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breaking the planet - awesome

SystemSystem Member, NoReporting Posts: 178,019 Arc User
so finally did it today.

I was running through most of the map with only one other guy on my team.

we were at the part where we are cancelling the signal, and theres hordes of klingons around each communication tower.

so we really had to consolidate and use tactics, luckily without communication, we both knew what we were doing.

we were both engineers too. we would deploy medic/shield regen behind a cover shield, and a phaser turret on each side, and we'd have one cover shield covering us from flanks as well, then we'd go to town, if ever the damage got too much to handle we would duck back for cover.

this made for impressive must use of tactics and abilities to survive and beat it.

very near the end, the 'hordes' caught up with us and with 20 federation captains running aorund phasering everything, the dps was too great, and it was just a melee.

so my point is, create missions where what i described up above is whats needed. I guess the 5 man raidisodes for end game will be much like what i have described above, since it wont be 30 fed captains running around. but still 5 captains do alot of damage. so in your testings, make it so there are enough enemies on the map that we have to consolidate and turtle up.
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