Cryptic is likely to be introducing FvF into the game soon (it's currently on the test server). Let's suppose, for a second, that as a consequence the KvF queues dry up, making it even more dificult to level/advance your Klingon character. What would you do then?
1) Nothing. Rely on KvK and Nebula missions.
2) "Re-roll" Federation (or simply stop playing your Klingon toon in favour of your Federation one).
3) Quit the game for good.
4) "Take a break" from the game until some favourable solution is implemented; i.e. Klingon PvE, more/better Klingon PvP.
5) None of the above (please do explain).
Please, this thread is not for arguing whether FvF will or will not affect the KDF. If you really want to tell me how wrong I am you can do so here:
http://forums.startrekonline.com/showthread.php?t=137071
What I'd like to do here is find out what people will do if the worse happens and FvF makes playing Klingon that much harder.
Comments
Other than that, finish playing out the Federation storyline andwait for changes that make STO worth playing.
To answer your original question, supposing Cryptic DOES fail horribly and leave the queues separate, AND it somehow leads to a PvP drought for Klingons (I disagree that this would happen, but that's not the question) I'd just play my Fed as a PvP character.
Then join into a Fleet composed of like types.
And then FvF as a Federation (Klingon only) fleet that is attempting to regain their honor.
No Content = No Klingons!!! (Except the aforementioned traitorous wipers of Federation bottoms.)
So basically, it works like this.
There is 1 queue for a certain map(say Solar Wind).
Klingons and Feds queue as per normal.
If after 10 minutes, that queue has not spawned a match, check the Fed and Klingon population queueing. If there are at least 10 Feds and less than 5 Klingons, start a 5v5 FvF. If there are at least 10 Klingons and less than 5 Feds, start a 5v5 KvK.
Within 10 minutes, if there are 5 Feds and 5 Klingons, just start a normal FvK.
Klingons live and prosper through PvP now. That's how their gameplay was advertised. You cannot just yank the rug out from beneath their feet now.
If faction-agnostic queues fire off immediately when 2 usable groups of 5 are present, then they should. Assuming that there are a much greater number of Fed players than Klingon players in queue (generally the case), the Klingons will almost always end up with quick FvK queues anyway. If anything, the complaint should be that KvK will never happen... but who really cares about KvK in the first place?
Cloak is that annoying.
If they implement this, the Klingon faction is going to die.
Other than that, finish playing out the Federation storyline andwait for changes that make STO worth playing.
wich is prolly what cryptic wants, for all the players to settle for what is here and roll to the fed side , while thay work on the game, while we be good boys and girls and wait patiently.
as for myself this is the only online game i am playing at the moment, that is unless i find a better one,
A single sector of all tier FvK PvP with big signs saying "Here be PvP, enter and you will DIE!" What's so hard about that? No rewards per se, but allow the "kill X number of enemy captains" or "die Y number of times in battle." Just plain FUN!
So what if a big bad tier 5 smoked 20+ tier 1. You should expect that. The problems as I see them - unbalanced numbers; instancing only allowing a few dozen players; no ability to pre-group.
So, establish a "waiting room" (call it a fleet assembly area) and everyone from Fleet whatever goes to the faction waiting room in instance X. Run the thing on a timer - 20 to 30 minutes at most. Maximum size 20 per side with no more than a 2:1 advantage. Have both a faction and individual kill counters. (It was called "Castle Wars" in Runescape.)
MMO players don't do things for free, for long. If you want them to PvP, you have no choice but to give them a reason (beyond 'it's fun') to do so.
PvP right now is hurting awfully bad, and if Cryptic doesn't get smart and fix the queues, add more maps and more pvp types (Open PvP to take and hold systems where the entire sector is fought over consensually) then the Klingons will be killed off, and I won't have a reason to play. There is no where near enough pve content for the Feds to be really enjoyable after 1-2 characters, and I enjoy my Klingons because I genuinely like the species from the various series...so, Klingons go to hell, and I'll go to a new game.
EDIT: March 17 - Now it's official, tomorrow's patch kills the Klingon faction.
When I first started playing the wait to join a pvp match was simply negligable, now, here in the Uk at least, I can be waiting a good thirty minutes before enough Feds join to begin a match.
After what, six weeks?
This can't be a good sign surely?
