Ok, gentlemen, ladies, and Star Trek geeks of all ages I need some input. Give me your best guesses as to the weapon/equipment loadouts for the actual series ships using STO ship setups and equipment.
Defiant
Weapons:
Forward (4)
Rear (2)
Consoles:
Eng (2)
Sci (2)
Tac (3)
Key BO abilities:
Enterprise (Constitution Class)
Weapons:
Forward (2)
Rear (2)
Consoles:
Eng (2)
Sci (1)
Tac (1)
Key BO abilities:
Enterprise (Galaxy Class)
Weapons:
Forward (4)
Rear (3)
Consoles:
Eng (3)
Sci (2)
Tac (2)
Key BO abilities:
Enterprise (Sovereign Class)
Weapons:
Forward (4)
Rear (4)
Consoles:
Eng (4)
Sci (2)
Tac (3)
Key BO abilities:
Voyager (Intrepid Class)
Weapons:
Forward (3)
Rear (3)
Consoles:
Eng (2)
Sci (3)
Tac (2)
Key BO abilities:
I'm going expose my nerdiness here, but the way they have the ships designed it's going to be really hard to load them out "correctly." For example, the Miranda class (according to Star Trek) has 2 forward Phaser Cannons, a forward and rear photon torpedo launcher, 3 forward dorsal phaser emitters, and 3 forward ventral phaser emitters. The game doesn't have phaser cannons on it, nor does it have a rear torpedo launcher.
I'm going expose my nerdiness here, but the way they have the ships designed it's going to be really hard to load them out "correctly." For example, the Miranda class (according to Star Trek) has 2 forward Phaser Cannons, a forward and rear photon torpedo launcher, 3 forward dorsal phaser emitters, and 3 forward ventral phaser emitters. The game doesn't have phaser cannons on it, nor does it have a rear torpedo launcher.
Comments
For example;
Galaxy Class
12 Phaser Arrays, 3 Topedo Bays
(1 torp launcher and 1 array are covered and only available for use during separation)
Sigh, I'm such a Trek nerd.
Here I'll 1 up ya so you don't feel so bad
Its 6 phaser emitters, 4 cannons(2 fore 2 aft) 4 photon lauchers (again 2 fore 2 aft)