I'm not home yet to try out the new content, but I'm curious how realistic it will be for Klingons to beat it in the first few days. After all, how many of you have spent any epic badges (Marks of Honor) on ground gear, or put any points whatsoever in a ground tree? Or rolled a race with actual ground bonuses instead of space-focused alien character templates?
Yeah, me neither.
My question to any Klingons out there who HAVE tried the new raidisode is, is it possible to beat the actual "hard" part that people are reporting - the ground portion - with the trash combination of base abilities and VIII and X gear and that most Klingon BGs will be able to scrape together on short notice?
I'm sure most KDF players are more than willing to accept a challenge. That has never been in question. The real question is whether it's going to be a come-as-you-are type event or if the average Klingon player will need a few more days of daily badge farming to actually put out enough ground dps to wade through hordes of zombie borg and survive horrible one-shotting deaths at the hands of the Borg Queen.
I'm not home yet to try out the new content, but I'm curious how realistic it will be for Klingons to beat it in the first few days. After all, how many of you have spent any epic badges (Marks of Honor) on ground gear, or put any points whatsoever in a ground tree? Or rolled a race with actual ground bonuses instead of space-focused alien character templates?
Yeah, me neither.
My question to any Klingons out there who HAVE tried the new raidisode is, is it possible to beat the actual "hard" part that people are reporting - the ground portion - with the trash combination of base abilities and VIII and X gear and that most Klingon BGs will be able to scrape together on short notice?
I'm sure most KDF players are more than willing to accept a challenge. That has never been in question. The real question is whether it's going to be a come-as-you-are type event or if the average Klingon player will need a few more days of daily badge farming to actually put out enough ground dps to wade through hordes of zombie borg and survive horrible one-shotting deaths at the hands of the Borg Queen.
Anybody make it in or through yet?
Gears doesn't get too much more powerful like other games. In the end, it is still more on player skill. I'm not too worried about that right now.
Frankly, if ground PvP is any indication, most Federation players wear their pants on their heads and are running around firing pistols purchased from a shady Ferengi back when they were in the Academy and hasn't been updated since. "Challenging" for them includes tying shoes and using doorknobs.
I expect to begin the mission using only my bat'leth, left-handed, in order to give it some proper difficulty.
What REALLY worries me is that Cryptic probably spent a month developing this mission and we're going to knock it out in about a day. This is why I don't like PvE. After you've done it once, it's never going to get any harder, whereas at least my 150th run of Ghost Ship might be more difficult, if I go up against a good team.
Frankly, if ground PvP is any indication, most Federation players wear their pants on their heads and are running around firing pistols purchased from a shady Ferengi back when they were in the Academy and hasn't been updated since.
*looks at his ferengi purchased pistol lovingly* Damn you, Klingon, Mathilda here has killed many a Klingon npc! But then I accidentially got into something called "assimilated cruiser" and suddenly the Klingons there were real overpowered. My Mathilda couldn't even scratch them and the very useful secondary fire cone aoe repel didn't seem to work. Epic fail cryptic, epic fail.
I'm not home yet to try out the new content, but I'm curious how realistic it will be for Klingons to beat it in the first few days. After all, how many of you have spent any epic badges (Marks of Honor) on ground gear, or put any points whatsoever in a ground tree? Or rolled a race with actual ground bonuses instead of space-focused alien character templates?
Yeah, me neither.
There are more of us out there that you seem to think, and we're pretty good at what we do if the PvP scores are any indication.
I guess I must be the only Klingon to have put points in ground skills. Most of my levels were got through ground PvP (which I find a lot more fun than space combat). It'll be interesting to try out the Raids. If the AI is anything like the Feddie ground PvE combat, it'll be a breeze.
LordTareq: I wonder if you joined a ground PvP instance. It's a lot harder than the PvE.
Yeah, I've always been heavy ground. T4 was kind of an embarrassment because I think that's when I first really started putting an effort into space PvP -- I did space PvP but I'd spent probably 80% or more of my gametime T1-T3 in ground PvP. I'm even an expert at melee combat, at least in terms of skill points spent. I bet not many people can say that. I spent my Admiral points on ground PvP abilities too (and I'm not even convinced that those are useful... I sunk points into that Admiral skill that buffs Overwatch and I don't think it actually did anything to improve it.)
