Ok so i play a Eng Cruiser pilot. I keep getting escorts following me, they wait for me to attack something and take agro and start tanking then they attack what ever im attacking and kill it b4 i can, since they do more dps they get all the loot and i get shafted.
Could we please work out a system where the loot from a ship goes to the first person to fire on it, set a range mod on it so if u fire on it once and run out of range u don't get all the loot with no work.
It just really bugs me that im using my skills to tank the dps output of a mob and the escort uses there skills to destroy the mob, and since *it seems to me* that the loot drop system is based on DPS done to target i.e person who did the most dps gets the loot. And since escorts are pure dps boats this seems rather unfair.
Not even sure if a dev will read this. Kinda expect to get flamed for voicing me irritation but meh.
- I realize that grouping and setting loot mode to need greed can sort this but i keep getting escort pilots that understand how things work and understandably don't bother to group cos they can just kill steal everything out from under you.
If u group up with some escorts the loot could be shared. I get loot even without shooting some ships when i'm in a team. Just try to play the game like its meant to be.. with buddies and not solo.
If u group up with some escorts the loot could be shared. I get loot even without shooting some ships when i'm in a team. Just try to play the game like its meant to be.. with buddies and not solo.
Well then you run into the problem of people not grouping up with you just so they can kill-steal the loot.
And not everyone is playing this game as a group to do every mission person.
ive had that happen to me a few times now i get invited to group and one person seems to get everything.. i asume that was set to master looter, really put me off grouping tbh till then i always acsepted group invite's since there is no way to tell what the loot mode is set to... it can be a pain.
Currently this problem is most felt within Defend Space and Fleet missions. There's scant loot as it is (even for common loot) and currently no motivation to group within them if your DPS heavy. I'm running both a Escort and a Science Ship right now, and I switch to the escort, get a bunch of loot in the instance, then go throw it over to my science ship through a friend. When I run the science ship through the same content, I seldom get a drop because I can't out DPS a proper escort.
Mind you... I'm not saying do anything to the escort, they're supposed to be the DPSers. But in these encounter instances, which with the current during-mission drop rates, you have to utilize heavily for loot, there should be a better system than "guy who does most damage = loot" when not grouped.
I know I laugh at anyone who wants to group with me when I'm playing escort in a deep space encounter. 'Cause what possible reason do I have to share loot, when I know my only competition solo is other escorts.
Currently this problem is most felt within Defend Space and Fleet missions. There's scant loot as it is (even for common loot) and currently no motivation to group within them if your DPS heavy. I'm running both a Escort and a Science Ship right now, and I switch to the escort, get a bunch of loot in the instance, then go throw it over to my science ship through a friend. When I run the science ship through the same content, I seldom get a drop because I can't out DPS a proper escort.
While that can happen for the prizes, it shouldn't happen for the regular loot drops if you bother to pick your target. Just find one that isn't being touched and go to town. Ideally, a weaker target, like a Raptor over a Warship or Battle Cruiser.
tbh id be happier with a random loot where anyone who contributed damage to a target gets a chance at the loot - right now Escorts follow people around waiting to pounce on the target with little or no risk to themselves and taking loot away from people who cant out dps the dps ships
The guy who goes in and tanks stuff gets no thanks, he gets no loot - unless an escort player is merciful and groups with him.
THE ONLY WAY TO GET LOOT IN A CRUISER - this is how I did it in Beta:
Fly alone into enemy groups. Nobody should be around. Tank them and shoot them all down by your own.
If escorts show up, they will say thanks and blow up stuff while you are getting pummeled by the remaining ships.
Yeah, the system is seriously flawed and factors only DPS in. No idea how to fix that, it makes all classes except Escorts a bit superfluous, especially as there are no penalties for dying besides being out of combat for a while.
I have been saying for a long time that damage taken and damage healed should be added to dps for scores. the loot system is very unfriendly to tanks and healers in this game as it stands when ever you do a fleet action with out grouping, which is 99.99% of the time in my experience.
The guy who goes in and tanks stuff gets no thanks, he gets no loot - unless an escort player is merciful and groups with him.
Well, I got loot plenty. And I preferred to solo. Grouping with escorts meant I got less loot.
Tanking is okay, just don't try and tank too much. Don't want defensive needs hurting offense.
