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Escorts, Cannons and Cooldowns

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I am trying to figure out the optimal setup for my escort ship. T2 and T3 Escorts were ok because you only really used two cannons at once and so long you didn't mix up dual normal and dual heavy things went along swimmingly.

I hit Captain last night so I am now in my T4 Escort, I already planned on using three heavy dual cannons as I realise that it is impossible to use three normal dual cannons due to the cooldown. What I noticed is while using them that I don't think it is possible to actually fire all three in a sequence, sometimes it would but in general it seemed to only be able to use two cannons at most.

Theoretically all three should be able to fire as they have a three second cooldown and cannons have a one second global cooldown. I am sure lag would cause an issue and also how fast you can spam your spacebar :p, however I don't use spacebar to activate them, I use the lag bug where you can spam click the weapons to have all three on autofire so lag and human timing shouldn't come into play here.

What I want to know is if this is a bug, I realise they added the global cooldown to fix the issue of it overwriting the other cannons fire but at the moment I think the timing is too tight to be able to get all three cannons to fire in sequence, there is literally no room for error. Maybe if the global cooldown was reduced to 0.8 seconds it would allow escorts to be able to use more than two cannons effectively.

I am going to keep an eye on it more but to be honest I think I may just end up replacing a heavy cannon for a dual beam, it doesn't really feel right to use beams for an escort but at the moment I feel like it is a DPS loss to have three cannons equipped. On the plus side atleast this will open up some additional tactical powers withe the target subsystem BO powers.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    bumptastic
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Is there a trick to get 3?, i can get 2 easy enough, but with 3 i dont seem to be fast enough... it it just a matter of clicking faster, or is there a trick?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I just hit Captain last night myself and promptly jumped into my mixed Galaxy / Envoy cruiser. I know what you're talking about because I ran into the same sort of problem but in a different way. Forward weapons I have 2x phaser beams and 2x photon torpedoes. 1x phaser beam auto-fires, I press space to fire the remaining weapons but only get 1x phaser beam and 1x photon torpedo firing due to the frankly bizarre method of only firing one of each kind of weapon at a time. This leaves 1x photon torpedo to fire which comes up just about the same time as the other, and one phaser after a few volleys.

    What's my point? I'm seeing the same problem as you, albeit not as quickly, with the effect of Cryptic's law of weaponry - thou shalt not fire more than one of the same type of weapon fore or aft regardless of weapon cool down period. It's broken in practice and is not working for me and others. If I try to specialise in a weapon type such as phasers I run into this problem, switching to a mixed array of weapon types is not a solution when you're doing less damage due to your skills. I'm surprised more people haven't brought this up. The effect this is having on my poor spacebar is crazy too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    during my tests I found the first 1-2 weapon fired kind of bugged out if using the fire all weapons button with 3 heavys, this resulted in awkward pauses when firing, until the third cannon fired at which point all the cannons are on their cooldown chain and as such only one can be fired every second (as it comes off cooldown) so tapping the fire all weapons button then worked perfectly.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Quvang wrote:
    Is there a trick to get 3?, i can get 2 easy enough, but with 3 i dont seem to be fast enough... it it just a matter of clicking faster, or is there a trick?

    Laggier the system the better, but it is just a case of doing it as quickly as possible, it isn't easy to get three on auto but it is doable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dyonas wrote: »
    I just hit Captain last night myself and promptly jumped into my mixed Galaxy / Envoy cruiser. I know what you're talking about because I ran into the same sort of problem but in a different way. Forward weapons I have 2x phaser beams and 2x photon torpedoes. 1x phaser beam auto-fires, I press space to fire the remaining weapons but only get 1x phaser beam and 1x photon torpedo firing due to the frankly bizarre method of only firing one of each kind of weapon at a time. This leaves 1x photon torpedo to fire which comes up just about the same time as the other, and one phaser after a few volleys.

    What's my point? I'm seeing the same problem as you, albeit not as quickly, with the effect of Cryptic's law of weaponry - thou shalt not fire more than one of the same type of weapon fore or aft regardless of weapon cool down period. It's broken in practice and is not working for me and others. If I try to specialise in a weapon type such as phasers I run into this problem, switching to a mixed array of weapon types is not a solution when you're doing less damage due to your skills. I'm surprised more people haven't brought this up. The effect this is having on my poor spacebar is crazy too.

    You are better off to use quantums if you are using more than one torpedo due to the CDs, you are seeing the same thing as me though I think.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    ridfrenzy wrote: »
    You are better off to use quantums if you are using more than one torpedo due to the CDs, you are seeing the same thing as me though I think.

    I've skilled up in quantum torpedoes it's just a case of finding some now that I'm at Captain rank. Are they at any vendor or is it a case of finding some as mission loot or rewards?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dyonas wrote: »
    I've skilled up in quantum torpedoes it's just a case of finding some now that I'm at Captain rank. Are they at any vendor or is it a case of finding some as mission loot or rewards?

    I am not sure I haven't bought any I just use the ones I get from drops, I have about 5 different ones in my inventory at the moment unless I vendored them.
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