The thing i noticed with the star clusters is that the higher the rank i got the more bugged missions i got, now at BG 5 rank i'm lucky if i get 1 in 6 that will actually award any BOFF skill points or honor.
From what i can tell the problem seems to stem from the BOFF mission window failing to appear when you warp into a map ( for a space mission) or beam down to a planet (for a ground based mission), as the window fails to appear you dont actually get a mission so there is no way to gain any rewards...you often can still perform the tasks necessary but all you get at the end is the daily mission/explore 3 systems mission updated by 1.
Also the map your on doesnt seem to have any effect on if the bug happens as ive had the exact same map/mission work or not work seemingly at random, the problem seems to be more to do with whatever code is used to activate the missions on warp in or beam down.
As this is at the moment the only real PvE that Klingons have this really needs to be sorted out soon, the fact that this has been reported from the time they first went live on tribble is worrying, Cryptic knew the problems were there but still decided to push majorly broken content onto holodeck.
So please cryptic sort this out soon, many Klingon players already feel that you dont care about or listen to them and this issue really isnt helping.
FYI - Star Cluster missions for the Fed Side were SO bugged during closed beta, they had them up for two sessions, spent the majority of closed beta fixing them; and then STILL spent more time fixing them in open beta and post launch. On the Fed side, they're still about 10% broken. My point; The facyt they are so bugged on the Klingon side shows they DIDN'T just 'cut and paste' them; but it may take a few patches to get them as stable for the klingon faction.
As for the Tricorder/Scanner issues - Hell, I wish my ship scanner/ground tricorder would point to ANY need clickable/destructible item that's a Quest objective REGARDLESS of faction (be it Fed, Klingon, or whatever Faction they add - if it has Sensor/Tricorder tech, it SHOULD allow us to find mission objectives - UNLESS of course, there's something in the storyline of the mission - and this happened often in the TV episodes - that's blocking things, but that hould be the exception for story purposes, not the rule). I do not pretend to know how complicated a code fix it would be to just have every base mission object be locatable; but (imo) it IS something that should be added to the ship scan/tricorder fuctions soon - and it DOES fit with the Star Trek IP.
Still, I do and will commend the Dev Team for all the work and content added in the 2 months since launch. They've done more, and faster, then larger Dev Teams of other MMO developers; and at the rate it's going, I do think STO will be a pretty feature rich and content full MMO within a year.
There are two things I want to mention about the star cluster missions.
1) Our writers went through and re-wrote every single star cluster mission variation for the klingons. There is no cut and paste. Yes the missions are generated from templates but the templates are all brand new for the klingons. Obviously the templates are similar to the federation, but they were all changed in some way.
2) This has probably been mentioned before, but there are hundreds of variations of star clusters. While the missions themselves do tend to blend together (as randomly generated missions from a template tend to do) the maps they are built on (which is where the bugs you are experiencing are) are made from so many minute variations that it is near impossible for QA to test them all.
Now I'm not saying that QA doesn't try, but darn it there are a lot of them.
When you find a bug in the star cluster make sure you submit a bug ticket while still on the map and not after. The reason that is important is because your ticket will capture the exact variable set that you are on. We can then forward that to QA who verifies it, and then they forward it on to the devs who can load up that variable set, fix the bug, and send it on its way.
The devs have fixed a lot of bugs, but there is always going to be that chance that you land on a map that still has some. The best thing to do is bug it and move on. Chances are you will never see that particular map ever again, even after we fix it.
I posted this in another thread in this section, which I'm sure you didnt read, so I'll repost it here as it applies directly to your post that the Klink Clusters are really now a complete mess and its all in our heads........
Well at this point I have decided to pretty much shelve my klink toons. My highest is somewhere in the commander 8 range. I'm hopeful that there maybe some content added in Season 2.0 but after seeing how they are dribbling out Season 1....I am not really excited about it. I rolled my 1st klink just a week before the Season 1 patch because I knew we were getting extra slots to buy. Since then PvP has pretty much dried up in the Lt, LtC, Com ranks, during Prime time US play (I'm CST so I am in the middle time wise) and while we now have clusters to explore, they are mind numbingly painful.
In the clusters there are usually 15+ ships pretty much fighting over the same set of "dots" on the map (Fed side I believe the max is 5 per instance) and the missions are buggy as hell. I get a system, zone in and....I can see it says "enemy confrontation" in the side bar, I get no NPC popup and thus......get no mission to do because the badguys wont spawn till you interact with the popup.
Back to the cluster space........fly around.....try to beat the otherguy to a "dot"......rinse....repeat.....get a system...go in.....
Destroy 5 things...... ok...and they would be where? Map is no help, all I see are the top of the giant freaking mushrooms I am standing below. Scanner is no help, some pencil pusher at KDS Materials Command wrote a money saving Spec that didnt actually put a scanner part in the Scanner but instead just added some blinky lights and "scanning" sound so poor KDF officers would think it is working. (BTW...whoever Dev was the brainchild for this POS should be canned, I dont care if the code is different, it should have NEVER gone live like this). So you spend an hour running thru swamp gas stubbling around looking for your 5 things to blow up. Almost as much fun as hitting yourself repeatedly with a phone book.
