I am trying to figure out the optimal setup for my escort ship. T2 and T3 Escorts were ok because you only really used two cannons at once and so long you didn't mix up dual normal and dual heavy things went along swimmingly.
I hit Captain last night so I am now in my T4 Escort, I already planned on using three heavy dual cannons as I realise that it is impossible to use three normal dual cannons due to the cooldown. What I noticed is while using them that I don't think it is possible to actually fire all three in a sequence, sometimes it would but in general it seemed to only be able to use two cannons at most.
Theoretically all three should be able to fire as they have a three second cooldown and cannons have a one second global cooldown. I am sure lag would cause an issue and also how fast you can spam your spacebar
, however I don't use spacebar to activate them, I use the lag bug where you can spam click the weapons to have all three on autofire so lag and human timing shouldn't come into play here.
What I want to know is if this is a bug, I realise they added the global cooldown to fix the issue of it overwriting the other cannons fire but at the moment I think the timing is too tight to be able to get all three cannons to fire in sequence, there is literally no room for error. Maybe if the global cooldown was reduced to 0.8 seconds it would allow escorts to be able to use more than two cannons effectively.
I am going to keep an eye on it more but to be honest I think I may just end up replacing a heavy cannon for a dual beam, it doesn't really feel right to use beams for an escort but at the moment I feel like it is a DPS loss to have three cannons equipped. On the plus side atleast this will open up some additional tactical powers withe the target subsystem BO powers.
Comments
What's my point? I'm seeing the same problem as you, albeit not as quickly, with the effect of Cryptic's law of weaponry - thou shalt not fire more than one of the same type of weapon fore or aft regardless of weapon cool down period. It's broken in practice and is not working for me and others. If I try to specialise in a weapon type such as phasers I run into this problem, switching to a mixed array of weapon types is not a solution when you're doing less damage due to your skills. I'm surprised more people haven't brought this up. The effect this is having on my poor spacebar is crazy too.
Laggier the system the better, but it is just a case of doing it as quickly as possible, it isn't easy to get three on auto but it is doable.
You are better off to use quantums if you are using more than one torpedo due to the CDs, you are seeing the same thing as me though I think.
I've skilled up in quantum torpedoes it's just a case of finding some now that I'm at Captain rank. Are they at any vendor or is it a case of finding some as mission loot or rewards?
I am not sure I haven't bought any I just use the ones I get from drops, I have about 5 different ones in my inventory at the moment unless I vendored them.