test content
What is the Arc Client?
Install Arc

The Klingon Problem Thread

2

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Icenica wrote:

    End Game

    1.) STF missions

    As a klingon attempting to do the STF missions can be very difficult. Why? Because of the low numbers of Klingons getting a group can be a very long process indeed. Due to this fact it would be great to be allowed to team with the Federation for these missions. At least untill the numbers rise to something close to even.

    Amen to that! Frankly there is just not enough game for two factions... logically as BORG are a common enemy, just allow joint Klingon/Fed teams for all STF missions, after all Battle Group Omega is a JOINT task force... and mixing the two sides abilities is rather fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    /signed

    Especially the section dealing with female Klingon costume options and the unbalanced reward/loot system. I wrote almost the same complaint in a post this past week.

    See, someone countered my argument that you can just buy the stuff with the money you get from PvP. Well, the stuff you buy is "common" and even the PvP medal things you get that are "uncommon" are still undifferentiated. With my Federation character many of my elite drops that were either rare or uncommon had some SPECIAL extra trait added to it that you never find on the items that can be purchased from a vendor.

    This is incredibly unfair. And the cost of some PvP medal items is atrocious -- 343 for Shield Upgrade / 343 for Deflector Upgrade / 343 for Impulse Engine upgrade = 1029 to get undifferentiated uncommon items. That's a lot of exploring/pvp'ing whereas the Feds are likely to get differentiated uncommon items as a loot drop or mission reward.

    I'm sick of all the damned batteries!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Noticed this last week:

    Leathean: can use tribbles.
    Nausicaan: can not use tribbles.

    Why? Its canon and fine and all that Klingons can't, but there is no reason why some other KDF species can and some can not. I know from others that Orions can use tribbles, and KDF aliens can, too. Its not that captains of other species than Klingon can always use them (what I first thought as there are no Lethean BOs... Which is another point, I want Lethean BOs).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Meynolt wrote: »
    Wonder if the rumors about Season 2 being the big KDF patch will be true? Still how bloody hard can it be to unlock more clothing options for KDF (male and female both) and give us more ships to mess around with? They're already in the game...

    S1 was supposed to bring KDF up to par w/ Fed's... so if the trend continues, the 2nd tuesday of the 6th week of the month is when you'll see KDF become "on par" .
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Thanks for the replys guys and gals. Have updated the original thread with some of your points. If I have forgotten to attribute them to you just let me know and I will add the note :)

    Dissappointed to see no DEV responce. This is the only major problem thread on any forums the DEVs haven't even posted a note to say they have noticed it. Further proof we don't matter to them. Well nevermind keep up the feedback and at least no one can say we haven't tried :)

    Thanks again
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Here's another.

    I tried to breed a tribble in my KDF bank. Used the Borg (master) tribble and a Cardassian Taspar Egg, which gives me a 'rare' triple effect tribble. It does so when I do exactly the same in my Fed bank, but in the KDF bank, I only got a normal worthless tribble like you get from drops.

    I get TONS of tribble drops as Klingon, way more than on Fed side. I also frequently get the 72 % food for the rare breeds. But obviously it doesn't work to breed them, hence I can't sell them, hence I can't make up for other issues (bad space drops - I got over 50 batteries TODAY and 3 x the very same console in ONE exploration mission) with EC to buy what I can't get from rewards.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    /bump

    Just to keep this thread on the main page..
    Keep the coments comeing will update thread OP at end of day today.
    Thanks again for your help all
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Got another, that I've been reporting since day 1.

    Captain Explore Vendor, Mk VIII
    ALL shields are 232 Exploration mark 3, NOT 4.
    Everything else uses the correct currency, except this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Meynolt wrote: »
    Wonder if the rumors about Season 2 being the big KDF patch will be true? Still how bloody hard can it be to unlock more clothing options for KDF (male and female both) and give us more ships to mess around with? They're already in the game...

    I guess that depends on what they mean by "par". It wil take at least a year of working feverishly on Klingon content without releasing anything for the Feds to come close to equity.

