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A Bit of Variety?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Since this is officially the "feedback" area, and before anyone wants to go off on a tangent, accusing me of "QQing" or wants to rise up in defense of the game and how great and fun it is, I'm sure you find it so. I don't, but I'm hoping that by providing this information in the Feedback section, the game will improve. I'd rather not cancel my subscription at the end of my first 30 days (especially since I bought two copies of the game), but at this rate, it's so boring I can't imagine lasting even that long. So please, go ahead and flame me (the Cryptic Fanboy Defense League (CFDL) will, I'm sure) if you wish.

The gameplay is shallow, repetitive, predictable and boring. There is very little actual variety in this game and, having played through Beta to this point, I'm finding myself thinking about whether or not I want to log on again just to do the same thing over and over. And me, a 40-year fan of Star Trek, no less.

A key example of the repetitive nature of the game is Patrol missions. Yesterday I did three separate patrol missions. The second system in the mission list was the same for each one: "Destroy X squadrons (0/4)" (where X is whatever race it might be that I'm fighting) and "Repair Communications Satellites (0/4)."

As to predictability, I was on TeamSpeak with a friend while doing these missions, and before I started one I said, "Romulans. Okay, watch. It'll be a Mogai escort followed by three Birds-of-Prey, another Mogai, and then a Warbird." And I was right - on three separate missions.

Yes, the planetary systems were different. Yes, the races were different. But the actual goals and implementation of the missions were EXACTLY the same.

The word we're looking for here is "Grinding," and that's exactly what I'm doing. Grinding through redundant missions.

And that falls into another adjective I used to describe the game: Boring.

Now I feel sure that I'm about to hear "You don't *have* to do the Patrol missions, you can do the episodes," but the episodes are: A) not much better and B) some are dependent on level. Without doing the grind missions to level, so far as I can tell, you can't get to some of the episodes.

All MMO's have a level of grinding in one form or another, but I find the amount in STOL to be excessively high.

Perhaps it's because not all the content has been added. I don't know. I'm hoping that Cryptic will come up with a lot more to do. I can't imagine spending much more time doing the same thing constantly and wanting to keep doing it.

Perhaps you're having fun in the game. At this point, I'm really not.

The suggestion? Star Trek writers have been doing some interesting things recently. One of them is to work with the various groups that produce fan film webisodes (Notably, ToS writer David Gerrold and ToS/TNG writer D.C. Fontana, Writer/Producer Marc Zicree (TNG/DS9) have all worked with the folks that produce "Star Trek New Voyages," as well as many of the actors who are alums of ST (including some of the main cast of ToS). Why not see about working with some of them to produce stories and/or voice talent for the game and step it up a notch - bringing more of a Trek feeling to STOL? Just a thought.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I agree that some of the patrol missions are a bit grindy, but as you said, most MMO's have some grinding. The upside of these missions is they allow you to get good with your ship and practice your new skills. I don't find the missions to be that grindy at all. Having played Aion for a few months, that game has missions that are a true grind, i.e. repeat the same mission you just did 100 times. THAT'S grinding my friend! I think given the enormity of the task the game is not grindy at all. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    At about level 11 or 12, or just after you make LtCdr. the variation of the missions improves.

    I'm not sure why they put the first 10 levels together the way they did.

    Maybe they think new players will take 10 levels to get the hang of the combat?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    At about level 11 or 12, or just after you make LtCdr. the variation of the missions improves.

    I'm not sure why they put the first 10 levels together the way they did.

    Maybe they think new players will take 10 levels to get the hang of the combat?

    The patrol missions will always be repetitious.

    The Episode missions are slightly less.

    I'm up to Commander now, and they are still pretty boring. It's seems like reading the dialogue is more fun then some of the missions.

    It also doesn't help that all the missions are way too easy.
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