Back to the cluster space........fly around.....try to beat the otherguy to a "dot"......rinse....repeat.....get a system...go in.....
Ahh...taking out the trash, destroy 5 (its always 5....why not 8 or 3 or whatnot?) derelict space hulks that also happen to be defended.....ok......set up my attack.....furball ensues....pew pew.....now where in the heck did that derelict spaceship go to?.....scan.....whoops!, same pencil pusher responsible for your handheld scanner also did the same thing to all KDF ship scanners.....lights....sound.....fail. Fly around looking for said derelict ship while wanting to drop the MatCom deskjocky into the exhaust of an impluse engine.....looking.....looking.....getting carpel tunnel from mashing the tab key.....looking.....there....a fracking shuttle craft.....are you serious? I just spent 10 mins looking for a shuttle?
All of the above for less XP than fed side. Less loot. But hey my battery supply is overflowing to the point of having 5 stacks of each type in a 3 hour play session. I might actually use them up if you know they didnt have a redunkulous global cooldown. Did I mention the part were the XP sucks?
And people wonder why Klinks are always in a bad mood.
Ok so lets look at the PvP q's.......wasteland. 1 fed here....one there.....
Our main leveling tool is PvP. Our whole side was touted as being a PvP faction. So what did the Devs do....they gave the feds FvF so, the Feds dont actually have to interact with the Klinks at all and their precious pride can stay intact because they dont get rolled 40 to 3 any more. On top of drying out the Q's for the klinks.....the Devs have, in their infinite wisdom, added what amounts to daily timers on practically all the missions Klinks need to you know, level up? The Dev who came up with this brainchild needs to be forced to roll a klink and only play KDS side exclusively for the next 12 months.
Again, people wonder why Klinks are always in a bad mood.
So I have shelved my Klinks for now, no sense beating my head against the wall over and over and over again. This is starting to feel eerily like when Cryptic made CoV and basically let it sit neglected and alone back in the day. Season 2.0 "MAY" have content for the klink side.....but will anyone still be playing klinks to notice?
Back to the Fed side where a person has....you know...... things to actually do and that work for the most part......
With regards to the explore missions being empty, or not giving the popup, or having objects spawn under ground......if I spent all my time sumbitting bug reports, I'd never get anything done, as it is the above happens about 2 out or 3 times I enter a mish.....so yes they are a mess and frankly this clunky content should have never made it out of QA in the 1st place. How about instead of new costumes and C-Store stuff you actually fix the dang bugs 1st. Heck I even have a klingon that at Lt 8ish cant get any mission other than PvP one and the Explore mishes, and because the cluster missions are so dang buggy, all I can do is PvP. and becase the PvP q's are a wasteland, that means hes been at the Lt ranks now for 2 weeks.....
Figures, we actually get a Yellow name to comment in here and we basically get told...."pffft.....its your fault for not helping us"......
They have stated before this is not a bug. Since the objectives in Klingon missions are destructible the scanners do not pick them up. Imho they should b/c they are solid objects that exist within our space/time. Maybe the explanation is that the Tribbles are so ****ed about their homeworld that they hired the Smurfs to run tiny cloaking devices around stuff Klingons would want to destroy........:eek:
what the hell? Easy solution, sometimes in Fed maps you'll get some bit of data that's in the ground and you can't even scan so how hard would it be to do that ON PURPOSE and have the computer generate "hardpoints" under all the destructible objects so you can STILL use the tricorder to find them.
There are two things I want to mention about the star cluster missions.
1) Our writers went through and re-wrote every single star cluster mission variation for the klingons. There is no cut and paste. Yes the missions are generated from templates but the templates are all brand new for the klingons. Obviously the templates are similar to the federation, but they were all changed in some way.
2) This has probably been mentioned before, but there are hundreds of variations of star clusters. While the missions themselves do tend to blend together (as randomly generated missions from a template tend to do) the maps they are built on (which is where the bugs you are experiencing are) are made from so many minute variations that it is near impossible for QA to test them all.
Now I'm not saying that QA doesn't try, but darn it there are a lot of them.
When you find a bug in the star cluster make sure you submit a bug ticket while still on the map and not after. The reason that is important is because your ticket will capture the exact variable set that you are on. We can then forward that to QA who verifies it, and then they forward it on to the devs who can load up that variable set, fix the bug, and send it on its way.
The devs have fixed a lot of bugs, but there is always going to be that chance that you land on a map that still has some. The best thing to do is bug it and move on. Chances are you will never see that particular map ever again, even after we fix it.