And, most importantly, for large groups, don't take the alpha. Science ships and escorts are both better at it than cruisers, let them do it. Science ships have the big shields and better turn rate. Escorts are speedy and can turn, so can take the alpha from only part of the group easily. For a cruiser, the cost of taking an alpha is too high, thanks to the craptastic turn rate. So don't do it.
THE ONLY WAY TO GET LOOT IN A CRUISER - this is how I did it in Beta:
Fly alone into enemy groups. Nobody should be around. Tank them and shoot them all down by your own.
Or you could do it my way. Don't take alpha if it can be avoided. Pick a target others aren't on. And go with broadside beams. Cruisers don't turn well enough for torps in group play.
Yeah, the system is seriously flawed and factors only DPS in. No idea how to fix that, it makes all classes except Escorts a bit superfluous, especially as there are no penalties for dying besides being out of combat for a while.
Being out of combat though means no damage, no loot. Not dying definitely helps you get more loot.
And, overall, all it takes is being smart about picking your target. Because most people will be blasting whatever is closest. Just find what others aren't on and hammer that target. As long as there's enough targets, it isn't hard to get loot drops.
You should find an Escort buddy and group all content, they will love you because they won't go splat all the time. I group with a mate and we set the loot mode to need/greed as it saves him fetching the crates and it saves us trading the items we get that the others need. It is really advantageous as the two classes really don't want the same loot.
To the person above, escorts really can't take the alpha, sure they can turn and take the first wave but we don't lose aggro quickly and also do hardly any damage as soon as we broadside the mobs. Science ships and Cruisers are the ones who should be tanking but i can understand if people don't want to do this considering the looting system.
its sad but true.. i like the idea of squishy dps heavy escorts and heavy tank low dps Cruisers but dont like it when the loot is calculated on the dps given. Something really needs to be done to even the score or you will always get ppl in escorts kill stealing.
Currently this problem is most felt within Defend Space and Fleet missions. There's scant loot as it is (even for common loot) and currently no motivation to group within them if your DPS heavy. I'm running both a Escort and a Science Ship right now, and I switch to the escort, get a bunch of loot in the instance, then go throw it over to my science ship through a friend. When I run the science ship through the same content, I seldom get a drop because I can't out DPS a proper escort.
Mind you... I'm not saying do anything to the escort, they're supposed to be the DPSers. But in these encounter instances, which with the current during-mission drop rates, you have to utilize heavily for loot, there should be a better system than "guy who does most damage = loot" when not grouped.
I know I laugh at anyone who wants to group with me when I'm playing escort in a deep space encounter. 'Cause what possible reason do I have to share loot, when I know my only competition solo is other escorts.
not all the time. Especially in fleet actions and deepspace encounters (where most loot is found) it is based on DPS.
I agree with the OP. I do a damn good job of tanking an entire fleet so that the escorts can kill them unmolested yet our of about 20 loot drops I may get 1 or 2 if i'm lucky.
Those escorts wouldn't be getting those kills if it wasn't for me. I've watched them go charging in thinking they are the **** only to get blasted over and over without a cruisers help. Then i step in and draw aggro turning the fight around completely, i save their bacon and give them the room to do their thing yet i get no rewards for it.
I have tanked incredible odds through skill. This is BS.
EDIT: and whoever said the escorts purposefully don't group is right. They just follow you around and steal your hard earned loot. What reason is there for them to group if it means they have to share the loot instead of getting it all. This has really made me hate everyone who flys an escort because they all seem to just be munchkin power-leveling a-holes.
lol nice to see some1 in the same boat as me. Im starting to hate escort pilots tho i know i shouldent some are real nice ppl that group with you and work together to make this a great game.. but some just seem to love to follow you about and kill steal.
lol nice to see some1 in the same boat as me. Im starting to hate escort pilots tho i know i shouldent some are real nice ppl that group with you and work together to make this a great game.. but some just seem to love to follow you about and kill steal.
so true. I've honestly grouped with some really good escort pilots too. They worked as a team and didn't just sit back and wait to fire until the last second to get all the loot.
But in general I have this image of the escort pilot as a stuck up, selfish jerk who thinks they are the only important ship because they do the DPS and don't ever look to see what the rest of the team is doing unless it's to steal loot. I doubt this stereotype is going to go away either because currently it seems the power levelers and immature kids are all flying escorts and giving the others a bad image.
