Actually, ground combat improves as you progress through the game, enemies start healing each other, putting up turrets and shield generators, using more abillities, and IMO the environments improve. Also, as you begin to understand which combinations of ground abilities and traits work really well, and start using blue rarity officers to their full potential, ground combat does, surprisingly enough, improve quite a bit.
I'm at commander 2 and I actually enjoy ground combat now. Hated it in open beta and headstart.
I agree. The addition of NPC healers and engineers makes it more interesting.
I can see the advancement of the system with future revisions as well.
It's still better than many mmos where you just stand next to a mob and hit '1''2''3''4'repeat
At least you can move to cover, or roll and have those actions give you some value.
I'd still say it's a fairly light version of an active combat system (akin to DDO or AoC or that ilk), but again, at least I'm not just sitting doing basically nothing other than repetitious key combos like many fantasy MMOs.
I agree, ground combat tends to be a team of 5 feds get beamed into an area crawling with 300 klingons (or what ever you are currently fighting) and the objectives need me to kill ever single enemy. And if I sneak past one I can be sure my BO will attack him.
Less more intellligent (better) enemies would be more fun and less tedious.
On a side note the Klingons only have fleet action as ground PvE. The last stage is fun killing ffeds as they try to swamp the klingons but fighting a combat engineer takes about 10 mins.
Well... I actually enjoy ground missions. But I agree they need more spark to them.
Adding a FPS type of fire perhaps?
As I mentioned about 10 times before my gripe is that during beta I was able to set one weapon to auto fire.
And that made it so much more interesting as I could focus on actual movement and flanking.
Why in the world have they removed it? >:(
PS to beat tough enemies, use PLASMA!!! : D
That DoT eats officers fairly quick!
*cant wait to get my crew kitted with auto aiming assault plasma rifles! (multi target x5!)
I'm also find ground combat disappointing. I dont like the sticky target and my camera follows them and i have to click another target. needs to be first person shooter so i can miss on my own or aim for someones head. and definitely less hp and longer shield recharge. Needs to be more like unreal faster pace.
You just need the right combination of weapons & bridge officer skills to get past *any* ground encounter. I personally would run up to the goon, hit him with the rifle to stun, gain aggro, run past the NPC to spin him around so the rest of the team will all get flanking bonuses. Then you can start issuing orders like dropping mines at this feet, plasma grenades, smacking him with the rifle, any order to interrupt and stun the it. Take advantage of using Expose and equip your team with weapons that can take advantage of the debuff. I also keep a sniper rifle in my second slot to help take down the NPC's shield.
At the moment I dread ground missions, they drag on and on for ages and now I am fighting Romulans they take even longer than before.
Sure you can say that some of these things are meant to add a challenge, but to be honest it's just the same challenge over and over again but with a few tiny differences.
Funny...this is how I feel about most of the space missions. Trust me there seem to be alot more of those too.:o
I agree. The addition of NPC healers and engineers makes it more interesting.
I can see the advancement of the system with future revisions as well.
It's still better than many mmos where you just stand next to a mob and hit '1''2''3''4'repeat
At least you can move to cover, or roll and have those actions give you some value.
I'd still say it's a fairly light version of an active combat system (akin to DDO or AoC or that ilk), but again, at least I'm not just sitting doing basically nothing other than repetitious key combos like many fantasy MMOs.
I find ground veery repititious I press 1,1,1,1(well my macro does), press 2 when my boffs get an expose(they all have expose weapons), and occasionally press my debuff powers, it still takes ages and is so very TRIBBLE, when I come across the tough enemies I just alt-tab to watch a video or something while boffs kill them.
I don't roll as I don't ever need to, and flanking is only doable for about 1 shot then they all stick to facing me, it might be at least tolerable if they made it so it doesn't need a bajillion shots to kill things(someone raised a good point about skill cap and ground skills but as sci I probably wouldn't do a whole lot more damage).
I have no problems beating any ground encounter so far(the remans killed me when the server had massive lag and rubberbanding, on the hobus survery, they fell anyway) and I'm at captain, I don't envision any big boost in difficulty.
I will try the batleths suggestion though, might make things interesting for a bit tho when I get near enemies they often do a melee hold attack on me.
I just wish cryptic would cut down on the amount or health of mobs we have to fight up the basic attack damage too even, that really just tickles enemies.