I've seen the same bugged maps over and over - variations my butt but hey at least theyre a few that work kind off. How about you guys work hard on Season 2 and actually surprise us with something worth mentioning.
I want to follow up on this because I am your pal (and I the klingon side so much. The only thing feds are good for is federalizing my garden).
I have been talking to some programmers to figure out what is going on and it turns the people who mentioned the destructible objects is correct. The Tri-corder is not bugged, but it can only "see" the "interact" objects.
We are working on a fix for it. There have been a lot of good suggestions on what we could do for a fix and our programmers will figure out the fastest and easiest solution and get it put in. Keep in mind though, no fix is ever as easy as we would like it to be so there is no ETA on when it will go in.
I will let you in on a secret to tide you over until then though. The objects that you have to destroy in the ground "destroy 5 of X" missions are not randomly placed. There are several different patterns in placement that they show up as. Once you figure out the patterns you wont even need the tricorder.
As my sig says I am a huge supporter of player resourcefulness. All you need is a good head on your shoulders and a keen eye for observation and the objects will jump out at you.
Now I have a challenge for you. Personally I don't believe that you have come across the same bugged star cluster map twice. The only way I can tell is from the bug report tickets you send in, so here is the challenge. As you are submitting tickets for the bugged star clusters, if you believe 100% that you have already been to this same bugged map then send me a PM. I will look through your bug reports and verify if your claim is correct. There will need to be a bug report from each time for me to compare. No I don't have any prizes but I will admit that I was wrong and you were right and you could put that in your sig.
Also keep in mind that i can see the time stamps from the bug reports, and when you completed the mission so I can tell if you try and cheat by sending a bug report, then leaving and sending another bug report.
To be fair, the destructable objects on the ground missions are always along a path. The first one is always right next to where you spawn (oops! I mean "beam down"), and the rest are all along the (usually quite obvious - almost a little too obvious) path. The second, incidentally, is usually in the opposite direction to the 3rd and 4th, so you tend to have to "go back on yourself" a little bit. Indeed, learning, testing and optimising this "routine" is a fairly enjoyable intellectual stimulant in itself.
Personally I prefer not having the tricorder working. On the Fed side, all I'm doing is pressing V, following the blue thing, pressing F, then pressing V again, ad nauseum. At least on the Klingon side I'm actually searching the terrain, and enjoying the (normally quite beautiful) landscapes.
There's no excuse for enemies spawning inside buildings though. That is incredibly frustrating, especially when it's the last set of 5 groups of enemies and you've already spent 20 minutes killing the rest.
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EDIT: one more thing, there seems little point in actually reporting these bugs, because, as you so aptly point out, Mr GM, I never experience the same one twice, and GMs can't actually recompense you for lost time, skill points or mission credit. Therefore there is very little reason for me to report them, because I won't personally benefit. Of course, if it gets fixed, someone else will -- and perhaps someone else will have reported one that I eventually end up playing. But since it doesn't benefit me directly, and has only a slight, indirect benefit in general, I tend not to bother spending even more of my life thinking about a bugged exploration mission.
Yes, but some maps are "foggy" or they may have more than one path even though one of them isn 'really' a path.
about every 10 seems to be hard to get all the objects
I personally love the exploration missions for Klingons. Mixed with some PvP and the upcoming PvE episodes, things look good for the Klingon side.
I will agree that there do seem to be a lot of bugged maps. Hopefully that will get fixed in time. One thing to keep in mind is that Klingons were never going to have PvE originally (at time of launch). This was added after so is really being thrown together quite quickly. I expect some issues in a case like that. However, I give Cryptic credit for trying really hard to respond to the player base.
BTW, why do so many of the Klingon missions have those various colored gas clouds or hazes or what ever that make it near impossible to see stuff very far away? It seems like most planet side explore missions have some sort of haze or clouds on it. Very annoying.
BTW, why do so many of the Klingon missions have those various colored gas clouds or hazes or what ever that make it near impossible to see stuff very far away? It seems like most planet side explore missions have some sort of haze or clouds on it. Very annoying.
Yes, but some maps are "foggy" or they may have more than one path even though one of them isn 'really' a path.
about every 10 seems to be hard to get all the objects
Yeah, the insanely dense fog on some maps is a bit ridiculous!
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One thing I like about some of the Space missions is that on a lot of them you don't even need to kill the enemy ships, just the "derelict federation vessels", or "<element>-rich asteroids", or "agriculture domes". Which means you can speed through at high impulse shooting them as you go along. The equivalent ones on the Fed side require you to scan the objects, which means you have to kill every ship first. So while the Fed missions take 10-15 mins, the Klingon equivalents take just 2 mins each.
Now I have a challenge for you. Personally I don't believe that you have come across the same bugged star cluster map twice. The only way I can tell is from the bug report tickets you send in, so here is the challenge. As you are submitting tickets for the bugged star clusters, if you believe 100% that you have already been to this same bugged map then send me a PM. I will look through your bug reports and verify if your claim is correct. There will need to be a bug report from each time for me to compare. No I don't have any prizes but I will admit that I was wrong and you were right and you could put that in your sig.