Consequently I am stuck using Disruptor weapons on my ships because it's the only damage type I have points in. Maxed Disruptors, Beams, Torps and Cannons but have nothing in Phasers, Anti-Proton or that other fancy stuff.
I spent my first Marks of Honor on a new split beam rifle...
Melee spec, huh? It would be interesting to see whether that works well on the boss. I wonder if it'll end up being a balance issue if 5 players pop a liter of dylovene and sword the Borg Queen to death.
I just cleared infected with my BG5 and a great PUG.
1. It was a huge pain learning ground combat this late in the game. Ground PvP is lame, and most Klingons avoid it completely. I went into this mission with 4 kit abilities and 4 captain abilities I didn't know how to use. I never got to 'grow into it' the way feds do.
2. I had some honor laying around unspent, so I went and bought purple shields, armor and a split beam rifle. I also bought a blue kit. Going in properly equipped was good, except that all the loot sucked compared to what I was wearing.
3. This mission was brutal, no two ways about it. It really does suck going into this unexperienced with ground combat.
I was in a decent pug and we failed at the end. One guy got upset and left so we were screwed. It is hard. Not great fun for me anyway. I thought the mission details were poor. Didn't tell you much and other than it is Borg there is no real compelling reason why I would want to help the Feds out.
If this is supposed to be a daily it takes way too long IMHO.
I'm not sure "Daily" is quite right. I'm sure somebody's going to take offense at this, but I'd say the closest comparison would be "WoW Heroic Instance".
5-man content on a 24-hour cooldown with epic loot. Challenging for players who are new to the model (which is everybody right now), probably not so much for better geared/organized players who will be able to run these very quickly in the future to stock up alternative currency (Marks of Whatever) and exchange them for additional high-level gear.
I tried this earlier with a Klingon PUG, I didn't enjoy one bit. I have purple ground gear, tons of ground skills but it didn't do jack for this mission. My group spent one hour and cleared about 4 rooms before someone dropped. A lot of dying, a lot of spamming your best attack at the spawn interlinks.
We got to the final room with just 3 people the whole way through. Granted we died like 30 times doing it. We stopped at the final room because for some reason we couldn't get the 3 columns to activate (the 3 before the door worked but we had problems with the 3 in the room to take down the first shield). One of our members was clicking but it wasn't doing the interaction at all. We tried switching positions but that didn't help. Might have been able to fix it by having him relog but it was getting late anyway.
Kinda curious to see if we could finish the whole thing with 3 people.
It's not *too* terrible once you realize what's going on and how you have to actually get the Borg to die and stay dead.
Still, no way would I do this daily.
I think I'll be able to run this map about 5 times before I get completely bored with it. Needs PvP content to have longer term replayability.
I ran this again all the way today first with 5 people, than after the first boss one person dropped. We ended up with 3 tacticals and one engie. Last part is pretty difficult for borg keep respawning all the time and you have about 4 minutes to deactivate and upload virus in 4 shields. One laggy jump and we are down to 3 people. My group spent about hour and a half in the final room trying to get all 4 shields down. One person kept falling down, than we started running out of the hypos/shield charges.
I'm not home yet to try out the new content, but I'm curious how realistic it will be for Klingons to beat it in the first few days. After all, how many of you have spent any epic badges (Marks of Honor) on ground gear, or put any points whatsoever in a ground tree? Or rolled a race with actual ground bonuses instead of space-focused alien character templates?
To be honest, I'd expect the average Klingon has as good or better ground gear than the average Fed. They gets tons of PvP badges, so might as well spend those on ground gear. Unlike Feds, their typical ground encounter has no BOffs in the equation. So they'll most likely own multiple weapons for different circumstances. Exploit, expose, stun, bat'leths, whatever. Your typical Fed will most likely be running around with just 2 weapons, probably both exploit as he relies upon his BOffs to create exposes.
He should also be more used to working as a team, as the queue tries to generate 5 on 5 matches. Your typical Fed most likely has spent the vast majority of his time with an away team made up of 3-4 BOffs.
