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Escorts: What kind of shields do you run?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Wondering what kind of shields are best to run on an Escort. Right now I am using Covariant because I figured the high base shield strength is best to protect my fragile hull. I frequently use cooldowns like Science Team and Emergency Power to Shields to make up for my lack of regen.

I wonder if I am going about things the wrong way and if I would be better off with maybe Regen shields, or Resilient shields to lessen the amount of bleedthrough damage I take.

What do the rest of you guys do?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I use resilient because low crew means slow hull repair
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I use covariant, because I run with no shield power.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dasorine wrote:
    I use covariant, because I run with no shield power.

    Shields stop regenerating at 25, correct?

    If you lower your shield power to 25, and then skills such as Warp Core Training boost it up, does your regen kick back in?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Regen shields personally.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    FoxyShoxzy wrote:
    Shields stop regenerating at 25, correct?

    If you lower your shield power to 25, and then skills such as Warp Core Training boost it up, does your regen kick back in?

    yeah but only at something like 4% stated rate per point.

    so with warpcore trainings +7 your looking at 28% stated regen, which for covariants is someting in the region of 20 shields every 6 seconds.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Tradition escort hit-and-run play style would favor covariant with lower regen acceptable as an offset to higher initial defense. Get in, score a kill, and get out if you become the focus of the enemy! It seems to work well for me. As long as I have counters prepared against snares my big problem has been the quick burst damage from multiple opponents rather than needing sustained regen. In practice, however, most people don't play their escorts that way. If you don't find yourself breaking off combat then go with high regen shields.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Covariant shields for me, if u have jam sensors u should never get hit anyway
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    regen shields caus 4x 103points reggen is better then ~800points more at the beginning of the fight...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    This has been an ongoing "Goldilocks" experience for me all through beta:

    I went with the High Up Front shields (covariant, I think) with the slow recharge. Great until I took a beating, then I was screwed.

    Then I went for Regen, figuring I would just stay as evasive as possible, but my first pass would always take hull damage.

    Now I am running the 5% absorb. 5% bleedthrough shields (cant remember the name) and it's JUUUUUSSSTTT right. Enough shields up front to survive my devastating first pass, and regenerative enough to give me stamina in battle. Also, the 5% deal means my egg-shell hull is better protected.

    I also switched from Tachyon Beam in beta, to Jam Sensors, which has mitigated a HUGE amount of my damage.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Dammit I just sold a blue resilient with double regen on it too. lol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Speaking as a Klink BoP pilot, I just love to see Fed escorts that run regen shields. It's great that so many Fed pilots are doing their part to help me increase my kill count during PvP.


    It's much appreciated, thanks.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gaglug wrote: »
    Speaking as a Klink BoP pilot, I just love to see Fed escorts that run regen shields. It's great that so many Fed pilots are doing their part to help me increase my kill count during PvP.


    It's much appreciated, thanks.


    Nothing like arrogance and over confidence as a response to a question.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    all the shields work well, it all depends on your play style and such though.

    If you never put power into shields then regen are completely useless. Where as if your constantly running at 125 shields covariants are a waste.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bulbnoz wrote: »
    Nothing like arrogance and over confidence as a response to a question.

    Well let's start by thinking. I know it's hard for some people, but lets look at the situation for PvP shield choice.

    1) Escorts have, by design, the squishiest shields compared to the other Fed ships.
    2) Escort energy allocation should prioritize dps and speed/maneuverability.
    3) Escorts are primary targets for Klinks, and will be targeted first before any other ships.
    4) Klinks rely on quick burst damage for kills.


    So knowing those facts, you get to choose between:

    A) Shields that have less strength but more regen (protect best against low-dps sustained damage)
    B) Shields that have higher strength and less regen (protect against high-dps burst damage)

    Which do you choose?


    So keep on loading those regen shields, Fed escort pilots. You just keep making my job that much easier. And for that, I salute you.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gaglug wrote: »
    So keep on loading those regen shields, Fed escort pilots. You just keep making my job that much easier. And for that, I salute you.

    I guess you just fight noobs.

    All the Fed escort players I PVP with use covariant/resilient prefix shields.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    DickCheney wrote:
    I guess you just fight noobs.

    All the Fed escort players I PVP with use covariant/resilient prefix shields.

    /me points to two previous Fed posters stating regen shields are the better way to go.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Gaglug wrote: »
    /me points to two previous Fed posters stating regen shields are the better way to go.

    Notice how I never stated that I run regen in PvP? I use regen in PvE. PVP I usually run Resil.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Bulbnoz wrote: »
    Notice how I never stated that I run regen in PvP? I use regen in PvE. PVP I usually run Resil.

    Agreed... in PVE regen is the way to go. High CAP is a must in PVP so you just switch depending on the need.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    regen shields
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    I'm running Covariant Mk III with Jam Sensors after the Open Beta. Was doing Resilient Mk II in the Open Beta and it didn't give me the kind of coverage I needed, especially against alpha strike. Jam Sensors is a "must have" ability for PvE and I can deal with a lot of ships with a Covariant array and very rarely have my shields drop below 50%.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Covariant... Covariant [Cap] if I can find one.

    For me, it's about having the largest buffer possible to survive the longest. I found that the regen shields just aren't offering me the regeneration at the power levels I use to make giving up the initial buffer worthwhile.

    In PvE, I can always take a sec to regen up if needed, and in PvP it gives me that few extra seconds to destroy my enemy if it's a 1v1 or even 1v2...and a dead enemy does no DPS.

    Facing focused fire, shields don't matter a whit anyways, so it's a moot point.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Mustadio wrote:
    I'm running Covariant Mk III with Jam Sensors after the Open Beta. Was doing Resilient Mk II in the Open Beta and it didn't give me the kind of coverage I needed, especially against alpha strike. Jam Sensors is a "must have" ability for PvE and I can deal with a lot of ships with a Covariant array and very rarely have my shields drop below 50%.

    this worked for me with a combination of one for and aft phaser turret mk ii i think it was in beta. works great still have one for phaser and torp bay works well nice setup for quick hit and runs witch the escort class is made for.
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