I also feel for the science ships because I can't count the number of times a science ship has come screaming into combat to save my bacon at the last second while I'm getting hammered by 4 +2 klingon battlecruisers. those guys are life savers and they get no loot for their work either.
this really needs to be sorted.. unfortunetly it seems to be getting totally ignored. And the common answer is if u want loot roll an escort since the system is designed to reward escorts.
Crytpic said once in CB they new this was a issue, however i think they were just copy pasting that on alot of issues during CB, they arent actually going to do anything about it it seems, they need to make dps kiddies happy before everyone else
This SHOULD be a number 1 issue to cryptic, but they are too busy making this game a carebear game like WoW so they can get more subs from 5 and 10 year olds
Want proof, look how pathetically easy this game is, in CB this game was a BEAST to play cause of the difficulty, you really had to actually try in fleet action
lol nice to see some1 in the same boat as me. Im starting to hate escort pilots tho i know i shouldent some are real nice ppl that group with you and work together to make this a great game.. but some just seem to love to follow you about and kill steal.
They are most likely waiting for you to initiate combat so they don't get blown to TRIBBLE, I follow cruisers and do this but I don't do it to get the loot, it is just more effecient if we can keep our weapons forward facing than having to spin around using all our shields.
Personally as an escort pilot i never followed anyone around... I just charge at the first red dot on the map.
Although i now realise that where someone was attacking a target in a 'secure system x' mission they might have been trying to get loot. However i thought "Maybe he needs help" and "Itll be quicker if we all hit the same squadrons".
its not really the fault of the escort pilots.. but the system works on dps given and in most cases the system is designed to reward the escort class only since its worked out on dps and escorts are pure dps boats. No matter which way you look at it this is not a fair system.
Things like this are part of the basic core aspects of your game design. This isnt a software bug in either client or server code, it isnt an aspect of content development, its a fundamental design flaw and one which could have and indeed should have been brought up and addressed as soon as the team developed the notion of the shared instance public quests.
Sadly my experience with game developers has shown that many do not take the time to understand the game they create, to them its just a job and in many cases they don't even like the games they create and so take the easiest route to a "complete product". Total damage done = kill credit is the easiest algorithm to implement and therefore that is what Cryptic did. From the 20,000 ft viewpoint items are dropping and people are getting items so the system works and that is all they care about. They simply lack the systemic view to connect their design choices with the bottom line... or they DO know the connection but realize that goldmine Intellectual Property guarantees them enough revenue regardless and so they choose to ignore it.
Things like this are part of the basic core aspects of your game design. This isnt a software bug in either client or server code, it isnt an aspect of content development, its a fundamental design flaw and one which could have and indeed should have been brought up and addressed as soon as the team developed the notion of the shared instance public quests.
Yup. And even if they notice that th system is flawed, you can be sure that there are dozens of other problems that all get priority - the system is working, after all.
Comments
Well then you run into the problem of people not grouping up with you just so they can kill-steal the loot.
And not everyone is playing this game as a group to do every mission person.
thx for that has bugged me for a while now
Mind you... I'm not saying do anything to the escort, they're supposed to be the DPSers. But in these encounter instances, which with the current during-mission drop rates, you have to utilize heavily for loot, there should be a better system than "guy who does most damage = loot" when not grouped.
I know I laugh at anyone who wants to group with me when I'm playing escort in a deep space encounter. 'Cause what possible reason do I have to share loot, when I know my only competition solo is other escorts.
While that can happen for the prizes, it shouldn't happen for the regular loot drops if you bother to pick your target. Just find one that isn't being touched and go to town. Ideally, a weaker target, like a Raptor over a Warship or Battle Cruiser.
Cryptic need to sort out the dps only for looting
tbh id be happier with a random loot where anyone who contributed damage to a target gets a chance at the loot - right now Escorts follow people around waiting to pounce on the target with little or no risk to themselves and taking loot away from people who cant out dps the dps ships
The guy who goes in and tanks stuff gets no thanks, he gets no loot - unless an escort player is merciful and groups with him.
THE ONLY WAY TO GET LOOT IN A CRUISER - this is how I did it in Beta:
Fly alone into enemy groups. Nobody should be around. Tank them and shoot them all down by your own.
If escorts show up, they will say thanks and blow up stuff while you are getting pummeled by the remaining ships.
