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Some UI Feedback

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2010 in Controls and User Interface
A few things I'd like to see so far:

* [DIALOG] Dialog options (the text you choose from to further the dialog) colored or otherwise distinguishable across the board whenever the dialog option either leads to the starting of a new quest OR continues an existing quest.
* [INVENTORY ICONS] Color-border or some sort of obvious distinction to be able to tell the difference between ground items and space items (actual separate inventory for these two item-sets is another option)
* [QUEST LIST] Color-code quests by target-level/rank in comparison to current level/rank
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