I'd love it personally. But for it to be truly great would need systems the game doesnt actually have. Like commodity trading between worlds and the like.
But I'd be fine with having it done on a minor level too. Still do the same missions but as a freelancer and get to fly some of the nifty NPC ships we keep seeing (Vulcan, Ferengi, Orion etc)
If you really want a civilian faction you can rejoice. Because you're likely already a part of it. You drive your car, eat at Burger King, and are not allowed to wizz outside in public (this needs amending I know).
You want to have a trade ship? Play EvE.
I mean, Im all for a Makie (sp?) faction maybe. Or some sort of side Orion pirate faction.
But seeing how the game still could use a Romulan, Cardassian, etc factions I cant believe we will EVER see anything like this.
Civilians are not really......a faction. If you want that you can experience that right now. Stand up, walk around the living room or study. And guess what?? You're a CIVILIAN! In the civilian "faction". Weeee!
If you really want a civilian faction you can rejoice. Because you're likely already a part of it. You drive your car, eat at Burger King, and are not allowed to wizz outside in public (this needs amending I know).
You want to have a trade ship? Play EvE.
I mean, Im all for a Makie (sp?) faction maybe. Or some sort of side Orion pirate faction.
But seeing how the game still could use a Romulan, Cardassian, etc factions I cant believe we will EVER see anything like this.
Civilians are not really......a faction. If you want that you can experience that right now. Stand up, walk around the living room or study. And guess what?? You're a CIVILIAN! In the civilian "faction". Weeee!
Don't get hung up on words. You know what everyone's talking about. Merchants, mercanaries, privateers. Things that fall outside standard military ranks. And it is canon for Trek too. Ferengi, Harry Mudd, etc.
Oh and in case you missed it, the Devs listed 'Ferengi' as one of the top three factions people wanted to see from the survey. Funny that.
Don't get hung up on words. You know what everyone's talking about. Merchants, mercanaries, privateers. Things that fall outside standard military ranks. And it is canon for Trek too. Ferengi, Harry Mudd, etc.
Oh and in case you missed it, the Devs listed 'Ferengi' as one of the top three factions people wanted to see from the survey. Funny that.
Unless you were a smuggler with no regards for federation law...
ah, ok. and then what happens when the federation catches your non-law abiding butt and throws you in the brig and then on to a prison?
Then theres rura penthe for the klingons.
Also, i doubt a smuggler would be running around with potent weaponry comparable to a warship. so in any case they would be gimped by the amount of firepower they could dish. Plus theres the shielding and armor techs that would probably be unavailable too.
I wouldn't mind a 5th or 6th faction in a couple of years, after Klingons get some more love, Romulans sneak in the backdoor while cloaked and Cardassians retake their empire.
That should just about take care of my lifetime subscription to STO and then you can pay to play the target of my hostile takeover of the galaxy.
If you really want a civilian faction you can rejoice. Because you're likely already a part of it. You drive your car, eat at Burger King, and are not allowed to wizz outside in public (this needs amending I know).
You want to have a trade ship? Play EvE.
I mean, Im all for a Makie (sp?) faction maybe. Or some sort of side Orion pirate faction.
But seeing how the game still could use a Romulan, Cardassian, etc factions I cant believe we will EVER see anything like this.
Civilians are not really......a faction. If you want that you can experience that right now. Stand up, walk around the living room or study. And guess what?? You're a CIVILIAN! In the civilian "faction". Weeee!
I prefer the wit and wisdom of the 'Unknown User' over this upstart 'Archived Post' that's for sure.
'But to be logical is not to be right', and 'nothing' on God's earth could ever 'make it' right!'
Judge Dan Haywood
'As l speak now, the words are forming in my head.
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
While the idea of an unaligned faction is interesting, it'd likely ultimately be meaningless as they'd last all of the tutorial before being made to pick a side. Ironically enough, we already have this. They're called the Romulans. Off doing their own thing not bothering noone then suddenly, Tal Shiar and galactic war.
I think it's a great idea, but I might just be an idiot...
The faction would be "INDEPENDENT". Once "x" level in whatever existing faction is met, you could "resign" your commission and go INDEPENDENT. Several systems would need to be added, an economy (like ELITE, or FREELANCER), a "justice" reputation system, etc. An INDEPENDENT, like any captain would have it's own "specializations" (trader/smuggler/merchant, pirate/privateer, bounty hunter, etc.) to focus on. An INDEPENDENT would have a reputation level (positive or negative) with each of the primary factions, and depending on the player specialization and their mission performance they could gain or lose rep with any of the factions. An INDEPENDENT can fly ANY ship, but until enuff rep is earned with a given faction, they might be limited to a particular tier.
There would need to be procedural generated mission/tasks that could be accepted from the faction embassy's related to the INDEPENDENT specializations. Obviously transport/sell cargo from colony "A" to colony "B" would be very easy to implement. Maybe even ship customization (console spaces/weapon spaces consumed by cargo holds, prisoner brig, etc.). Getting caught smuggling cargo, performing "privateer" tasks for a faction, or just going straight pirate would influence the justice system, which ultimately could result in a player bounty (NPC bounty hunters randomly pop into missions, etc.). Getting blow'd up with a bounty could end you up with stiff fines, confiscation of cargo, or even send you to a penal colony mission (see UNDISCOVERED COUNTRY). Independent privateers/pirates/operatives might be commissioned to do the dirty work a faction could not do directly due to politics, or just dirty work (earn yer QUARK garbage scow ship)
As an example of how a smuggling run mission might play out:
- player cloaks and passes though the blockade with no negative rep to any faction.
