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Revival: Minigames for Non-Combat Missions (with pictures!)

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Would be great to see these in ship interiors and ground missions, would also like to see a dev's opinion on these ideas too on this thread :cool:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    psych2l wrote: »
    Would be great to see these in ship interiors and ground missions, would also like to see a dev's opinion on these ideas too on this thread :cool:

    Yeah me too, just to see a dev post here on what sounds good to them and what needs work.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Nack wrote:
    I think that a simul game, where you have seperate but linked games would be a great raid-type challenge. In "other MMOs" a typical raid encounter tactic/challenge is to make sure that two or more bad guys die off within a certain timeframe of each other. This tactic could be applied to a minigame challenge, where each player has to complete the challenge within 5 seconds of the others (or something resets).

    Adding some Mini-games to the bollard consoles and the computer cores and to deactivate the chamber shield in the last stage of Infected would make it more interesting/fun, what do you think?,
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I remember similar posts way back in beta (which was the last time i was at the forums). I like the idea, and it adds variety. Instead of escorting damaged ships, you could play a minigame to repair them. Stuff like that. Problem is it would take a while to implement this. If they start now, don't expect to see it for a few months, maybe a year.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    This would add so much more to the game...

    These mechanics could even make it into actual missions... instead fo hitting F to access a computer, you actually have to access it..

    LOVE IT

    Cryptic, Hire this guy....
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Minigames would be great but only after more important things are added/fixed first. For instance giving the Kling side of things a full game experience. What's there now, even with the additions, still feels like an after thought.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Awesome!!!

    They should get you to consult!

    Aup
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I asked dstahl to comment on this thread in his Engineering Report - April 20, 2010.
    His feedback was;
    dstahl wrote: »
    These are the types of ideas we want to implement into the game - and perhaps as part of your ship interior functionality. We are starting off with Dabo for now and will add more as we have time (although Dabo is purely for fun and not as functional as your ideas).

    Reading between the lines - he seems to be saying that Dabo is going to be used to test the mechanics of a minigame scenario. Things like; How do you build a UI, how is user-state affected (ie user is in the minigame but also in the main game), how do user's interact with the game, how do multiple players interact with the game and/or each other... I think this is an excellent low-profile, low-risk way to get entirely new mechanics into STO.

    I wonder if that assessment is correct.
    Wish we could get direct Dev feedback.
    /sigh


    But the good news is that they are aware of this thread and watching it.
    Thomas and I seem to be the idea guys here. Im sure we arent the only ones.
    So lets see more ideas.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Nack wrote:
    I asked dstahl to comment on this thread in his Engineering Report - April 20, 2010.
    His feedback was;

    Reading between the lines - he seems to be saying that Dabo is going to be used to test the mechanics of a minigame scenario. Things like; How do you build a UI, how is user-state affected (ie user is in the minigame but also in the main game), how do user's interact with the game, how do multiple players interact with the game and/or each other... I think this is an excellent low-profile, low-risk way to get entirely new mechanics into STO.

    I wonder if that assessment is correct.
    Wish we could get direct Dev feedback.
    /sigh


    But the good news is that they are aware of this thread and watching it.
    Thomas and I seem to be the idea guys here. Im sure we arent the only ones.
    So lets see more ideas.

    Well then let's make sure that dabbo gets a good reception. On a side note they said that adding minigames to fix death penalties and adding poker to your ship interior was a possibility. Personally I love those ideas.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Well then let's make sure that dabbo gets a good reception. On a side note they said that adding minigames to fix death penalties and adding poker to your ship interior was a possibility. Personally I love those ideas.

    I think the ideas of minigames is accepted,
    I'd like to see this thread venture back toward more concrete minigame functionality ideas.

    What specific game or model game would you suggest be included?

    For example, fill in the blank;
    "I'd like to see a variation of the classic game _________ , that would replace "press f" when I encountered a ________.

    In order to vary the difficulty it would ____________, and if we encountered this puzzle on a team it would mean we'd have to __________".
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    Nack wrote:
    I think the ideas of minigames is accepted,
    I'd like to see this thread venture back toward more concrete minigame functionality ideas.

    What specific game or model game would you suggest be included?

    For example, fill in the blank;
    "I'd like to see a variation of the classic game _________ , that would replace "press f" when I encountered a ________.

    In order to vary the difficulty it would ____________, and if we encountered this puzzle on a team it would mean we'd have to __________".

    I've always wanted to do a STF or a missions where somebody is desperatly trying to hack open a door as endless waves of enemies come down from behind. That covers the teamwork aspect and it would be a variation on the classic pathing games where you have to slide around isolinear chips to make a path between two points on the grid. Maybe even have Boff powers or skill enhancing this.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2010
    I honestly think we could see these mini games (possibly) and the most popular canon games in STO by the end of the year, they really want to get Poker into Ship Interiors so I think the mini games will start rolling out after July.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The mini games look awesome and would add a new level to the game on expolration and patrol missions that could turn them from chores to joys.

    /vote of confidence from me :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    These sorts of additions would definitely make "click shiny" far more interesting and worthwhile.

    I also like the idea of being able to "buy" your way out of them with Energy Credits, and as for the argument that what's the point of having them if there's a "buy-out" option, perhaps by having some sort of incentive in-game to complete the mini-puzzle, such as XP.