Also keep in mind that i can see the time stamps from the bug reports, and when you completed the mission so I can tell if you try and cheat by sending a bug report, then leaving and sending another bug report.
Ticket # 826192
Ticket # 828094
EXACT same map, 2 different bugs.
You'll also note that the tickets were submitted roughly a day apart. I have also had a different map spawn three times so far for me but it never bugged so I haven't reported it.
Now I have a challenge for you. Personally I don't believe that you have come across the same bugged star cluster map twice. The only way I can tell is from the bug report tickets you send in, so here is the challenge. As you are submitting tickets for the bugged star clusters, if you believe 100% that you have already been to this same bugged map then send me a PM. I will look through your bug reports and verify if your claim is correct.
It's a Fed cluster map but PM Sent. I know I encountered the same bugged cluster map at least twice.
Ummm I live in the real world. I am the foreman for 40 electricians wiring a 10 story office building. When something is not done right, things tend to burn down or explode and kill people. Now granted I don't get to sit on my TRIBBLE all day and surf the web while coding buggy TRIBBLE, but work is work. If people don't do their jobs properly they should be fired. What makes the gaming industry any different? The lead developers obviously knew about these bugs and decided to release TRIBBLE instead of a quality product.
What if everyone in the world did such a half-assed job? Programming is not rocket science... Programmers don't deserve free passes in life. If Crypitc is happy with the quality of the Season one release, this game is doomed to fail.
CLearly you don't know how to program and the fact that you are a foreman for 40 electricians wiring a 10 story office building doesn't make you qualified to comment on that issue.
Code writing comes iwth bugs, period. Because its very complicated and one item can be coded by any number of different people in their own unique way. It's a problem every developer faces. Computer programs come with bugs. That is reality, whether you choose to accept it or not is irrelevant.
You comment about what if everyone did their job half assed, but I hate to break it to you most people do. Maybe not in your line of work or with a perfectionist foreman such as yourself, and maybe not in any industry where lives are threatened, but in the world I live in half is the the norm.
If i'm the CEO of a company making an MMO I make a decision, if it doesn't cause problems or exploits it goes into production because my fan base is livid about progress being made. So its not hard to understand why "half assed buggy TRIBBLE" makes it to production.
I see alot of people who write on this forum are vested in the success of STO because they wanted it and want to be what they want to play. I can understand frustration if its anything less than perfect. However I think 50% of the people who complain have set to bar so high that it is not only unrealistic, but unpractical to attain.
CLearly you don't know how to program and the fact that you are a foreman for 40 electricians wiring a 10 story office building doesn't make you qualified to comment on that issue.
Code writing comes iwth bugs, period. Because its very complicated and one item can be coded by any number of different people in their own unique way. It's a problem every developer faces. Computer programs come with bugs. That is reality, whether you choose to accept it or not is irrelevant.
You comment about what if everyone did their job half assed, but I hate to break it to you most people do. Maybe not in your line of work or with a perfectionist foreman such as yourself, and maybe not in any industry where lives are threatened, but in the world I live in half is the the norm.
If i'm the CEO of a company making an MMO I make a decision, if it doesn't cause problems or exploits it goes into production because my fan base is livid about progress being made. So its not hard to understand why "half assed buggy TRIBBLE" makes it to production.
I see alot of people who write on this forum are vested in the success of STO because they wanted it and want to be what they want to play. I can understand frustration if its anything less than perfect. However I think 50% of the people who complain have set to bar so high that it is not only unrealistic, but unpractical to attain.
If you ever have minor surgery and the surgeon works as sloppy as cryptic does, and you are handicaped after that and cant even move a finger any more, I'm really sure you will pleasured if he explains "Sorry that i forgot my Rolex inside you, you clearly dont know how complicatet that surgeon stuff is, with all that blood and nerves and so on. Surgeys come with faiures. Thinks like that happens to everybody, so dont be a whiner and stop complaining."
However, I remember times when games came out without that kind of issues, simply because they were not able to fix it with patches when hardly anybody had internet. True, thats not MMOs, but not only MMOs get released unfinished, almost EVERY game gets released unfinished.
Maybe thats why you guys care so much about people not making mistakes with your video games. It is somehow directly wired to your life and you are dead without it. Last time I checked nobody died from a poorly made video game. Maybe you need to get out of the house every now and then.
Maybe thats why you guys care so much about people not making mistakes with your video games. It is somehow directly wired to your life and you are dead without it. Last time I checked nobody died from a poorly made video game. Maybe you need to get out of the house every now and then.
You obviously didnt get the point.
Sloppy work is sloppy work. May be programming is complicatet, but other things are too, and they have to been done right the first time.
That you can fix things here is the only reason nobody gives a TRIBBLE about quety anymore.