Yeah, the system is seriously flawed and factors only DPS in. No idea how to fix that, it makes all classes except Escorts a bit superfluous, especially as there are no penalties for dying besides being out of combat for a while.
Well, I got loot plenty. And I preferred to solo. Grouping with escorts meant I got less loot.
Tanking is okay, just don't try and tank too much. Don't want defensive needs hurting offense.
And, most importantly, for large groups, don't take the alpha. Science ships and escorts are both better at it than cruisers, let them do it. Science ships have the big shields and better turn rate. Escorts are speedy and can turn, so can take the alpha from only part of the group easily. For a cruiser, the cost of taking an alpha is too high, thanks to the craptastic turn rate. So don't do it.
Or you could do it my way. Don't take alpha if it can be avoided. Pick a target others aren't on. And go with broadside beams. Cruisers don't turn well enough for torps in group play.
Being out of combat though means no damage, no loot. Not dying definitely helps you get more loot.
And, overall, all it takes is being smart about picking your target. Because most people will be blasting whatever is closest. Just find what others aren't on and hammer that target. As long as there's enough targets, it isn't hard to get loot drops.
To the person above, escorts really can't take the alpha, sure they can turn and take the first wave but we don't lose aggro quickly and also do hardly any damage as soon as we broadside the mobs. Science ships and Cruisers are the ones who should be tanking but i can understand if people don't want to do this considering the looting system.
you can mail items to yourself
not all the time. Especially in fleet actions and deepspace encounters (where most loot is found) it is based on DPS.
I agree with the OP. I do a damn good job of tanking an entire fleet so that the escorts can kill them unmolested yet our of about 20 loot drops I may get 1 or 2 if i'm lucky.
Those escorts wouldn't be getting those kills if it wasn't for me. I've watched them go charging in thinking they are the **** only to get blasted over and over without a cruisers help. Then i step in and draw aggro turning the fight around completely, i save their bacon and give them the room to do their thing yet i get no rewards for it.
I have tanked incredible odds through skill. This is BS.
EDIT: and whoever said the escorts purposefully don't group is right. They just follow you around and steal your hard earned loot. What reason is there for them to group if it means they have to share the loot instead of getting it all. This has really made me hate everyone who flys an escort because they all seem to just be munchkin power-leveling a-holes.
so true. I've honestly grouped with some really good escort pilots too. They worked as a team and didn't just sit back and wait to fire until the last second to get all the loot.
But in general I have this image of the escort pilot as a stuck up, selfish jerk who thinks they are the only important ship because they do the DPS and don't ever look to see what the rest of the team is doing unless it's to steal loot. I doubt this stereotype is going to go away either because currently it seems the power levelers and immature kids are all flying escorts and giving the others a bad image.
I also feel for the science ships because I can't count the number of times a science ship has come screaming into combat to save my bacon at the last second while I'm getting hammered by 4 +2 klingon battlecruisers. those guys are life savers and they get no loot for their work either.
This SHOULD be a number 1 issue to cryptic, but they are too busy making this game a carebear game like WoW so they can get more subs from 5 and 10 year olds
Want proof, look how pathetically easy this game is, in CB this game was a BEAST to play cause of the difficulty, you really had to actually try in fleet action
They are most likely waiting for you to initiate combat so they don't get blown to TRIBBLE, I follow cruisers and do this but I don't do it to get the loot, it is just more effecient if we can keep our weapons forward facing than having to spin around using all our shields.
Although i now realise that where someone was attacking a target in a 'secure system x' mission they might have been trying to get loot. However i thought "Maybe he needs help" and "Itll be quicker if we all hit the same squadrons".
Sadly my experience with game developers has shown that many do not take the time to understand the game they create, to them its just a job and in many cases they don't even like the games they create and so take the easiest route to a "complete product". Total damage done = kill credit is the easiest algorithm to implement and therefore that is what Cryptic did. From the 20,000 ft viewpoint items are dropping and people are getting items so the system works and that is all they care about. They simply lack the systemic view to connect their design choices with the bottom line... or they DO know the connection but realize that goldmine Intellectual Property guarantees them enough revenue regardless and so they choose to ignore it.
Yup. And even if they notice that th system is flawed, you can be sure that there are dozens of other problems that all get priority - the system is working, after all.
Sad.