    Since release the Klingons have actually lost ground on content, and what Cryptic has been touting for upcoming changes will continue to favor the Federation.

    Klingon content (PvP + PvE + customization) doesn't have to be identical to Fed content. Klingons could have more PvP and less PvE for example. Klingons used to have more PvP options (KvK to be specific) but Feds now have FvF. You would think a "PvP faction" would have some special PvP not avaliable to anyone else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Ok one thing that seriously bugs me, although obviously nobody else regognized it:

    The last patch did not just add some (very ugly) modification options for ships, in case of the Bird of prey it took one: The canons of the Hegh'ta bird of prey are diffrent now. And i for my self do not like the new Hegh'ta-canons and i even less like the new Bop's Cannons.
    Why cant be the old ones add as an option? I mean i still have the "old" version, but I cant change the bridge or anything like colors on my ship without loosing that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Still no DEV response here, they commented on my season 2 thread very briefly but have ignored this one again lol. They seem to do everything they can to avoid answering some of the long running problems the klingons have.
    Even a 'we are looking into it' or 'its not a priority' would be nice.

    Almost too late for me, cancelled my sub today but playing out my tmie in case anything improves in terms of DEV responce.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Standard Dev response (they could automate it): KLINGONS DON'T MATTER!! We're busy adding Fed clothes and C-store items.

    It's obvious this is how it works, don't torture yourself thinking otherwise.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    STObee wrote:
    Standard Dev response (they could automate it): KLINGONS DON'T MATTER!! We're busy adding Fed clothes and C-store items.

    It's obvious this is how it works, don't torture yourself thinking otherwise.

    So, they do not just never answer Klingon complaint threats, they also answer "Klingons don't matter"? Are you sure this adds up.

    Face it, the devs rarely answer to any threads. That doesn't mean they don't notice what is talked about.

    They said Klingon content is coming. And yes, it is still not there. And it won't be there before season 2. Yes, this means that if you got tired of (unbalanced) PVP and (boring?bugged?) exploration missions, you won't have anything to do for now. That's annoying and disappointing.
    But that doesn't mean they are not listening. That they are not creating content. It means it is not there yet.

    I can't tell you why they don't answer. Maybe there are just too many threads for the few people that are tasked to read the forums and relay the information to the development team. But what are they really supposed to write? "Yes, content is coming." Every time? Wouldn't this be pointless? It doesn't change the current state and the information you get is still lacking any details.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    wrote:
    Got another, that I've been reporting since day 1.

    Captain Explore Vendor, Mk VIII
    ALL shields are 232 Exploration mark 3, NOT 4.
    Everything else uses the correct currency, except this.
    It's the same for the PvP marks too -- Captain level shields uses marks gained at Commander level PvP matches. Luckily I noticed before-hand and kept enough marks to buy them :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    They could at last explain some things, for example why the feds got a lot of improvements in ground combat (like auto fire and the stacking hypos/shield recharges ect) wich EASYLY could have been implementet on Klingon side too (copy & paste, ground combat worked as far as I know identical on both sides before season one).

    But they dont say anything about that, they dont add it.
    Worst enogh that we have less of hardly anything and they are still developing more for feds, but they dont even give us the things for feds wich would work for us the same way.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Look the fact of the matter is that the Klingons DO NOT MATTER to the DEVs. They could have answered these points but instead make poor excuses and ignore the player base as it is only very small. I am the last of the klingons that I levled with left in the game. It sucks but there it is.

    Posted by Kestrel:

    So to shed a little light on why you're not seeing new content NOW:

    What you guys are seeing in now is stuff that was being worked on during open beta and in the few weeks after launch.

    The art team had more time during this period because of what we call "art freeze." Their work for launch had to be done early so that it could be loaded on the discs and you wouldn't have a massive patch when you installed the game.

    The content team wasn't frozen -- it was working on issues up until launch and after, so we didn't have much time for "new." But we weren't going to send the artists home to watch Spongebob for six weeks, so they worked on making new ships and a lot of the art heavy things you see now in Season 1.