But is STILL nothing but sloppy work and, beside the Software industry, everywhere people would loose their jop at once if they work that way.
Do you really thing that programming is more complicatet then surgery? Or more complicatet then building a spaceshutle? Or even an Airplain. Or a car: Toyota showed perfect what happens when you build a car the way STO was build.
That there are no lives depending on it or something is no excuse for slopy work.
You obviously didnt get the point.
Sloppy work is sloppy work. May be programming is complicatet, but other things are too, and they have to been done right the first time.
That you can fix things here is the only reason nobody gives a TRIBBLE about quety anymore.
But is STILL nothing but sloppy work and, beside the Software industry, everywhere people would loose their jop at once if they work that way.
Do you really thing that programming is more complicatet then surgery? Or more complicatet then building a spaceshutle? Or even an Airplain. Or a car: Toyota showed perfect what happens when you build a car the way STO was build.
That there are no lives depending on it or something is no excuse for slopy work.
Indeed, I fully agree.
Toyota got it's bill for it's sloopy work. They had to pay a 16,4 Millionen Dollar penalty coupled with a not valuable longterm loss of reputation, something Cryptic does not seem to care for. And how Angelus said. Sloopy work is sloopy work.
Personally I don't believe that you have come across the same bugged star cluster map twice.
I hate to burst your bubble, but the majority of "Defeat Invaders" ground missions and "Enemy Confrontation" space missions are not spawning enemies. That is a fact, and it has been a fact since Season 1 content was placed on the test server, Tribble. Even the most junior QA person I have ever trained could spot this.
BTW - the quoted sentence could be taken that you are calling your paying customers liars.
Klingon ground maps are completely rediculous. just spent A FRICKEN HOUR looking the 5th item of 5. on a foggy planet. Not Tricorder, not much line of sight. I was bound and determined to find I walked the entire map, in a grid. It the 5th item existed it was inside a rock or underground.
I finally have had it. lifetime or not subscription. I am quiting until the at least fix the basic of this game.
Caio! See you all in a couple months if the game is still here.
I want to follow up on this because I am your pal (and I the klingon side so much. The only thing feds are good for is federalizing my garden).
I will let you in on a secret to tide you over until then though. The objects that you have to destroy in the ground "destroy 5 of X" missions are not randomly placed. There are several different patterns in placement that they show up as. Once you figure out the patterns you wont even need the tricorder.
As for the peeps having trouble finding the thingies to blow up or to interact with on ground missions. I did not even know that u could use ur tricorder to find stuff on ground untill after i got two RA5 and two Midd lvl LTC klinks. And why ? Bcause i have played tons of MMO`s and realized long time ago that theres usually a pattern for were things are located. So it took me couple explore missions to work out that everything is located near the path u usually very clear see on ur map. After starting to use the tricorder on Fed side i just got annoyed that the damn thing want to send me to a place with a anomalie i dont want is located.
The "building" structures with finding or blowing up stuff was more than easy before and i cannot really see the use in maybe gettin mission time down from 10 minutes ( included for killing the usual squads of whatever is there) to 8 minutes with the use of the tricorder.
Ofc it is a gimmick and looks cool, and maybe some find the sound cool as well. Not me thou since i dont play with any sound on, havent been last years.
You obviously didnt get the point.
Sloppy work is sloppy work. May be programming is complicatet, but other things are too, and they have to been done right the first time.
That you can fix things here is the only reason nobody gives a TRIBBLE about quety anymore.
But is STILL nothing but sloppy work and, beside the Software industry, everywhere people would loose their jop at once if they work that way.
Do you really thing that programming is more complicatet then surgery? Or more complicatet then building a spaceshutle? Or even an Airplain. Or a car: Toyota showed perfect what happens when you build a car the way STO was build.
That there are no lives depending on it or something is no excuse for slopy work.
There isn't a single programmer in the world that writes flawless code the first time. Mabye that should indicate to you how complicated it can get? I've never performed surgery so I wouldn't be able to tell how complicated it is. I have however programmed so I have a little insight on the matter.
I bought Empire Total War when it came out. It was nearly unplayable with bugs and it was quite frankly the most awful gaming experience. People were livid about it declaring they would never support Creative Assembly ever again, and yet they bought Napoleon Total War and they exclaimed immediately how much they love it.
Sloppy work comes out EVERYWHERE. I previously gave an example of the CEO who has to decide whether new content goes into production with some bugs or they push it back and wait till its fixed a little more. Why don't you put yourself in their shoes right now and look at people such as yourself who demand more content, faster, and flawless.
You also continually compare a video game to life threatening items where a mistake in engineering kills people.
"Do you really thing that programming is more complicatet then surgery? Or more complicatet then building a spaceshutle? Or even an Airplain."
Making a game isn't any of this, and people don't die from TEMPORARY poor code in a game. Get a grip.
Toyota broke really real laws and thats why they are in the boat they are. You let me know when there are laws to protect the lives of game players from game designers.