- player goes in guns blazing and delivers the cargo and loses rep with the blockading faction
- player visits blockading faction embassy in advance and purchases security codes (it's an old code, but it checks out).
Independent crew BOFFs would have to be recruited/paid, based on your rep.
Think Sid Myers PIRATES in an STO setting. It should also be possible to re-join your original faction with a slight degrade in rank.
Comments
But I'd be fine with having it done on a minor level too. Still do the same missions but as a freelancer and get to fly some of the nifty NPC ships we keep seeing (Vulcan, Ferengi, Orion etc)
They would need to make every starbase have an independent exchange to let prices fluctuate between sectors.
/Endorse
Exactly what I was thinking. Maybe even randomize commodities and rates between sector space cargo ships to mix it up a bit.
Civilians arent a faction. They are civilians.
If you really want a civilian faction you can rejoice. Because you're likely already a part of it. You drive your car, eat at Burger King, and are not allowed to wizz outside in public (this needs amending I know).
You want to have a trade ship? Play EvE.
I mean, Im all for a Makie (sp?) faction maybe. Or some sort of side Orion pirate faction.
But seeing how the game still could use a Romulan, Cardassian, etc factions I cant believe we will EVER see anything like this.
Civilians are not really......a faction. If you want that you can experience that right now. Stand up, walk around the living room or study. And guess what?? You're a CIVILIAN! In the civilian "faction". Weeee!
Perhaps Civilian is not the word I want to use, but independent and neutral are not good choices either.
Thank you for suggesting that I try playing EVE, I am not real familiar with that game but my eldest son says its a lot of fun.
Don't get hung up on words. You know what everyone's talking about. Merchants, mercanaries, privateers. Things that fall outside standard military ranks. And it is canon for Trek too. Ferengi, Harry Mudd, etc.
Oh and in case you missed it, the Devs listed 'Ferengi' as one of the top three factions people wanted to see from the survey. Funny that.
wheres the results of the survey found?
Unless you were a smuggler with no regards for federation law...
ah, ok. and then what happens when the federation catches your non-law abiding butt and throws you in the brig and then on to a prison?
Then theres rura penthe for the klingons.
Also, i doubt a smuggler would be running around with potent weaponry comparable to a warship. so in any case they would be gimped by the amount of firepower they could dish. Plus theres the shielding and armor techs that would probably be unavailable too.
That should just about take care of my lifetime subscription to STO and then you can pay to play the target of my hostile takeover of the galaxy.
http://www.youtube.com/watch?v=5hfYJsQAhl0
Someone had that 'curse you, archived post. You stole all my ideas' in his sig btw. Still among the best ones I've seen
Quoted twice because I agree that much!
Qapla!
And yet, he ignored Dr. McCoy repeatedly saying "It's dead, Jim."
"Brain and brain! What is brain?!"
l don't know.
l really don't know what l'm about to say, except l have a feeling about it.
That l must repeat the words that come without my knowledge.'
The faction would be "INDEPENDENT". Once "x" level in whatever existing faction is met, you could "resign" your commission and go INDEPENDENT. Several systems would need to be added, an economy (like ELITE, or FREELANCER), a "justice" reputation system, etc. An INDEPENDENT, like any captain would have it's own "specializations" (trader/smuggler/merchant, pirate/privateer, bounty hunter, etc.) to focus on. An INDEPENDENT would have a reputation level (positive or negative) with each of the primary factions, and depending on the player specialization and their mission performance they could gain or lose rep with any of the factions. An INDEPENDENT can fly ANY ship, but until enuff rep is earned with a given faction, they might be limited to a particular tier.
There would need to be procedural generated mission/tasks that could be accepted from the faction embassy's related to the INDEPENDENT specializations. Obviously transport/sell cargo from colony "A" to colony "B" would be very easy to implement. Maybe even ship customization (console spaces/weapon spaces consumed by cargo holds, prisoner brig, etc.). Getting caught smuggling cargo, performing "privateer" tasks for a faction, or just going straight pirate would influence the justice system, which ultimately could result in a player bounty (NPC bounty hunters randomly pop into missions, etc.). Getting blow'd up with a bounty could end you up with stiff fines, confiscation of cargo, or even send you to a penal colony mission (see UNDISCOVERED COUNTRY). Independent privateers/pirates/operatives might be commissioned to do the dirty work a faction could not do directly due to politics, or just dirty work (earn yer QUARK garbage scow ship)
As an example of how a smuggling run mission might play out:
- player cloaks and passes though the blockade with no negative rep to any faction.
- player goes in guns blazing and delivers the cargo and loses rep with the blockading faction
- player visits blockading faction embassy in advance and purchases security codes (it's an old code, but it checks out).
Independent crew BOFFs would have to be recruited/paid, based on your rep.
Think Sid Myers PIRATES in an STO setting. It should also be possible to re-join your original faction with a slight degrade in rank.