So, I have been thinking alot about what class of Ship I want to play. I didn't get far in OBeta, didn't even make it to LtCmdr (thats what lvl 10 is right?) so i never got to try out the other ships, however I do know I want to be an engineer for the ground portions. I am not shoe horned into a cruiser am I? Could I still fly an escort, or would I be gimped, I know it is an option but is it a big deal to cross classes like that?
What about the lake of alpha strike and the like? I thought only tac officers got that, is that going to be big deal in PvE or will it be outweighed by the extra survivabilty?
You get personal abilities based on your class, sure, but that's only a drop in the bucket compared to all the BO abilities, the type of ship you fly, and how you equip it.
Pick a class based on what you'd like to do. Tac for damage, Engineer for survivability, Science for buff/debuff. Those aren't hard rules to what abilities you get, but a good general guideline.
Tac in a Science Ship works fine.
As for PvP? Who knows what develops. I wouldn't think about min/max too much. What I can say after playing the Beta (and now Live) is that you can't "ruin" your character by picking a certain combo.
Thanks Xaintrix, I'm coming from WoW so minmaxing was the name of the game. Good to know I won't be boned for eng/esc, it seems to me to be a pretty sweet option seeing as how there is no real aggro table or tank as it seems, a litte bit of bonus survivabilty seems good to me.
I love engineer on the ground though, reminds me of playing a ful tech in mass effect.
Actually it`s like WoW, if you really want to be good at something you have to stick to your class/ship. Of course you can fly a tac as an eng, but don`t hope to do damage like a tac/esc. You are missing some Captain skills which scales drastically with your ship. You also miss a few Rank III abilties for your BO`s, which isn`t quite out yet if you can get them elsewhere (rare BO) or get it trained from someone else.
Well it`s not quite like WoW, and escort CAN heal better then a rouge with bandage but you have to really decide want you want to play, and where you want to be in that game.
What kind of abilities will i be missing out on? All i can see in the space skill set is attack pattern alpha, all the rest of them are ground based. Am i missing something here? Is attack pattern alpha that big of a deal?
It`s an flat % multiplier (20 or 40? can`t check right now) and with all the BO skills, that`s a large summ of damage. I`m not sure about the other skills right now, but one was resistence reduce but i don`t know how this stacks with others. What do you get as Eng to boost DPS? Nadion Inversion maybe, the question is, can you pump out enough weapon power, because cannons don`t use that much, so my guess would be no. EPS transfer? Well it does increase powerlevels, but you should have at least 110 minium in an esc already, and 125 is maximum, so i don`t really see a way how you can get that missing DPS out of the eng skill, because they are more designed for Cruisers.
See, i don`t say, you can`t play that way, i just say, if you one of these player who like to play a little better then just the average, because it`s fun for them to play good, you should ponder about that choice or risiking level a new char later, because you didn`t liked it that way.
Paris Teta, you're right -- the OP wouldn't do as much damage as an engineer captaining an escort as if he were a tactical officer captaining an escort. However, he'll have things that will help keep him in the fight against some attention; miracle worker to counter bleed-through damage, and rotate shields to keep the shields up under fire better. So the point is, while he won't top the burst-damage numbers, there's nothing saying he can't be competitive in utility over a fight; after all, he might weather enough more fire to avoid having to respawn before somebody kills the ship he's attracted fire from.
Thanks for the responses guys, they are helpful, still on the fence as to which to go too, might buy both at LtC to test each, see which playstyle I like more, then spend the points.
I went tac/science in OB and didn't really like tac that much on ground. I am Eng now and its alot funner placing shields and turrets down on ground during fights. I'm still going science when I hit Lt com and i'll be fine in space.
I've decided to use both my Fed slots. One character is an Engineer, and will focus on Crusiers and Science Ships. The other one will be Tac, and focus on Escorts and Science ships. Basically I want some flexibility in them without overlapping too much. Had a lot of fun figuring out what my ship names were going to be.
Actually it`s like WoW, if you really want to be good at something you have to stick to your class/ship. Of course you can fly a tac as an eng, but don`t hope to do damage like a tac/esc. You are missing some Captain skills which scales drastically with your ship. You also miss a few Rank III abilties for your BO`s, which isn`t quite out yet if you can get them elsewhere (rare BO) or get it trained from someone else.
Well it`s not quite like WoW, and escort CAN heal better then a rouge with bandage but you have to really decide want you want to play, and where you want to be in that game.
This entire argument falls on it's face when you get hit by something. You don't do as much damage when you are flying back to the fight cause you are a complete glass canon. Meanwhile the hybrid that isn't doing as much of an alpha survived long enough to get a few more shots in there by making this entire argument null and void.
That was my thought as well, especially given as akward as "aggro" in this game is, you are going to get targeted and you are going to get hit. Why not hybrid for some survivability or hybrid for more damage/utility? Seems to be a good idea to me.
From what i can tell so far, there are two reasons to use the ships that reflect your class choice.
The first is that the abilities you gain with rank, appear to be influenced by increasing your skills in ships. As an example, the escort ship skill appears to impact the Attack pattern skill in some minor fashion. It does not appear to be a major impact from what i can tell.
The other issue is bridge officers, and the ability to train them. Bo's can be used to train active crewmembers, in order to replace abilities to suit the player. WIth that said, i wonder how far or what rank abilities you can train. it would seem to me that a tactical officer is going to have a much harder time training up science or engineering BO's , given the limitations on skill points, and i would doubt that players wil find many rank 3 BO's on the market to use as training mechanisms, especially at the higher ranks. so a science officer should have an easier time i would imagine training science bo''s and making the most use of them would be best in a Science vessel.
It probably has limited value in PVE, but i can see its uses in the PVP aspect of the game.
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That way you can train up whatever type of ship you like to fly.
Pick a class based on what you'd like to do. Tac for damage, Engineer for survivability, Science for buff/debuff. Those aren't hard rules to what abilities you get, but a good general guideline.
Tac in a Science Ship works fine.
As for PvP? Who knows what develops. I wouldn't think about min/max too much. What I can say after playing the Beta (and now Live) is that you can't "ruin" your character by picking a certain combo.
I love engineer on the ground though, reminds me of playing a ful tech in mass effect.
Well it`s not quite like WoW, and escort CAN heal better then a rouge with bandage but you have to really decide want you want to play, and where you want to be in that game.
See, i don`t say, you can`t play that way, i just say, if you one of these player who like to play a little better then just the average, because it`s fun for them to play good, you should ponder about that choice or risiking level a new char later, because you didn`t liked it that way.
This entire argument falls on it's face when you get hit by something. You don't do as much damage when you are flying back to the fight cause you are a complete glass canon. Meanwhile the hybrid that isn't doing as much of an alpha survived long enough to get a few more shots in there by making this entire argument null and void.
Sorry it's not as cut and dry as this.
The first is that the abilities you gain with rank, appear to be influenced by increasing your skills in ships. As an example, the escort ship skill appears to impact the Attack pattern skill in some minor fashion. It does not appear to be a major impact from what i can tell.
The other issue is bridge officers, and the ability to train them. Bo's can be used to train active crewmembers, in order to replace abilities to suit the player. WIth that said, i wonder how far or what rank abilities you can train. it would seem to me that a tactical officer is going to have a much harder time training up science or engineering BO's , given the limitations on skill points, and i would doubt that players wil find many rank 3 BO's on the market to use as training mechanisms, especially at the higher ranks. so a science officer should have an easier time i would imagine training science bo''s and making the most use of them would be best in a Science vessel.
It probably has limited value in PVE, but i can see its uses in the PVP aspect of the game.