Cant decide. Cruiser tactical could be fun, there both a mix of dps and survivability as far as i can tell...what do ppl think?
Do you want fragile maneuverability and monster DPS with restricted firing arcs (escort w/ cannons), or sluggish-but-tough with all-around firepower (cruiser)?
The ship dictates the playstyle. The captain just adds seasoning.
Engineer on escort can rotate shields to make the escort tougher...
Tactical on cruiser means u do more damage witht he debuffs
What you just listed is the seasoning. And rotate shields, while nice, won't make you even approach a cruiser's durability, with its multitude of engineering consoles and ranking engineer crew throwing gobs of repairs at a cruiser.
The ship dominates your playstyle. The captain career skills (all 4 of them!) just tweak that playstyle a bit.
Interesting. As far as PVP ship wise with tact, cruiser good choice?
Current federation pvp strategy is to get a lot of cruisers, park them next to each other, and mash space bar. So yes, cruiser is a good choice.
Dont think tactical or engineer would really matter. Though i will point out that star cruisers only have one tactical boff station, so a tactical captain would be a decent thing to go if you want one of those.
Comments
Do you want fragile maneuverability and monster DPS with restricted firing arcs (escort w/ cannons), or sluggish-but-tough with all-around firepower (cruiser)?
The ship dictates the playstyle. The captain just adds seasoning.
Engineer on escort can rotate shields to make the escort tougher...
Tactical on cruiser means u do more damage witht he debuffs
Interesting. As far as PVP ship wise with tact, cruiser good choice?
What you just listed is the seasoning. And rotate shields, while nice, won't make you even approach a cruiser's durability, with its multitude of engineering consoles and ranking engineer crew throwing gobs of repairs at a cruiser.
The ship dominates your playstyle. The captain career skills (all 4 of them!) just tweak that playstyle a bit.
Current federation pvp strategy is to get a lot of cruisers, park them next to each other, and mash space bar. So yes, cruiser is a good choice.
Dont think tactical or engineer would really matter. Though i will point out that star cruisers only have one tactical boff station, so a tactical captain would be a decent thing to go if you want one of those.