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Suggestion-- Tricorder Mode

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2010 in Controls and User Interface
Cluster missions that require you to scan a bunch of stuff are my least favorite, but they don't have to be.

Currently, I get frustrated because the objects to scan do not show up on the map, and from a distance, I can't recognize objects I have already scanned (the 'interactive glow' isn't visible until I get closer).

But I like these missions because they are one of the few examples of peaceful exploration in the game.

So how about this: Implement a beeping tricorder, like the one in Wrath of Khan, that beeps more quickly the closer you get to what you are looking for, hotter/colder style, and only detects unscanned objects. This turns the away mission into a mini-game, makes it more fun, less frustrating, and more Star Trek like.

Or, make it possible to re-calibrate the tricorder so that the anomaly detector locks on mission items instead.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    The tricorder does point you in the direction of mission objectives...or anomalies...whichever is closer.
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