    Post launch, one of my big tasks was writing stories for the Klingon star clusters, because that was something we wanted to get in as soon as possible. Now that the clusters are live, *and* the content designers have some more time for new Episodes, *and* we've freed up some of the artists and systems designers to make new and awesome art and villians, we can work on things that we've been wanting to do and you've been wanting to see -- like Klingon Episodes.
    __________________
    "Fun will now commence."


    So there you go that is their answer. They just don't have the time. Obviously the Fed stuff and C-Store stuff is way more important. TBH I'm sick of this, clothing options, etc and basic fixes DO NOT take so much time to impliment. Maybe the equivalent of 1weeks worth of C-Store content?
    Now I have even tried mailing various DEV's pointing this thread out to them and asking for an aswer.

    I think I know why there is no answer: WE ARE NOT A PRIORITY , They won't come out and say this as most of the remaining klinks would leave if they said this.
    Forget getting any fixes before end of July when Season 2 comes out. When that inevitabvle has very little effect we will be Promised LOTS of content in SEASON 3, just like we were for 1 & 2.
    Next most ppl will pack up their klink characters altogether and any new players will stop trying KLinks out after about a month.
    Even Lower population numbers will mean that Klinks will get pushed aside completely. THey will use the info gained from the death of the Klingon empire to build their new faction which will have equal content to the FEDS as it will be released as a PAID expansion.

    So there we go guys and gals. I have fought for a while for the Klingons, since the first week effectively and have had enough. I will keep this thread updated untill my game time runs out, as after that I don't really have a right to comment.

    Good Luck all
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The problem is that we dont even get "bad excuses" for most issues. They do not even make the efford for bad excuses.

    And his "big task" was writing the stories for klingon star clusters? Is that a joke? Everything wich is "story" there i could have written in 10 minutes.... (including buying the pen to write it in this time)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Yeah tell me about it.
    There is no story to the cluster missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The problem is that we dont even get "bad excuses" for most issues. They do not even make the efford for bad excuses.

    And his "big task" was writing the stories for klingon star clusters? Is that a joke? Everything wich is "story" there i could have written in 10 minutes.... (including buying the pen to write it in this time)

    Consider also quite a bit of the canned missions have mostly generic texts, i.e. the Borg scouring the area for artifacts from their Third Dynasty?

    Get f**king real!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Warmaker01 wrote: »
    Consider also quite a bit of the canned missions have mostly generic texts, i.e. the Borg scouring the area for artifacts from their Third Dynasty?

    Get f**king real!

    Oh, and I love the "We the Borg are claiming this Planet for our Empire" sign. It fits perfectly to the Borg, dont you think?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Cryptic's excuses are as bad as the Star Cluster "storylines".
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Testing latest version on tribble today, some changes have been made, moveing turn rate to engine power instead of Aux that may make the carrier even worse then it is now, will update if that turns out to be the case.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Oh, and I love the "We the Borg are claiming this Planet for our Empire" sign. It fits perfectly to the Borg, dont you think?

    Maybe they're now in the empire business? Assimilation is SO 1999 you know...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    One would think the Devs are grateful for us doing their job and reporting all these bugs.

    But with little to no reply, all the hardcore negative feedback just gets stronger and stronger, because Devs themselves fuel the fire with their silence.

    The only real explanation is that it is protocol now NOT to respond, untill certain things have been squared at Cryptic itself.

    It's a weak policy to be sure, stop comunicating is the death of every relationship, they will just have to find out the old fashioned way, when we dump them massively.

    btw, not renewing ur subscription based on their lack of communication is the only way to teach/change them. Ur subscription is the only viable power we have over them, so use it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Well, if PvP queues are any clue to the populations, at T5, during peak hours US, there were 21 Fed's per 1 KDF player. So, that being said, Crypic is going the route of, " whomever is the biggest population, gets the toys ", in short, KDF is still an after thought.