And, just like Fed side, the space loot offered for the daily badges are pretty meh. A shield, a deflector, maybe a tricobalt toy. But after that, ground stuff.
finding 4 other KLingons w/Class variance to go in w/you
lot of people already calling for this place to get Nerfed. but it's new, that's all-give people a week to figure it out, you'll see people doing it daily all the time and in a timely manner.
if you can Pug new content on the first day and beat it, either it's not that difficult to figure out or it's really short. Infected is both. the biggest problem is the LFM mechanic, like when someone drops group, b/c i cant tell if someone in LFM is Kling or Fed (unless they're in Sol or Qonos which then it's blaringly obvious)
to give us the same Zone chat as Feds in PvP is forgive-able, we can talk smack to each other, w/e.
but giving both factions the same LFM or LFG 'channel' or mechanic, this i think is something that needs to be addressed.
Frankly, if ground PvP is any indication, most Federation players wear their pants on their heads and are running around firing pistols purchased from a shady Ferengi back when they were in the Academy and hasn't been updated since. "Challenging" for them includes tying shoes and using doorknobs.
I expect to begin the mission using only my bat'leth, left-handed, in order to give it some proper difficulty.
What REALLY worries me is that Cryptic probably spent a month developing this mission and we're going to knock it out in about a day. This is why I don't like PvE. After you've done it once, it's never going to get any harder, whereas at least my 150th run of Ghost Ship might be more difficult, if I go up against a good team.
You made me lol if my kling was BG i would try it but sadly he is only lt9 the leveling is just too slow i cannot bare it.
I'm seeing quite a few KDF Engineering and Science officers in the lower levels with me. I of course went Nausican and tactical...cuz stealth was calling my name for ground encounters. I think people are getting with the program now that we know more stuff to on the GROUND is coming our way.
Well I don't have a Klingon admiral but I can't imagine this is that much different for the KDF. It isn't too hard on Fed side if you and your team know what you're doing.
And for every Klingon that didn't put points into ground skills there are at least two feds who did the same. Ground PVE is so easy on Fed side there isn't even a point to skilling it up or improving your kits and weapons.
I skill both space and ground on my characters, and my KDF character has ground skills too because hey, that is PVP too. If you want to focus on space, well gee, you lose out don't you? Seems like a waste to me, that's a choice you make, but not one that is universal at all.
At any rate, the one thing the Klingons probably need to know is that you have to knock out the interlink nodes in the groups first, or the Borg won't die. That is something Feds learn in the Borg episodes (well some learn it anyways) but Klingons probably go in and have to suffer a while before they figure that out.
Well I don't have a Klingon admiral but I can't imagine this is that much different for the KDF. It isn't too hard on Fed side if you and your team know what you're doing.
And for every Klingon that didn't put points into ground skills there are at least two feds who did the same. Ground PVE is so easy on Fed side there isn't even a point to skilling it up or improving your kits and weapons.
I skill both space and ground on my characters, and my KDF character has ground skills too because hey, that is PVP too. If you want to focus on space, well gee, you lose out don't you? Seems like a waste to me, that's a choice you make, but not one that is universal at all.
At any rate, the one thing the Klingons probably need to know is that you have to knock out the interlink nodes in the groups first, or the Borg won't die. That is something Feds learn in the Borg episodes (well some learn it anyways) but Klingons probably go in and have to suffer a while before they figure that out.
no we are not morons ,thanks for the node info took us all of 1 secound to figure that out........ the trouble is 99% of us are tact and the end boss requires tons of heals or eng shields , its bull that we can power our way to everything drop all the shileds like nothing to get to the boss trigger the boss , but not be able to even fight the boss.......and die in two shots from her.
Why lelt us get that far in if at ONLY AT the end we need a healer......
This isnt just for klingons tho I seen one fed tact officer yelling in Zone for 3 full hours for a group , everytime im on my Fed BAM redshirts everywhere , most ppl only want to run this with 2 eng 2 sci and MAYBE a tact , they honestly rather have a Comabt Eng tho........why on earth would you make end game stuff that red shirts cant even do? Not when almost everyone is INFACT a RED SHIRT......I would bet you real money that the one red shirt guy I seen yelling for a group for 3 hours quit the game and he wont be back........
