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Tier 4 Cruisers turn *WAY* too slow

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    macallen wrote: »
    Balance is the reason. It is simply not allowed in any way, shape, form, or fashion to give anything to any ship type but escorts. If you give cruisers something, you must give escorts 10x of that something. Anything that threatens the supremacy of the escort's domination of all content in the game is to be shunned.

    The game's not Cruisers Online, you know. What were you thinking in even suggesting it?

    /facepalm

    Of course... I concede to your superior intellect and insight into this design choice.
    I am deeply ashamed for having said something so, so... right.
    My most humble apologies.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Verkruk wrote: »
    Then why on earth are the Constitution classes, the Excelsior, the Ambassador, the Akira(which is a cruiser by the way), the Steamrunner, the Cheyenne, the Miranda, the Intrepid, the Galaxy and the Sovereign doing in combat at all?

    Like all Navel vessels they have to be prepared for anything. The Primary role of the Cruiser is Exploration, not combat. You want to turn on a dime, then don't fly a cruiser.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Norikor wrote: »
    Like all Navel vessels they have to be prepared for anything. The Primary role of the Cruiser is Exploration, not combat. You want to turn on a dime, then don't fly a cruiser.

    So she is a Cruiser and as a result should be prepared for anything yet you continue to liken the Cruisers in this game to a cargo plane that cannot do anything other than carry cargo from place to place... hmm?

    Do me a favor.
    Go back through this thread and find me a specific quote where we have asked to be able to turn on a dime while playing STO. Not what we have said she should be able to do based on the episodes and movies, but specifically about her turning on a dime while playing STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Reversing seems to double my turn rate, anyone els notice a differences?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    OK, I'm sorry, but unless your a Klink, why on earth would you be against a tiny increase in the turn rate of an ally?

    *boggle*

    I really don't get it. No one (reasonable) is asking for Cryptic to break the role of the cruiser. No one (reasonable) is asking for a turn rate of 15. Or 12. Or 10. Why is this a threatening suggestion? Do people really think a turn rate of 7 or 8 is going to destroy class balance? Because it's not, I promise ^^.

    -HD
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Lord_Xomic wrote: »
    real galaxies turn quicker

    Real galaxies ? :rolleyes:

    FYI cruiser pilots... sto combat has been scaled down.. while canon is that ships can fight at about 100 000km we are limited to 10k, as such you should consider your turnrate 1/10 of that you saw in the series....

    Also there are a multitude of ways to increase turnrate... f.eks at admiral can have consoles for 120% extra turnrate... also Aux power helps... and using the right engines...

    The cruiser was never ment to be a dual beam boat.. I know damn well that the reason you cruiser pilots complain Is that you can use dual beams efficiently... and guees that... thats kind of the point.. If you could use dual beams as efficiently as a escort... there simply wouldnt be a need for them...

    I suggest you try a defense setup instead of attack setup for cruisers... or change ship class...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Munx wrote: »
    Real galaxies ? :rolleyes:

    FYI cruiser pilots... sto combat has been scaled down.. while canon is that ships can fight at about 100 000km we are limited to 10k, as such you should consider your turnrate 1/10 of that you saw in the series....

    Also there are a multitude of ways to increase turnrate... f.eks at admiral can have consoles for 120% extra turnrate... also Aux power helps... and using the right engines...

    The cruiser was never ment to be a dual beam boat.. I know damn well that the reason you cruiser pilots complain Is that you can use dual beams efficiently... and guees that... thats kind of the point.. If you could use dual beams as efficiently as a escort... there simply wouldnt be a need for them...

    I suggest you try a defense setup instead of attack setup for cruisers... or change ship class...

    Assume much?
    Oh and, you need more periods in there... ... .... ... .. .. .. ... .. ....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Munx wrote: »
    Real galaxies ? :rolleyes:

    FYI cruiser pilots... sto combat has been scaled down.. while canon is that ships can fight at about 100 000km we are limited to 10k, as such you should consider your turnrate 1/10 of that you saw in the series....