    I've been solely KDF for almost a month now, and we don't even have enough population to warrant, a second "instance" of our explore zones. Being that there are only 4, yea, that should tell you something about the level population currently. Fed-side, there is at least 10-15 per explore zone.

    NINJA NERF
    Yes, that's right, they nerfed us and never said squat about it.
    ANY explore mission that does NOT spawn ground/space enemies that shoot at you, will NOT give rewards upon completion, UNLESS they missed nerfing that. (similar to grandfathering of sci consoles)
    What does this do? It means not only do we as KDF have to tolerate missions that don't even work, but also now ones that don't even give a reward for the time it takes to complete.

    I did a complete series of 0/3 explores at captain, and all I got was 1/2 a bubble of XP. Basically the reward for turning in the 0/3 quest. They nerfed PvP XP gains, nerfed our PvE gains, placed CD's on ALL our quests, and now completely removed the XP from mission completion,

    If you don't see the writing on the wall now,....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I'd also like to mention, that Fed's will RARELY queue for Solar Wind or Cracked Planetoid.
    Why? Because the dynamics to win the games like Minefield, Capture Flag/Resource, Ground, etc are ALL going to negate the tactical advantage of cloaking, because you have to decloak to "interact" with the objects, to win.

    So, because of this, we're seeing queues on those 40+ fed , but on the other 2/3 that cloak is not affected, it's more like 2 or 3 Feds. I'd like to explain to the dev's, KDF ships can use transporters while cloaked, KDF can control an area while cloaked. The threat of a possible enemy force laying in wait, is sometimes as affective, as actually having one there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Since Craptic Ignores us, you all should post your problems on CBS's star trek game forum found here: http://boards.startrek.com/community/messages.html?act=SF;f=15

    I think CBS might care a little more about the quality oF it's Star Trek products.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Icenica wrote:
    Testing latest version on tribble today, some changes have been made, moveing turn rate to engine power instead of Aux that may make the carrier even worse then it is now, will update if that turns out to be the case.

    Why? Just jack up ENG instead of AUX... this should make no difference.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    xanthar wrote: »
    Since Craptic Ignores us, you all should post your problems on CBS's star trek game forum found here: http://boards.startrek.com/community/messages.html?act=SF;f=15

    I think CBS might care a little more about the quality oF it's Star Trek products.

    Calling them 'Craptic' is not the best way to get someone to take what might be useful input seriously. Likewise "threatening" them with CBS is hardly constructive, not to mention utterly pointless. Even if CBS acted the way you seem to want, which is highly unlikely in my view given that they are just an accountant driven media machine, are you saying some sort of action to remove the rights to the franchise will cause Cryptic to do anything other than redeploying scarce capital from development to their lawyers rather than improving the game?

    As a general rule imagine you were face to face with someone rather than on teh internetz and imagine how they might react to simple rudeness. It rarely motivates people in the way you want.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Icenica wrote:
    Posted by Kestrel:

    So to shed a little light on why you're not seeing new content NOW:

    What you guys are seeing in now is stuff that was being worked on during open beta and in the few weeks after launch.

    The art team had more time during this period because of what we call "art freeze." Their work for launch had to be done early so that it could be loaded on the discs and you wouldn't have a massive patch when you installed the game.

    The content team wasn't frozen -- it was working on issues up until launch and after, so we didn't have much time for "new." But we weren't going to send the artists home to watch Spongebob for six weeks, so they worked on making new ships and a lot of the art heavy things you see now in Season 1.

    Post launch, one of my big tasks was writing stories for the Klingon star clusters, because that was something we wanted to get in as soon as possible. Now that the clusters are live, *and* the content designers have some more time for new Episodes, *and* we've freed up some of the artists and systems designers to make new and awesome art and villians, we can work on things that we've been wanting to do and you've been wanting to see -- like Klingon Episodes.
    __________________
    "Fun will now commence."


    So there you go that is their answer. They just didn't have the time. They now do and are working to breate new KLingon content.
    FIFY.

    Awesome, right?
Sign In or Register to comment.