The hardest part of this mission as KDF was really finding a full team.
In the end I always fought it with 4 people, too bored of waiting for the fifth.
And for the space encounter thats no problem. Usually Klingons rule the skies and this is quickly over, but inside with 4 ppl gets really hard and especially long. But it's doable.
Just remember buying a lot of hypos (large)/shield charges before you finally encounter the boss.
I managed to do Infected first time with all tactical group. Other times got up to last boss room, team breaks up due to real life issues, it happens folks.
For last nights session, our team consisted of 2 engineers, Science(medic), 2 tactical. I had a strange urge to smack some borg around with my bat'leth. My main focus was the Elite and Heavy Tactical Drones, keep them occupied while my team blasted the trash drones to bits. I managed to tank the first borg boss, so that his back was to the feam. He spent more time on his back or pinned in a corner, than hitting any of the team.
Good thing I spent points in Close Quarter Combat, Special Forces, and had a nice Squad Leader Mk IX tactical kit. Why Squad Leader kit, for the Overwatch (damage debuff) and Rally Cry (team heal) abilites.
Last Boss Room
Designate an 3 man assault team to take out the generators and a 2 man support team for the central platform. Our assault team was Tac, Eng, Medic, the support team was an engineer and a myself (Tac). The support team heals came from my Rally Cry and damage debuffs from Overwatch, extra firepower was from security escort if needed, along with engineers turret. Mostly used weapons with a high chance of knockback, and photon grenades.
Unfortunately we did not manage to take down the princess borg that time, got her down to 10% when she disapearead behind some enviroment and blocked our line of sight, and she still managed to hit us. She will come close enough to melee range, if you all hide behind one of the generators in the corner. Make sure everyone knows to shoot and scoot behind it. Real life reared its ugly head and we had to call it a night after a couple of attempts.
Suggestions
* Knock the borg into the plasma for quick easy kills.
* Use the enviroment to your advantage, protect your flank from enemy fire. e.g. the large shielded generator in the middle of the room., engineers cover shields.
* Do not release if someone can resuscitate you.
* Make sure everyone is ready to enter sequence at the same time.
* Make sure you bring plenty of large hypos, shields charges. Just incase they focus fire on your healer.
* Ensure that everyone has enough time to do the raid
* Have both teams be able to cover each other, espcially when resuscitating a team member.
* If you fall into the plasma, bunnyhop or run to either a ramp or a spot where you can be resuscitated, line of sight issues.
If anyone has any useful gearing, party composition, tactical advice regarding this raid, I would like to hear it. The above is my experience of my latest raid, any constructive criticism is welcome.
I did this today for the first time (engineer) and then with a healer who had never done this before the other 3 (tactial officers) I think had done it before. It was a bit laggy but I hate to say it I think we did it in less then an hour. It was confusing as I had never done it before but it was not particularly hard.
I spammed generators and turrets and the healer healed. We dididn't die that often. I think we wiped once half way through and had to run back.
All in all it was easily done and very fast. Next time I will bring hypos and shield recharges and likely have no deaths on my part. We all had a lot of ground skill points though and that likely made the difference.
Me and Surgery and a few others led an assault on the borg earlier today. I had never been before, but after reading so many people saying it was very hard i was somewhat apprehensive.
We mananged to complete it in a reasonably short time (thanks to Surgery's directions) i made a few nooby errors along the way (falling in the "water" in the end room for instance) but it was good fun.
Comments
Gears doesn't get too much more powerful like other games. In the end, it is still more on player skill. I'm not too worried about that right now.
Frankly, if ground PvP is any indication, most Federation players wear their pants on their heads and are running around firing pistols purchased from a shady Ferengi back when they were in the Academy and hasn't been updated since. "Challenging" for them includes tying shoes and using doorknobs.
I expect to begin the mission using only my bat'leth, left-handed, in order to give it some proper difficulty.
