Yes thank you Cyrptic for addressing how stupidly easy this fight was before.
But now I have to say I think its gone too far the other way.
The big problem with the encounter now is the pathing of the entity. Instead of having it spawn and move towards and right past where our ships spawn can you have it move a different way?? Trying out the new fight this morning, the entity got right next to the spawn area and instagibbed spawning ships (including myself a bunch of times).
The other issue I have (admittedly I didnt try adjusting my power levels) is the fragments being faster than an escort ship. Either have the shards track and follow at a slower speed. OR make it so the shards leave the entity and continue on their path and do not track targets.
Yes one shouldn't be standing still but when I was moving around I was getting killed when there were not even any shards near me??!
One possible solution that could make this fight in its current state reasonable. Would be to lessen the entities healing rate. The fight I was in we'd get it to about 20-30% when massive amounts of shards would fling off. This killed most if not everyone in the zone. People would begin to respawn and the shards would track to them, killing them before they would move out of the way and anyone else who was unlucky enough to spawn just then.
By the time we got going again, the entity would be at 50-60% health again. This went on 4 times before I decided to throw in the towel
Just my 2Energy Credits