So happy I'm not the only one who suffers in ground missions, I think I die at every group from melee klingons who never lose agro and run at me screaming easy target! Would help if there was clear ways to improve survivability vs melee. I have poor dps it'd seem and my BO's survive while I lay on the ground dead. Sometimes.
There is, you stand up
If you are NOT crouching they won't throw you around as bad, in Beta one of my main dudes was traited more ground as a tac officer (telekinesis, stubborn, peak health) and melee against him was FTL. He wasn't a croucher, he mostly ran around taking aggro and being hilarious, still doing plenty of dmg without that lame FPS crouch thing.
I've set my game to Maximized Window mode. Now i target one guy in a ground group, tell my boffs to attack him, and alt-tab out of the game to do something else, like watch TV and surf these forums. Right now i am killing the Undine aboart the USS Athena.
It is just R-I-D-I-C-U-L-O-U-S-L-Y long and tedious.
Ok, I guess I'm just not far enough at commander to see these long fights? If anything to mobs need to live longer.... srsly, am I just not there yet?
At any rate would it make people happy if they nerfed the health of the mobbies? I just dont want them to mess with our health bc I don't want to die in the game unless it's pvp or some kind of "raid".
If you are NOT crouching they won't throw you around as bad, in Beta one of my main dudes was traited more ground as a tac officer (telekinesis, stubborn, peak health) and melee against him was FTL. He wasn't a croucher, he mostly ran around taking aggro and being hilarious, still doing plenty of dmg without that lame FPS crouch thing.
I wish that was true but I don't crouch to often, though when I do I seem to do a little better but standing or crouching doesn't seem to matter on my death ratio
anyone who is having that much trouble in ground combat isn't doing it properly.. Set it up so enemies constantly get exposed, and carry 2 exploit weapons. If your not disinitgrating enemies left and right, you're not using the system provided. No ground combat instance should last more than about 10 minutes.
Compeltely agree with the OP. Ground combat is boring as hell. Whereas space combat actually takes thought and strategy, ground combat is nothing more than button mashing. There is nothing to it than fighting off leagions of enemies over and over and over and over and over and over and ... you get the idea. Nothing fun about that. The best ground missions so far are the ones that involve little to no combat.
I too dread ground mission. while some are pretty fun the ones where your battling through waves and waves of enemy's are not very fun. combat takes a lot longer than it should. I would like much faster paced action where initial position mattered more.
as it is now its just a cluster of annoyance and not even close to the fun level of space missions.
I like beaming down and solving mystery's and even some fighting but wading through endless blobs of enemy's with no real tactics is not fun.
one of the problems is maybe that since ground is only 30% of the game play that they skimped on skills for ground.
I would like ground combat to be more tactical in terms of positioning with maybe m
At any rate would it make people happy if they nerfed the health of the mobbies? I just dont want them to mess with our health bc I don't want to die in the game unless it's pvp or some kind of "raid".
No, just remove the skill point cap as it had always been intended and we'd be free to put points into ground skills without hurting ourselves in space...
Like I said before I would be happy with a nerf on enemy, BO and player HP. It would solve two problems that people seem to keep bringing up. First, it would make killing basic mobs a lot faster and easier, thereby making combat less of a chore. Secondly, it would actually put some urgency and challenge for staying alive, and actually make so many useless powers like shield and HP buffs and the engineers fabricated equipment worth using.
I'd like to see far fewer mobs in ground missions as well. Two reasons. First, it's just a chore to chug through dozens upon dozens of enemies. Second, it doesn't fit in the Trek universe. While of course combat is expected, this being war and all, you never saw any bridge crew going all Rambo through swaths of enemies.
There should be separate skill points for ground abilities, earned only when fighting on the ground. Having to choose between space and ground skills is kind of ridiculous, as right now there's a far greater emphasis on space combat you'd either be ignoring ground skills or gimping your space combat ability depending on where you spend points. Call it AP or something.
It may be true that setting up expose/exploit combos makes combat a little faster, but you're still relying on the AI to use it right, the procs to actually go off, and it's still a gimmick that doesn't do anything to improve the many underlying issues with ground combat in this game.
It's pretty obvious that all of the work went into space combat. Not that I'm complaining. It was probably the most important thing to get right in time for launch. Now it's time to work on ground combat.
Comments
I agree. The addition of NPC healers and engineers makes it more interesting.
I can see the advancement of the system with future revisions as well.
It's still better than many mmos where you just stand next to a mob and hit '1''2''3''4'repeat
At least you can move to cover, or roll and have those actions give you some value.
