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Space Weapons and Modifiers

SystemSystem Member, NoReporting Posts: 178,019 Arc User
reserved for more additions etc.

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Reserved For Futire ExpansionSo after poaring trough some combat logs I have the following:

    NOTE: These are gathered using a Science Captain in a T3 Klingon Cruiser.

    Base Accuracy: 0.0% modifier
    The base captain accuracy modifier is 0%. There is a trait that increases this base stat to 10% (Accuracy increase of .1) It would be displayed in both the currently active ship status and the captain's status display)

    Each weapon modifier affects the performance of that weapon only.

    Accuracy Weapon Modifier:
    This stat modifies the specific weapon's hit % by the amount stated. 0.1 or .1 equals 10% increase in hit %.
    With no base accuracy modifiers the following hit% apply:

    PVE Tier 3 Fighting Romulans in Azure Nebula:

    Beam Banks:
    Dual Disruptor Banks: 90% Hit Rate

    Cannons:
    Dual Heavy Disruptor Cannons: 90% Hit Rate
    Dual Heavy Plasma Cannons: 90% Hit Rate

    Turrets:
    Disruptor Turret: 80% Hit Rate

    Torpedoes:
    So far I've seen hit rates vary between 85% and 90% on all of the listed ones. Need more data on these

    Photon Torpedo 85-90% Hit Rate
    Quantum Torpedo 85-90% Hit Rate
    Plasma Torpedo 85-90% Hit Rate

    I have tons more logs to go trough this evening, but figured I'll toss this out see what stirs.
    From current data Using the Green Disruptor Turret with .1 Accuracy modifier hit % went from 80% to 90% consistently. Other weapon's hit rates were not affected.

    All of these % change dramatically when fighting "agile" class ships and ship's relative level.

    note: Need to crosscheck with current entity buffs to account for the huge hit% range. It appears that the % drop is based on relative level of the ship. With Dreadnoughts present (4 players in team) the % hit rate drops significantly.

    Against T'liss Fighters

    Dual Disruptor Banks: 70% Hit Rate
    Disruptor Banks: 45% Hit Rate

    Cannons:
    Dual Heavy Disruptor Cannons: 30-70% Hit Rate
    Dual Heavy Plasma Cannons: 30-80% Hit Rate

    Turrets:
    Disruptor Turret: 20-45% Hit Rate
    Phaser Turret: 70% Hit Rate
    Torpedoes:
    Need more data on these Fighters die too quickly to beams and cannons, so not much torpedo data yet.

    Photon Torpedo % Hit Rate
    Quantum Torpedo % Hit Rate
    Plasma Torpedo % Hit Rate
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Anot another reserved for more stuff to add as i go trough these logs
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