Does anyone else think this mission is lame? The asteroid doesn't even move. There is no sense of urgency.
There are a couple of other missions that involve saving a ship/person or other such thing, where the target you are trying to save is invulnerable.
I don't know if it's just me being a glutton for difficult games, but I wish these missions had a fail scenario of some sort.
Like if you take too long to rescue a disabled ship from a squadron of Klingons, it gets destroyed, then you have to exit the instance and start over. Would as help the fast leveling, seeing as how easy the missions are, I'm already Commander 2 and I've hardly had much time to play.
I wish they were realistically balanced too. They should figure out the average time it takes people to save whatever, and make sure the defenses and offenses match up sufficiently.
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