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Corpses: How this game seriously lacks atmosphere

SystemSystem Member, NoReporting Posts: 178,019 Arc User
The game needs corpses if it's going to feel like star trek.

Part of the tension and mystery to Star Trek away missions has always been the remains of what ever happend to the poor souls the team was sent to investigate. Maybe the body is covered in plasma burns, or gruesome bite marks from some strange alien creature. Colonists trapped in ice or crystal with looks of panic or surprise. Hell... maybe the victims are just little piles of ash and a pair of boots. Beaming down into a situation where you know death has occurred would add some much needed atmosphere to this miserable oxy-clean scrubbed game. It seriously doesn't feel like Star Srek beyond the surface.
Post edited by baddmoonrizin on
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