    Thus: Complete a puzzle gain some XP. Don't complete the puzzle and buy out of it, don't have some XP.

    As for multiplayer, why not have a time limit on the games, so that if you can't do it in a certain length of time, a different player has to have a go with a slightly longer time-window, and so on until the puzzle is completed. The longer it takes to complete, the less XP the team receives. Yes? No? Who let the Gob***** get on the Television?
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    These look like fun, I just hope they're not too hard. Some mini-games I've played are a pain in the behind, but as long as they're skip-able for those of us with less patience, then I'd love to see these in game.

    I remember a long long time ago when I tried out Necron 2, they had this Hacking mini-game, it was a lot of fun I thought at the time. Still when I played Bioshock, and had to do all that rerouting stuff it got on my nerves after a while. So make it fun, not difficult. :D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Voudium wrote:
    The mini games look awesome and would add a new level to the game on expolration and patrol missions that could turn them from chores to joys.

    /vote of confidence from me :D

    yes! exactly! hopefully these are the kinds of things cryptic is planning for ship interiors, and then can add them to all missions.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Wow.. this is amazing! I love all the work you put into it, and hope that a Dev sees it and at least shows it to others!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I still have the vague hope that someone from Cryptic is monitoring this thread as they go through the mini-game development plans.

    It was interesting to see that Dstahl mentioned minigames in his Engineering Report of May 7th, but it seems he was refering to a question I posted in the ER thread, not this actual thread :(

    Anyway, if a dev is actually reading this thread, I hope they take this idea into account, as you roll out the games, build in a "feedback" or poll type option so you can get direct in-game feedback from players on the minigame playability, duration, difficulty, etc....
    There is no good method for in-game polls right now, but it seems to me if you are building out a minigame infrastructure this is something Cryptic could easily add on behind a subtle '?' icon somewhere and turn on/off at will.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I myself am going to bump this. I have read the OP's mini-games cause a link to this particular thread, and wow. I am just amazed at what can be done. Prop's to you OP. I would be extremely excited to see this implemented. We need to get this to the main forums for everyone else to see, we need to get this thread stickied. We need to mail this link to this thread to all the Dev's with hopes of seeing this and bring it to the development team.

    Simply, THIS is what would make STO, truely Star Trek. Gene would be proud OP, These are absolutely amazing idea's. I shall spend my time doing what I can to help get this thread noticed by both the player community and the dev's.

    I bow to the almighty OP, and that is you!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Best suggestion ever

    This needs to be implemented ASAP
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    Seriously, doing things like these minigames would add so much immersion and simple replayability to STO. It's things like this, even simply implimented, that KEEP PEOPLE PLAYING.

    Don't believe me? What are some of the biggest selling games of the past few years? Bejewelled... Peggle... Zuma... Luxor... just to name a couple off of the top of my head.

    And people sit and play those things for HOURS, and love every minute of it )losing streaks aside lol)



    Cryptic.. you've really got to do something like these. It would add tremendously to the game, and, frankly, would NOT be that difficult for you guys to impliment!
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I'd play these all day.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    The Guitar Hero game would not be possible. The internet lag of sending the keypress to the server would throw off the timing in a random way. We also couldn't have the client tell the server that the player pressed the key at the right time. Someone could hack the client to always tell the server that the user timed it perfectly.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    jransom wrote: »
    The Guitar Hero game would not be possible. The internet lag of sending the keypress to the server would throw off the timing in a random way. We also couldn't have the client tell the server that the player pressed the key at the right time. Someone could hack the client to always tell the server that the user timed it perfectly.

    that would probably be the lamest use of a TRIBBLE client ever thought of, seriously :P
    let them if they're that lame

    I bet a good hacker would probably go for auto-exploit-targetting or auto-heal or something else tbh, and to solve that you don't hide the UI for everyone else now do we :P
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    jransom wrote: »
    The Guitar Hero game would not be possible. The internet lag of sending the keypress to the server would throw off the timing in a random way. We also couldn't have the client tell the server that the player pressed the key at the right time. Someone could hack the client to always tell the server that the user timed it perfectly.

    Thats unfortunate, but understandable, but what about the other idea's? Are they fesable? I would hope so, but not at the risk of hacks.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    This is literally one of the best threads ever posted on these forums and deserves alot more Dev feedback than it has recieved.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    This is literally one of the best threads ever posted on these forums and deserves alot more Dev feedback than it has recieved.

    100% agree, we need the devs to truely give this thread serious attention.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    I just caught this thread today, but I gotta agree, so of those would be hilarious/fun diversions, (the 'asteroids version' for healing crewmembers in Sickbay as a minigame would be (imo) awesome.:D
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    jransom wrote: »
    The Guitar Hero game would not be possible. Someone could hack the client to always tell the server that the user timed it perfectly.

    really? would anyone bother just for a little minigame like that? let them if they want to ruin their own fun.. :rolleyes:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited May 2010
    This is probably the single biggest feature I'd like to see put into the game. I'd love to actually perform some type of mini-game rather than press F over and over. I'd love to hear any devs chime in on the overall idea of this.
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