What REALLY worries me is that Cryptic probably spent a month developing this mission and we're going to knock it out in about a day. This is why I don't like PvE. After you've done it once, it's never going to get any harder, whereas at least my 150th run of Ghost Ship might be more difficult, if I go up against a good team.
*looks at his ferengi purchased pistol lovingly* Damn you, Klingon, Mathilda here has killed many a Klingon npc! But then I accidentially got into something called "assimilated cruiser" and suddenly the Klingons there were real overpowered. My Mathilda couldn't even scratch them and the very useful secondary fire cone aoe repel didn't seem to work. Epic fail cryptic, epic fail.
There are more of us out there that you seem to think, and we're pretty good at what we do if the PvP scores are any indication.
LordTareq: I wonder if you joined a ground PvP instance. It's a lot harder than the PvE.
Consequently I am stuck using Disruptor weapons on my ships because it's the only damage type I have points in. Maxed Disruptors, Beams, Torps and Cannons but have nothing in Phasers, Anti-Proton or that other fancy stuff.
I spent my first Marks of Honor on a new split beam rifle...
1. It was a huge pain learning ground combat this late in the game. Ground PvP is lame, and most Klingons avoid it completely. I went into this mission with 4 kit abilities and 4 captain abilities I didn't know how to use. I never got to 'grow into it' the way feds do.
2. I had some honor laying around unspent, so I went and bought purple shields, armor and a split beam rifle. I also bought a blue kit. Going in properly equipped was good, except that all the loot sucked compared to what I was wearing.
3. This mission was brutal, no two ways about it. It really does suck going into this unexperienced with ground combat.
If this is supposed to be a daily it takes way too long IMHO.
5-man content on a 24-hour cooldown with epic loot. Challenging for players who are new to the model (which is everybody right now), probably not so much for better geared/organized players who will be able to run these very quickly in the future to stock up alternative currency (Marks of Whatever) and exchange them for additional high-level gear.
Kinda curious to see if we could finish the whole thing with 3 people.
It's not *too* terrible once you realize what's going on and how you have to actually get the Borg to die and stay dead.
Still, no way would I do this daily.
I think I'll be able to run this map about 5 times before I get completely bored with it. Needs PvP content to have longer term replayability.
Mission itself is not hard, it is very tedious.
I guess the not so serious tone of my post didn't make it to the other side.:)
To be honest, I'd expect the average Klingon has as good or better ground gear than the average Fed. They gets tons of PvP badges, so might as well spend those on ground gear. Unlike Feds, their typical ground encounter has no BOffs in the equation. So they'll most likely own multiple weapons for different circumstances. Exploit, expose, stun, bat'leths, whatever. Your typical Fed will most likely be running around with just 2 weapons, probably both exploit as he relies upon his BOffs to create exposes.
He should also be more used to working as a team, as the queue tries to generate 5 on 5 matches. Your typical Fed most likely has spent the vast majority of his time with an away team made up of 3-4 BOffs.
And, just like Fed side, the space loot offered for the daily badges are pretty meh. A shield, a deflector, maybe a tricobalt toy. But after that, ground stuff.
you guessed it-
finding 4 other KLingons w/Class variance to go in w/you
lot of people already calling for this place to get Nerfed. but it's new, that's all-give people a week to figure it out, you'll see people doing it daily all the time and in a timely manner.
if you can Pug new content on the first day and beat it, either it's not that difficult to figure out or it's really short. Infected is both. the biggest problem is the LFM mechanic, like when someone drops group, b/c i cant tell if someone in LFM is Kling or Fed (unless they're in Sol or Qonos which then it's blaringly obvious)
to give us the same Zone chat as Feds in PvP is forgive-able, we can talk smack to each other, w/e.
but giving both factions the same LFM or LFG 'channel' or mechanic, this i think is something that needs to be addressed.
You made me lol if my kling was BG i would try it but sadly he is only lt9 the leveling is just too slow i cannot bare it.
And for every Klingon that didn't put points into ground skills there are at least two feds who did the same. Ground PVE is so easy on Fed side there isn't even a point to skilling it up or improving your kits and weapons.
