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PvP Queue system needs a revamp

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited April 2010 in Klingon Discussion
The current queue system is pretty terrible. For instance:
-You can sign up for multiple queues at once.
-It will not remove you from a queue even if you enter another pvp match.
-There is no time out on the queues, the majority of games generally are missing most of the team.
-You have five of the same map with 1 or 2/5 queued up for it.

This is probably way to much to ask, but why bother with the player made matches. Why not just sign up for a type of match (house battle or whatever, ground or space and so on) and then make the rest auto. There are not enough games, and the ones that do happen are usually short most of the players. Don't get me wrong, PvP is great in this game, both ground and space, it is just too hard to come by.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    The pvp queue needs work for sure. Like a match starting when 5/5 have accepted and not just signed up for it. The queue being soo long sometimes that people start doing other things while waiting and miss it etc or go afk.

    I like signing up for more than one queue, depending upon the match your in and queue length etc sometimes it times nice to leave one and go straight back into another one. Having said that if your in a battle and another queue is about to start it should remove you instantly from the queue for that match preventing the lauch until another player signs up / accepts the battle. There is nothing more annoying than being 5-7 feds on 2 or 3 Klingons. It is the same for the feds at lower lvl's as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Suggestion for the queues is to add an auto add ability. So basically you press one button and it adds you in to the first available match regardless of map. But this could easily be changed to auto join next match in a specific match type.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    While I agree that queues are seriously troubled I wonder if Cryptic's other games have the same queue system and the same problems. If so they've been getting the same complaints for years.

    Noting on the engineering reports indicate they are working on the queue system, so apparently they don't see it as a significant problem.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I would make a space waiting room and a ground waiting room. (With vendors for consumables.)
    One queue only for each. Random maps.
    No match starts until both sides have full teams IN THE MATCH.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    PVP in this game is less than desireable. I don't like entering a queue to find when I enter that I am the only klingon in the battle with 14 feds. The queue system definately needs revamped to make the sides at least have equal members!
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