    Also there are a multitude of ways to increase turnrate... f.eks at admiral can have consoles for 120% extra turnrate... also Aux power helps... and using the right engines...

    The cruiser was never ment to be a dual beam boat.. I know damn well that the reason you cruiser pilots complain Is that you can use dual beams efficiently... and guees that... thats kind of the point.. If you could use dual beams as efficiently as a escort... there simply wouldnt be a need for them...

    I suggest you try a defense setup instead of attack setup for cruisers... or change ship class...

    entirely right - right now the only thing we can do is just not use the Galaxy - it is actually quicker to just keep using the tier 3 cruiser - sure the tier 4 kills quicker but the tier 3 will be able to keep up with the group, loot and do just about anything else far quicker

    something is clearly wrong when you have to SKIP a ship "upgrade" because its not any better than your current ship
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Norikor wrote: »
    Like all Navel vessels they have to be prepared for anything. The Primary role of the Cruiser is Exploration, not combat. You want to turn on a dime, then don't fly a cruiser.

    "Exploration" depends how you see it. I could explore earth in a small boat or take a battlecruiser. A cruiser isn't primary an "explorer" but has the best odds of survival on it's own. So it's primary purpose is to be able to survive everywhere...in peace times as in war times. In peace times they are used for far away exploration missions and in war times they are the battleships of the front line. As the time changed from TOS to TNG till Nemesis the crusisers had focused even more on combat. The cruiser is the one class that you can't push in one direction because is fit for everything...The time determins what it should primarily do.

    Escorts however have primarily the combat as focus...either defense or assault.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Moody wrote: »
    something is clearly wrong when you have to SKIP a ship "upgrade" because its not any better than your current ship

    Point emphasized

    It is quite incredible that the T4 cruiser is that much worse then the T3. When you’re asking yourself why the T4 is even there you know something is wrong and needs to be changed.

    A change from a turn rate of 5 to 7 would make all the difference to playability and a negligible impact on balance. Any tier escort can run circles around any tier cruiser in terms of turn rate. Any escort will be able to out maneuver a T4 just as easily as it could a T3.

    If The T4 cruiser offers so little by way of benefit that the masses keep their T3s to makeup for the turn rate and one is asking why it is even in the game – the game is broken and needs to be fixed
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Moody wrote: »
    entirely right - right now the only thing we can do is just not use the Galaxy - it is actually quicker to just keep using the tier 3 cruiser - sure the tier 4 kills quicker but the tier 3 will be able to keep up with the group, loot and do just about anything else far quicker

    something is clearly wrong when you have to SKIP a ship "upgrade" because its not any better than your current ship

    Iv no intention of using a T4 cruiser either as my brief testing in open beta put me right off due to the horrid turn rate. Putting T4 equipment on a T3 cruiser would be both a very deadly combo and alot more fun to use.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Norikor wrote: »
    Like all Navel vessels they have to be prepared for anything. The Primary role of the Cruiser is Exploration, not combat. You want to turn on a dime, then don't fly a cruiser.

    Can't people get it through their heads- we don't want to turn on a dime. We want a turn rate of 7.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    A lot of us have been asking for a 2 or 3 point boost to cruisers at least since open beta, still not so much as a dev comment. We have even offered sujestions as to how to balance things if needed, or to just give everything a turn rate boost. We were only after a smidge of turn speed, not to be as fast or even closer to the other classes turn speeds. But still our post went unheard. Might as well give it a rest no one is listening.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    A lot of us have been asking for a 2 or 3 point boost to cruisers at least since open beta, still not so much as a dev comment. We have even offered sujestions as to how to balance things if needed, or to just give everything a turn rate boost. We were only after a smidge of turn speed, not to be as fast or even closer to the other classes turn speeds. But still our post went unheard. Might as well give it a rest no one is listening.

    They're listening. They've even commented.
    Phoxe wrote:
    Hey guys, I wanted to let you know we're keeping an eye on this issue, but right now it is working as intended. We do appreciate you bringing it to our attention.

    "Working as intended."
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