I skill both space and ground on my characters, and my KDF character has ground skills too because hey, that is PVP too. If you want to focus on space, well gee, you lose out don't you? Seems like a waste to me, that's a choice you make, but not one that is universal at all.
At any rate, the one thing the Klingons probably need to know is that you have to knock out the interlink nodes in the groups first, or the Borg won't die. That is something Feds learn in the Borg episodes (well some learn it anyways) but Klingons probably go in and have to suffer a while before they figure that out.
no we are not morons ,thanks for the node info took us all of 1 secound to figure that out........ the trouble is 99% of us are tact and the end boss requires tons of heals or eng shields , its bull that we can power our way to everything drop all the shileds like nothing to get to the boss trigger the boss , but not be able to even fight the boss.......and die in two shots from her.
Why lelt us get that far in if at ONLY AT the end we need a healer......
This isnt just for klingons tho I seen one fed tact officer yelling in Zone for 3 full hours for a group , everytime im on my Fed BAM redshirts everywhere , most ppl only want to run this with 2 eng 2 sci and MAYBE a tact , they honestly rather have a Comabt Eng tho........why on earth would you make end game stuff that red shirts cant even do? Not when almost everyone is INFACT a RED SHIRT......I would bet you real money that the one red shirt guy I seen yelling for a group for 3 hours quit the game and he wont be back........
In the end I always fought it with 4 people, too bored of waiting for the fifth.
And for the space encounter thats no problem. Usually Klingons rule the skies and this is quickly over, but inside with 4 ppl gets really hard and especially long. But it's doable.
Just remember buying a lot of hypos (large)/shield charges before you finally encounter the boss.
For last nights session, our team consisted of 2 engineers, Science(medic), 2 tactical. I had a strange urge to smack some borg around with my bat'leth. My main focus was the Elite and Heavy Tactical Drones, keep them occupied while my team blasted the trash drones to bits. I managed to tank the first borg boss, so that his back was to the feam. He spent more time on his back or pinned in a corner, than hitting any of the team.
Good thing I spent points in Close Quarter Combat, Special Forces, and had a nice Squad Leader Mk IX tactical kit. Why Squad Leader kit, for the Overwatch (damage debuff) and Rally Cry (team heal) abilites.
Last Boss Room
Designate an 3 man assault team to take out the generators and a 2 man support team for the central platform. Our assault team was Tac, Eng, Medic, the support team was an engineer and a myself (Tac). The support team heals came from my Rally Cry and damage debuffs from Overwatch, extra firepower was from security escort if needed, along with engineers turret. Mostly used weapons with a high chance of knockback, and photon grenades.
Unfortunately we did not manage to take down the princess borg that time, got her down to 10% when she disapearead behind some enviroment and blocked our line of sight, and she still managed to hit us. She will come close enough to melee range, if you all hide behind one of the generators in the corner. Make sure everyone knows to shoot and scoot behind it. Real life reared its ugly head and we had to call it a night after a couple of attempts.
Suggestions
* Knock the borg into the plasma for quick easy kills.
* Use the enviroment to your advantage, protect your flank from enemy fire. e.g. the large shielded generator in the middle of the room., engineers cover shields.
* Do not release if someone can resuscitate you.
* Make sure everyone is ready to enter sequence at the same time.
* Make sure you bring plenty of large hypos, shields charges. Just incase they focus fire on your healer.
* Ensure that everyone has enough time to do the raid
* Have both teams be able to cover each other, espcially when resuscitating a team member.
* If you fall into the plasma, bunnyhop or run to either a ramp or a spot where you can be resuscitated, line of sight issues.
If anyone has any useful gearing, party composition, tactical advice regarding this raid, I would like to hear it. The above is my experience of my latest raid, any constructive criticism is welcome.
I spammed generators and turrets and the healer healed. We dididn't die that often. I think we wiped once half way through and had to run back.
All in all it was easily done and very fast. Next time I will bring hypos and shield recharges and likely have no deaths on my part. We all had a lot of ground skill points though and that likely made the difference.
We mananged to complete it in a reasonably short time (thanks to Surgery's directions) i made a few nooby errors along the way (falling in the "water" in the end room for instance) but it was good fun.