What about the bug where the tri-corder does not work in just about ALL ground missions and the scanner does not work in just about ALL the space missions? Was this bug overlooked or just ignored?
I believe Klingons use tricorders only as musical instruments for recreation. I agree to the OP in every single bug mentioned, I might just assign the "V" key to some other function, I have aborted many missions because of bugs as described by the OP and the inability to use "V" to locate anything makes some missions impossible to finish, when you need to find a ship in a large asteroid field and nothing gives away its position, I have flown through the field 10x trying different angles and nothing.
My all time favorite mission was a planet with THICK fog at night, meaning 0 visibility while trying to locate small buried alien devices which were totally impossible to find, no sparkle, no tricorder, hmm .. abort + next.
So IMHO the Klingon should get a working "V" scan, please.
Did indigo ever actually get in touch with any of the people that challenged him? You gotta love when a dev becomes argumentative instead of saying, "Oh, let me look into that and fix it.".
Did indigo ever actually get in touch with any of the people that challenged him? You gotta love when a dev becomes argumentative instead of saying, "Oh, let me look into that and fix it.".
Klingon ground maps are completely rediculous. just spent A FRICKEN HOUR looking the 5th item of 5. on a foggy planet. Not Tricorder, not much line of sight. I was bound and determined to find I walked the entire map, in a grid. It the 5th item existed it was inside a rock or underground.
I finally have had it. lifetime or not subscription. I am quiting until the at least fix the basic of this game.
Caio! See you all in a couple months if the game is still here.
Why would you not just beam out and do another one? Instead of just running around aimlessly, just beam out.
Comments
From what i can tell the problem seems to stem from the BOFF mission window failing to appear when you warp into a map ( for a space mission) or beam down to a planet (for a ground based mission), as the window fails to appear you dont actually get a mission so there is no way to gain any rewards...you often can still perform the tasks necessary but all you get at the end is the daily mission/explore 3 systems mission updated by 1.
Also the map your on doesnt seem to have any effect on if the bug happens as ive had the exact same map/mission work or not work seemingly at random, the problem seems to be more to do with whatever code is used to activate the missions on warp in or beam down.
As this is at the moment the only real PvE that Klingons have this really needs to be sorted out soon, the fact that this has been reported from the time they first went live on tribble is worrying, Cryptic knew the problems were there but still decided to push majorly broken content onto holodeck.
So please cryptic sort this out soon, many Klingon players already feel that you dont care about or listen to them and this issue really isnt helping.
Brigadier General Krog of the I.K.S G'Agok.
As for the Tricorder/Scanner issues - Hell, I wish my ship scanner/ground tricorder would point to ANY need clickable/destructible item that's a Quest objective REGARDLESS of faction (be it Fed, Klingon, or whatever Faction they add - if it has Sensor/Tricorder tech, it SHOULD allow us to find mission objectives - UNLESS of course, there's something in the storyline of the mission - and this happened often in the TV episodes - that's blocking things, but that hould be the exception for story purposes, not the rule). I do not pretend to know how complicated a code fix it would be to just have every base mission object be locatable; but (imo) it IS something that should be added to the ship scan/tricorder fuctions soon - and it DOES fit with the Star Trek IP.
Still, I do and will commend the Dev Team for all the work and content added in the 2 months since launch. They've done more, and faster, then larger Dev Teams of other MMO developers; and at the rate it's going, I do think STO will be a pretty feature rich and content full MMO within a year.
I posted this in another thread in this section, which I'm sure you didnt read, so I'll repost it here as it applies directly to your post that the Klink Clusters are really now a complete mess and its all in our heads........
With regards to the explore missions being empty, or not giving the popup, or having objects spawn under ground......if I spent all my time sumbitting bug reports, I'd never get anything done, as it is the above happens about 2 out or 3 times I enter a mish.....so yes they are a mess and frankly this clunky content should have never made it out of QA in the 1st place. How about instead of new costumes and C-Store stuff you actually fix the dang bugs 1st. Heck I even have a klingon that at Lt 8ish cant get any mission other than PvP one and the Explore mishes, and because the cluster missions are so dang buggy, all I can do is PvP. and becase the PvP q's are a wasteland, that means hes been at the Lt ranks now for 2 weeks.....
Figures, we actually get a Yellow name to comment in here and we basically get told...."pffft.....its your fault for not helping us"......
what the hell? Easy solution, sometimes in Fed maps you'll get some bit of data that's in the ground and you can't even scan so how hard would it be to do that ON PURPOSE and have the computer generate "hardpoints" under all the destructible objects so you can STILL use the tricorder to find them.
duh
I've seen the same bugged maps over and over - variations my butt but hey at least theyre a few that work kind off. How about you guys work hard on Season 2 and actually surprise us with something worth mentioning.
I have been talking to some programmers to figure out what is going on and it turns the people who mentioned the destructible objects is correct. The Tri-corder is not bugged, but it can only "see" the "interact" objects.
