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Klingon Leveling: Am I Missing Something?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited March 2010 in Klingon Discussion
This is not a post to cry about lack of content, bugs or anything else.

I am almost a Captain so it's pretty much too late to care but I just wanted to make sure that I wasn't missing something in relation to quests and general leveling.

I have the same handful of PvP quests that I have had pretty much since I created my Klingon. Some are daily, the rest are repeatable. There were a small number of story-type quests that I had early on and completed them. And finally I have my repeatable go to X system and kill 12 groups of ships. Close to the end of a rank, I get a new one. At hitting Commander 10 I got one that is for the Cardassians rather than the Romulans I have been fighting in the Azure Nebula or whatever it's called.

Upon completing my PvE quests, I am able to repeat them but I can't do them until I wait a full 6 minutes. Also, while I am in the system where those quests are I cannot join a PvP game when my queues come up. I just get the notification that I missed it.

Am I missing something?

Thanks in advance.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    You should write up a bug report about the queues and what you're doing when you miss them. It does seem like zoning causes the popup to never appear but maybe other things break it too.

    But yeah, you're really intended to level your Klingon through PvP. The PvE you've seen is all there is at least until level 43 which is I think when you can do the raids (same raids the Feds get).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    As to the empire defence missions, what really annoys me is that they actually get bigger, to make them *even less attractive* when you level up. The Cardassian one moves to being 14 ships per chunk, meaning you have to destroy 42 ships to get a measly 200 bonus xp for doing so.

    With the reset in between being about 6 minutes, this means that you would get the same xp from doing a mere 2 pvp matches which can take 1/5 of the time.

    The only worthwhile mission is the very first one, which you should do as soon as you get it. Never ever do the repeatable one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I'm not so sure about the leveling via PvP thing. That can't be their intention. There's a decent handful of people now who are leveling up but rarely is it enough for continual games. In 6 months there will be 1/10th the number of people leveling. I'm sitting in a queue right now.

    It's not about the leveling speed for me, it's about all of the waiting for queues and missions to reset.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I heard the modeled STO queues after the Dept of Motor Vehicles.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    STObee wrote:
    I heard the modeled STO queues after the Dept of Motor Vehicles.

    funniest thing Ive read on this forum all day. And let me tell you, their has been some serious comic relief action concerning this game in recent threads.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    STObee wrote:
    I heard the modeled STO queues after the Dept of Motor Vehicles.

    Ha, if that were the case you'd have to queue up to join the queue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    As to the empire defence missions, what really annoys me is that they actually get bigger, to make them *even less attractive* when you level up. The Cardassian one moves to being 14 ships per chunk, meaning you have to destroy 42 ships to get a measly 200 bonus xp for doing so.

    plus whatever you get from the ship kills, wich depending on the ships you kill can be quite a substancial ammount....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Leveling a Klingon is pretty much Empire Defense cycled with PvP, yeah..

    Azure Nebula and up is actually quite nice, both in terms of XP and money.. you get about 15 skill points per squadron, 20 or so for the cruisers, and about 100k worth of junk per run..

    I leveled my first char up to BG 5 this way.. I got the last 10 grades or so in one day (well... i did play a lot that day...) and ended up with about 3.5 million credits :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    I pvp 3 hours a day and will finally get out of LC today after a month.

    I think I am doing something wrong.
    Also, there is about 15 PVP quests, and I am not smart enough to know what half of them do.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Klingon leveling actually used to be faster than Feds (e.g. PvE), but then they cut the XP in half.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Naevius wrote:
    Klingon leveling actually used to be faster than Feds (e.g. PvE), but then they cut the XP in half.

    I levelled my Klingon before the exp nerf and it took me about 5 days of pretty obsessive gaming (12 hours a day)

    The fed character i started got to Captain 8 in 3 days of slightly less obsessive gaming (8 hours)

    This doesn't seem right to me. Especially as our grind relies on others for content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Anyone trying to level a Klingon now is going to have a very rough go of things. Despite the "1% are capped" claim, it's fairly obvious where most of the people playing are.

    The only people at lower ranks are alts and casuals that are taking their time to level, and generally they arent the type that are interested in PvPing. So what we have is a lot of newly created Klingons attempting to level up through PvP and having no one to fight. Throw in the exp nerf and they are going to spend even longer at the lower ranks fighting to reach the next (and hopefully more populated) tier.

    Honestly the best advice I can give you is stick to the expanse and stay queued while grinding that. And if that becomes to monotonous for you, I'd recommend playing on the test server to get a look at the new Klingon content, or just flat out wait to level one when the new content goes live.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    Rienen wrote: »
    Anyone trying to level a Klingon now is going to have a very rough go of things. Despite the "1% are capped" claim, it's fairly obvious where most of the people playing are.

    The only people at lower ranks are alts and casuals that are taking their time to level, and generally they arent the type that are interested in PvPing. So what we have is a lot of newly created Klingons attempting to level up through PvP and having no one to fight. Throw in the exp nerf and they are going to spend even longer at the lower ranks fighting to reach the next (and hopefully more populated) tier.

    Honestly the best advice I can give you is stick to the expanse and stay queued while grinding that. And if that becomes to monotonous for you, I'd recommend playing on the test server to get a look at the new Klingon content, or just flat out wait to level one when the new content goes live.

    Ah so there was more experience at one point.
    Anyways, I enjoy the pvp, I just wish I could get to the infected storyline before there is nobody to do it with.
    I thought about waiting for the actual content but thought that pvping forever would make me a better Klingon
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    At the moment it seems the largest population is in T2, followed by T3. T1 is pretty slow to pop, and T4 is kinda slow.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2010
    People always forget the fleet actions. They do scale up with level as far as I'm aware, and if you get a team going you can make a pretty significant amount of skill points slaughtering stuff. Its not ideal but its another option, better than the incredibly dull nebulas in my opinion. And of course there are drops, so you might get blues or even purples instead of just medal/badge greens.
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