I'd still say it's a fairly light version of an active combat system (akin to DDO or AoC or that ilk), but again, at least I'm not just sitting doing basically nothing other than repetitious key combos like many fantasy MMOs.
Less more intellligent (better) enemies would be more fun and less tedious.
On a side note the Klingons only have fleet action as ground PvE. The last stage is fun killing ffeds as they try to swamp the klingons but fighting a combat engineer takes about 10 mins.
Adding a FPS type of fire perhaps?
As I mentioned about 10 times before my gripe is that during beta I was able to set one weapon to auto fire.
And that made it so much more interesting as I could focus on actual movement and flanking.
Why in the world have they removed it? >:(
PS to beat tough enemies, use PLASMA!!! : D
That DoT eats officers fairly quick!
*cant wait to get my crew kitted with auto aiming assault plasma rifles! (multi target x5!)
I would have multiple spontaneous orgasms.
Funny...this is how I feel about most of the space missions. Trust me there seem to be alot more of those too.:o
I find ground veery repititious I press 1,1,1,1(well my macro does), press 2 when my boffs get an expose(they all have expose weapons), and occasionally press my debuff powers, it still takes ages and is so very TRIBBLE, when I come across the tough enemies I just alt-tab to watch a video or something while boffs kill them.
I don't roll as I don't ever need to, and flanking is only doable for about 1 shot then they all stick to facing me, it might be at least tolerable if they made it so it doesn't need a bajillion shots to kill things(someone raised a good point about skill cap and ground skills but as sci I probably wouldn't do a whole lot more damage).
I have no problems beating any ground encounter so far(the remans killed me when the server had massive lag and rubberbanding, on the hobus survery, they fell anyway) and I'm at captain, I don't envision any big boost in difficulty.
I will try the batleths suggestion though, might make things interesting for a bit tho when I get near enemies they often do a melee hold attack on me.
I just wish cryptic would cut down on the amount or health of mobs we have to fight up the basic attack damage too even, that really just tickles enemies.
There is, you stand up
If you are NOT crouching they won't throw you around as bad, in Beta one of my main dudes was traited more ground as a tac officer (telekinesis, stubborn, peak health) and melee against him was FTL. He wasn't a croucher, he mostly ran around taking aggro and being hilarious, still doing plenty of dmg without that lame FPS crouch thing.
It is just R-I-D-I-C-U-L-O-U-S-L-Y long and tedious.
At any rate would it make people happy if they nerfed the health of the mobbies? I just dont want them to mess with our health bc I don't want to die in the game unless it's pvp or some kind of "raid".
I wish that was true but I don't crouch to often, though when I do I seem to do a little better but standing or crouching doesn't seem to matter on my death ratio
There are ideas and concepts that could make for fun tactical combat, but right now it is just a snorefest.
I have no idea how they will ever be able to fix that, they would have to rework the whole ground combat system.
Either way I just wish there was more ground combat and it actually lasted longer.
I did that for a bit... but found it made a 10 minute long mission into a 20 minute one with little payoff.
as it is now its just a cluster of annoyance and not even close to the fun level of space missions.
I like beaming down and solving mystery's and even some fighting but wading through endless blobs of enemy's with no real tactics is not fun.
one of the problems is maybe that since ground is only 30% of the game play that they skimped on skills for ground.
I would like ground combat to be more tactical in terms of positioning with maybe m
No, just remove the skill point cap as it had always been intended and we'd be free to put points into ground skills without hurting ourselves in space...
I'd like to see far fewer mobs in ground missions as well. Two reasons. First, it's just a chore to chug through dozens upon dozens of enemies. Second, it doesn't fit in the Trek universe. While of course combat is expected, this being war and all, you never saw any bridge crew going all Rambo through swaths of enemies.
There should be separate skill points for ground abilities, earned only when fighting on the ground. Having to choose between space and ground skills is kind of ridiculous, as right now there's a far greater emphasis on space combat you'd either be ignoring ground skills or gimping your space combat ability depending on where you spend points. Call it AP or something.
It may be true that setting up expose/exploit combos makes combat a little faster, but you're still relying on the AI to use it right, the procs to actually go off, and it's still a gimmick that doesn't do anything to improve the many underlying issues with ground combat in this game.
It's pretty obvious that all of the work went into space combat. Not that I'm complaining. It was probably the most important thing to get right in time for launch. Now it's time to work on ground combat.