We are working on a fix for it. There have been a lot of good suggestions on what we could do for a fix and our programmers will figure out the fastest and easiest solution and get it put in. Keep in mind though, no fix is ever as easy as we would like it to be so there is no ETA on when it will go in.
I will let you in on a secret to tide you over until then though. The objects that you have to destroy in the ground "destroy 5 of X" missions are not randomly placed. There are several different patterns in placement that they show up as. Once you figure out the patterns you wont even need the tricorder.
As my sig says I am a huge supporter of player resourcefulness. All you need is a good head on your shoulders and a keen eye for observation and the objects will jump out at you.
Now I have a challenge for you. Personally I don't believe that you have come across the same bugged star cluster map twice. The only way I can tell is from the bug report tickets you send in, so here is the challenge. As you are submitting tickets for the bugged star clusters, if you believe 100% that you have already been to this same bugged map then send me a PM. I will look through your bug reports and verify if your claim is correct. There will need to be a bug report from each time for me to compare. No I don't have any prizes but I will admit that I was wrong and you were right and you could put that in your sig.
Also keep in mind that i can see the time stamps from the bug reports, and when you completed the mission so I can tell if you try and cheat by sending a bug report, then leaving and sending another bug report.
We must find if this bug is possible to duplicate peoples! We won't get a chance like this again!
Personally I prefer not having the tricorder working. On the Fed side, all I'm doing is pressing V, following the blue thing, pressing F, then pressing V again, ad nauseum. At least on the Klingon side I'm actually searching the terrain, and enjoying the (normally quite beautiful) landscapes.
There's no excuse for enemies spawning inside buildings though. That is incredibly frustrating, especially when it's the last set of 5 groups of enemies and you've already spent 20 minutes killing the rest.
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EDIT: one more thing, there seems little point in actually reporting these bugs, because, as you so aptly point out, Mr GM, I never experience the same one twice, and GMs can't actually recompense you for lost time, skill points or mission credit. Therefore there is very little reason for me to report them, because I won't personally benefit. Of course, if it gets fixed, someone else will -- and perhaps someone else will have reported one that I eventually end up playing. But since it doesn't benefit me directly, and has only a slight, indirect benefit in general, I tend not to bother spending even more of my life thinking about a bugged exploration mission.
about every 10 seems to be hard to get all the objects
I will agree that there do seem to be a lot of bugged maps. Hopefully that will get fixed in time. One thing to keep in mind is that Klingons were never going to have PvE originally (at time of launch). This was added after so is really being thrown together quite quickly. I expect some issues in a case like that. However, I give Cryptic credit for trying really hard to respond to the player base.
BTW, why do so many of the Klingon missions have those various colored gas clouds or hazes or what ever that make it near impossible to see stuff very far away? It seems like most planet side explore missions have some sort of haze or clouds on it. Very annoying.
Thanks,
Duncan
Yeah, the insanely dense fog on some maps is a bit ridiculous!
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One thing I like about some of the Space missions is that on a lot of them you don't even need to kill the enemy ships, just the "derelict federation vessels", or "<element>-rich asteroids", or "agriculture domes". Which means you can speed through at high impulse shooting them as you go along. The equivalent ones on the Fed side require you to scan the objects, which means you have to kill every ship first. So while the Fed missions take 10-15 mins, the Klingon equivalents take just 2 mins each.
well your garden must be suffering then because the feds are scarce of late. At least at the Lt, Lt. Comm, Comm levels....
Ok, I'll bug what I see but keep pokeing the pencil pusher in IKS MatComm to get the scanners fixed please....
Ticket # 826192
Ticket # 828094
EXACT same map, 2 different bugs.
You'll also note that the tickets were submitted roughly a day apart. I have also had a different map spawn three times so far for me but it never bugged so I haven't reported it.
Worst then beta...
It's a Fed cluster map but PM Sent. I know I encountered the same bugged cluster map at least twice.
CLearly you don't know how to program and the fact that you are a foreman for 40 electricians wiring a 10 story office building doesn't make you qualified to comment on that issue.
Code writing comes iwth bugs, period. Because its very complicated and one item can be coded by any number of different people in their own unique way. It's a problem every developer faces. Computer programs come with bugs. That is reality, whether you choose to accept it or not is irrelevant.
You comment about what if everyone did their job half assed, but I hate to break it to you most people do. Maybe not in your line of work or with a perfectionist foreman such as yourself, and maybe not in any industry where lives are threatened, but in the world I live in half is the the norm.
If i'm the CEO of a company making an MMO I make a decision, if it doesn't cause problems or exploits it goes into production because my fan base is livid about progress being made. So its not hard to understand why "half assed buggy TRIBBLE" makes it to production.
I see alot of people who write on this forum are vested in the success of STO because they wanted it and want to be what they want to play. I can understand frustration if its anything less than perfect. However I think 50% of the people who complain have set to bar so high that it is not only unrealistic, but unpractical to attain.
