test content
What is the Arc Client?
Install Arc
Options

Series Ship Loadouts

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Ok, gentlemen, ladies, and Star Trek geeks of all ages I need some input. Give me your best guesses as to the weapon/equipment loadouts for the actual series ships using STO ship setups and equipment.

Defiant
Weapons:
Forward (4)
Rear (2)
Consoles:
Eng (2)
Sci (2)
Tac (3)
Key BO abilities:

Enterprise (Constitution Class)
Weapons:
Forward (2)
Rear (2)
Consoles:
Eng (2)
Sci (1)
Tac (1)
Key BO abilities:

Enterprise (Galaxy Class)
Weapons:
Forward (4)
Rear (3)
Consoles:
Eng (3)
Sci (2)
Tac (2)
Key BO abilities:

Enterprise (Sovereign Class)
Weapons:
Forward (4)
Rear (4)
Consoles:
Eng (4)
Sci (2)
Tac (3)
Key BO abilities:

Voyager (Intrepid Class)
Weapons:
Forward (3)
Rear (3)
Consoles:
Eng (2)
Sci (3)
Tac (2)
Key BO abilities:
Post edited by baddmoonrizin on

Comments

  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Too much thought there........
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    You don't want to know as the truth only makes the game feel even more like of a lazy creation than it already is.

    For example;

    Galaxy Class
    12 Phaser Arrays, 3 Topedo Bays
    (1 torp launcher and 1 array are covered and only available for use during separation)
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I'm going expose my nerdiness here, but the way they have the ships designed it's going to be really hard to load them out "correctly." For example, the Miranda class (according to Star Trek) has 2 forward Phaser Cannons, a forward and rear photon torpedo launcher, 3 forward dorsal phaser emitters, and 3 forward ventral phaser emitters. The game doesn't have phaser cannons on it, nor does it have a rear torpedo launcher.

    Sigh, I'm such a Trek nerd.
  • Options
    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    wraith1977 wrote: »
    I'm going expose my nerdiness here, but the way they have the ships designed it's going to be really hard to load them out "correctly." For example, the Miranda class (according to Star Trek) has 2 forward Phaser Cannons, a forward and rear photon torpedo launcher, 3 forward dorsal phaser emitters, and 3 forward ventral phaser emitters. The game doesn't have phaser cannons on it, nor does it have a rear torpedo launcher.

    Sigh, I'm such a Trek nerd.

    Here I'll 1 up ya so you don't feel so bad ;)

    Its 6 phaser emitters, 4 cannons(2 fore 2 aft) 4 photon lauchers (again 2 fore 2 aft)
This discussion has been closed.