Heck perhaps it's more to do with my location (time zone) and the times I can actually play precluding me from hitting the peak play times?
I can't face rolling another Fed toon, maxed out two already, so if the FvF affect KvF PvP?...
Long answer short...I'll come back in a year.
Sitback and laugh with popcorn as all the FedBears start posting whaaa.. nerf science ships threads.
The PvP system in general needs a complete and utter gut and removal. The last poll it ranked 2nd to crafting as the least liked feature in the game, and 3rd from last in most liked.
KvK is utter garbage, cloakfest, where many enter only to complete their die X times quests... When your rewarded for simply deaths in a pvp 'arena' and can go afk the entire time, save clicking respawn something is wrong..
Once the Fed's start infighting amonst themselves, it's only a matter of time till the Klingons are dead and gone.. simialr to Praxis.
In my example players can get some reward (as part of the Missions requiring killing enemy Captains or dying X numbert of times at the hand of an enemy Captain or killing turrets).
I know there are Klingon players that would love Bat'leth tournaments, with or without rewards.
I found that, in Runescape anyway, a large number of people would play such a system for lttile/no reward. Clans organized competition events and individuals enjoyed playing something that allowed them to keep score of how many players they killed and how many points their team scored. Rewards were bragging rights and some recognition within the clan and for the clan among clans.
Runescape had three arenas - 1 on 1 duels; a 40 player last man standing cage match; and "Castle Wars" where opposing teams of 20 players each played a sort of capture the flag. In the 1 on 1Clans organized tournies with prizes and players could make individual wagers. In the last man standing 2 Clans would get a set number (usually 10-12 members) each and go at it until one Clan was left, then go within the clan to arrive at the last man. IIRC the last man did receive some token reward. In Castle Wars clans would play 3 to 5 rounds (20 minutes each) with best of 3 (or 5) winning. People would get really peeved when a 3rd clan would crash a scheduled event to spoil another clan's record. All three arenas had viewing areas.
In Runescape PvP normally had a significant death penalty in lost equipment, and all three of the above were penalty free (except for consentual wagering). The opportunity for penalty free PvP may have been part of the draw.
KvK matches are TRIBBLE. Nobody wants to fly around an empty map for an hour waiting for the first hapless ship to decloak.
Realistically KvK is there because federation players don't PvP enough in tier 1 for Klingons to level up otherwise.
Personally I'd probably just focus on my Federation toons, though I'm not sure I'd want to PvP against my own faction. As a "sometimes" thing where you organize to play against someone in particular, FvF sounds fun. But I like playing both sides, and I like that they aren't identical.
Then again, if I'm not PvPing, previous experience is that I'll PvE for a month or two then stop playing.
There is no way on earth I'll do KvK PvP -- *everyone* having cloak makes that the most boring and insipid thing I've ever seen in an MMO. If I can't PvP on my Klingon I just won't play my Klingon.
Klingon space is pretty low pop compared to Fed land...
Once it becomes totally impossible to play a klingon, then perhaps we will get some changes.
The population collapse in the Klingon faction (and we were never going to equal Federation faction numbers) will also doom any open PvP unless a quota system is instituted. Due to the disparity in populations allowing as many Fed and Klingon players into an open PvP instance (up to the instance population limit) as want to enter will, most of the time, result in Klingons being greatly outnumbered. 10 or 20 to 1 outnumbered. In other words, a giant gankfest.
So, a filter must be added, or we will see the same problem (only worse) as exists in the current PvP queues.
The Klingon faction needs some unique attractions to entice players into adopting the way of the warrior. By unique I don't mean PvP only, but some of these could be PvP related.
Giv ethe "PvP centric faction" some unique PvP - Bat'leth tournaments for example.
Give PvP equal rewards for time spent in game to PvE for time spent.
Give the PvP faction some real PvE. Klingons do not live on bread alone.
Give the PvP faction some equity in character/ship customization. (Went the reverse with Update 1.)
But as I've said elsewhere, there is only 1 real faction that matters in Federation Online, and it isn't the Klingons.
We got very little.
Be bored and go play some Xbox. seriously, I joined to play Klingons, not the hypocritical Federation. I was both shocked and dissapointed at how Cryptic just kinda Half TRIBBLE$ed the klingons with no viable way to level up OTHER than pvp. Them throwing in FvF imo show just how much they actually think of the klingon faction.