If you ever have minor surgery and the surgeon works as sloppy as cryptic does, and you are handicaped after that and cant even move a finger any more, I'm really sure you will pleasured if he explains "Sorry that i forgot my Rolex inside you, you clearly dont know how complicatet that surgeon stuff is, with all that blood and nerves and so on. Surgeys come with faiures. Thinks like that happens to everybody, so dont be a whiner and stop complaining."
However, I remember times when games came out without that kind of issues, simply because they were not able to fix it with patches when hardly anybody had internet. True, thats not MMOs, but not only MMOs get released unfinished, almost EVERY game gets released unfinished.
You obviously didnt get the point.
Sloppy work is sloppy work. May be programming is complicatet, but other things are too, and they have to been done right the first time.
That you can fix things here is the only reason nobody gives a TRIBBLE about quety anymore.
But is STILL nothing but sloppy work and, beside the Software industry, everywhere people would loose their jop at once if they work that way.
Do you really thing that programming is more complicatet then surgery? Or more complicatet then building a spaceshutle? Or even an Airplain. Or a car: Toyota showed perfect what happens when you build a car the way STO was build.
That there are no lives depending on it or something is no excuse for slopy work.
Indeed, I fully agree.
Toyota got it's bill for it's sloopy work. They had to pay a 16,4 Millionen Dollar penalty coupled with a not valuable longterm loss of reputation, something Cryptic does not seem to care for. And how Angelus said. Sloopy work is sloopy work.
I hate to burst your bubble, but the majority of "Defeat Invaders" ground missions and "Enemy Confrontation" space missions are not spawning enemies. That is a fact, and it has been a fact since Season 1 content was placed on the test server, Tribble. Even the most junior QA person I have ever trained could spot this.
BTW - the quoted sentence could be taken that you are calling your paying customers liars.
I finally have had it. lifetime or not subscription. I am quiting until the at least fix the basic of this game.
Caio! See you all in a couple months if the game is still here.
As for the peeps having trouble finding the thingies to blow up or to interact with on ground missions. I did not even know that u could use ur tricorder to find stuff on ground untill after i got two RA5 and two Midd lvl LTC klinks. And why ? Bcause i have played tons of MMO`s and realized long time ago that theres usually a pattern for were things are located. So it took me couple explore missions to work out that everything is located near the path u usually very clear see on ur map. After starting to use the tricorder on Fed side i just got annoyed that the damn thing want to send me to a place with a anomalie i dont want is located.
The "building" structures with finding or blowing up stuff was more than easy before and i cannot really see the use in maybe gettin mission time down from 10 minutes ( included for killing the usual squads of whatever is there) to 8 minutes with the use of the tricorder.
Ofc it is a gimmick and looks cool, and maybe some find the sound cool as well. Not me thou since i dont play with any sound on, havent been last years.
There isn't a single programmer in the world that writes flawless code the first time. Mabye that should indicate to you how complicated it can get? I've never performed surgery so I wouldn't be able to tell how complicated it is. I have however programmed so I have a little insight on the matter.
I bought Empire Total War when it came out. It was nearly unplayable with bugs and it was quite frankly the most awful gaming experience. People were livid about it declaring they would never support Creative Assembly ever again, and yet they bought Napoleon Total War and they exclaimed immediately how much they love it.
Sloppy work comes out EVERYWHERE. I previously gave an example of the CEO who has to decide whether new content goes into production with some bugs or they push it back and wait till its fixed a little more. Why don't you put yourself in their shoes right now and look at people such as yourself who demand more content, faster, and flawless.
You also continually compare a video game to life threatening items where a mistake in engineering kills people.
"Do you really thing that programming is more complicatet then surgery? Or more complicatet then building a spaceshutle? Or even an Airplain."
Making a game isn't any of this, and people don't die from TEMPORARY poor code in a game. Get a grip.
Toyota broke really real laws and thats why they are in the boat they are. You let me know when there are laws to protect the lives of game players from game designers.
I believe Klingons use tricorders only as musical instruments for recreation. I agree to the OP in every single bug mentioned, I might just assign the "V" key to some other function, I have aborted many missions because of bugs as described by the OP and the inability to use "V" to locate anything makes some missions impossible to finish, when you need to find a ship in a large asteroid field and nothing gives away its position, I have flown through the field 10x trying different angles and nothing.
My all time favorite mission was a planet with THICK fog at night, meaning 0 visibility while trying to locate small buried alien devices which were totally impossible to find, no sparkle, no tricorder, hmm .. abort + next.
So IMHO the Klingon should get a working "V" scan, please.
I guess that's a no then.
Why would you not just beam out and do another one? Instead of just running around aimlessly, just beam out.
This post has been edited to remove content which violates the Cryptic Studios Forum Usage Guidelines ~ Phoxe