will there be some sort of armor tanking later on in sto?
So far ive only seen shields but as in one of the trekie episodes we could believe that this armor tech should have been used in this time of age within sto.
thoughts?
You can certainly try to hull tank here but you need ungodly resist to do so and there is a curve penalty to hull resist that reaches 50% the closer you get to 100 resist. So it's possible to do so in STO you just need the right BOF's skills on your cruiser and the right consoles.
Engineering Consoles - all rare + to kinetic and + to all energy resist x 4 on the end game Star Cruiser
Science consoles - All + hazard systems
Deflector dish - Best + to emitters
Engineer BOF abilities
Lieutenant commander - Emergency power to aux I, Engineering team II, Aux to structural II
Commander - Emergency power to aux I, Engineering Team II, Aux to structural II, ?
Science BOF abilities -
Lieutenant - Hazard emitters I, Hazard emitters II
the redundancy is there so you can keep the buffs those abilities apply going indefinitely.
Obviously if your goal is to tank then you power load out should have 100% power going to aux because the more aux you have the higher bonus to resist you get from the BOF skill aux to structural
Basically with all three buffs cycling constantly plus consoles you'll have in the area of around 80-90% hull resist plus all the heals those abilities also apply.
once appropriate skill are maxed -
Hazard emitters adds 30% resist all
Engineering team adds about the same 30% resist all
Aux to struc adds 50% resist all if you have 100 aux plus the additional buf***e to your power loadout from cycliing emergency power to aux increases the resist portion of Aux to struc even more. Basically more aux = more resist so this will vary depending on other equipment and captain skills like EPS power transfer.
So total just from BOF's skills that you can get would be around 100% resist all to the hull but that gets cut in half due to the 50% resistance penalty so what you're actually looking at is about 55% ACTUAL resist all. Once you activate all skills at once. Then you add consoles to that and come out with around 80-90% hull resist on top of the major healage you get from engineering team, aux to struc, and emitters combined.
"Armor" (or more accurately termed, hull) tanking is perfectly viable... in a cruiser and if you're an engineer captain. Don't dare attempt with a science or escort ship - both have very low hull health and insufficient engineering bridge officer slots.
There's numerous engineering bridge officer skills to raise hull resistance, repair hull health. Combined with hazard emitters (Science bridge officer skill) and your own Engineering Captain unique skills, you can easily keep your cruiser alive through massive barrages even after your shields fail.
Equipping engineering devices that raise kinetic resistance would be key though (cruisers have the most slots for engineering devices - this too is crucial). When your shields fail, you don't need to fear phasers and cannon fire - your various skills can easily counteract those....
Torpedoes though can rip apart your hull even with engineering skills. This is why you would have to invest in kinetic resistance engineering devices, as torpedoes do kinetic damage. Combined with all your engineering skills, science officer skill and your captain skill, a Cruiser with 0 shields can stay alive just about as easily as if he had full shields.
It's suicide to attempt in anything but a cruiser though. For the escort and science ships, using "hull tanking" only delays your death. It's still useful... but for escaping, not sitting there and letting your hull get pounded. Cruiser though can sit there and not worry about having lost his shields with the right skills and gear.
"Armor" (or more accurately termed, hull) tanking is perfectly viable... in a cruiser and if you're an engineer captain. Don't dare attempt with a science or escort ship - both have very low hull health and insufficient engineering bridge officer slots.
There's numerous engineering bridge officer skills to raise hull resistance, repair hull health. Combined with hazard emitters (Science bridge officer skill) and your own Engineering Captain unique skills, you can easily keep your cruiser alive through massive barrages even after your shields fail.
Equipping engineering devices that raise kinetic resistance would be key though (cruisers have the most slots for engineering devices - this too is crucial). When your shields fail, you don't need to fear phasers and cannon fire - your various skills can easily counteract those....
Torpedoes though can rip apart your hull even with engineering skills. This is why you would have to invest in kinetic resistance engineering devices, as torpedoes do kinetic damage. Combined with all your engineering skills, science officer skill and your captain skill, a Cruiser with 0 shields can stay alive just about as easily as if he had full shields.
It's suicide to attempt in anything but a cruiser though.
Yep I didn't go into all of it. But he's exactly right. Don't even think about it in a science or Tact. You need cruiser for this because of the engineering stations and consoles.
will there be some sort of armor tanking later on in sto?
So far ive only seen shields but as in one of the trekie episodes we could believe that this armor tech should have been used in this time of age within sto.
thoughts?
When I hear these phrases, 'tanking', 'healer' etc. Why are you desperately trying to apply the mechanics of other games to STO?
Tanking is a universal phrase that can apply to any kind of mmo not just fantasy. And Honestly I *could* have used a more trekish feel phrase for healing. But most people understand what I say when I say heal. And frankly that's how the abilities function. They put pretty green numbers above you and HEAL you.
think you need to learn more about star trek before posting stupid responces nobody cares for
I think you need to learn the definiton of armor tanking, because there is nothing remotely like that in this game, I am aware of what janeway did in Voyager, and repairing your hull in this game is nowhere near as effective as armor tanking in Eve which I am assuming the OP means so think before trying to be a smug smartass.
if you cant contribute to a simpel question in a normal way then please do us a favor and dont reply.
the question is WILL there be something like it in this game, it is a question im asking and last time i checked i can ask questions without having to ask you permission for it.
Comments
think you need to learn more about star trek before posting stupid responces nobody cares for
Defiant, Arblative armour.
Intrepid (refit) arblative armour GENERATOR.
If that ain't armour tanking I don't know what is. Federation ships can and do armour tank in some cases.
Engineering Consoles - all rare + to kinetic and + to all energy resist x 4 on the end game Star Cruiser
Science consoles - All + hazard systems
Deflector dish - Best + to emitters
Engineer BOF abilities
Lieutenant commander - Emergency power to aux I, Engineering team II, Aux to structural II
Commander - Emergency power to aux I, Engineering Team II, Aux to structural II, ?
Science BOF abilities -
Lieutenant - Hazard emitters I, Hazard emitters II
the redundancy is there so you can keep the buffs those abilities apply going indefinitely.
Obviously if your goal is to tank then you power load out should have 100% power going to aux because the more aux you have the higher bonus to resist you get from the BOF skill aux to structural
Basically with all three buffs cycling constantly plus consoles you'll have in the area of around 80-90% hull resist plus all the heals those abilities also apply.
once appropriate skill are maxed -
Hazard emitters adds 30% resist all
Engineering team adds about the same 30% resist all
Aux to struc adds 50% resist all if you have 100 aux plus the additional buf***e to your power loadout from cycliing emergency power to aux increases the resist portion of Aux to struc even more. Basically more aux = more resist so this will vary depending on other equipment and captain skills like EPS power transfer.
So total just from BOF's skills that you can get would be around 100% resist all to the hull but that gets cut in half due to the 50% resistance penalty so what you're actually looking at is about 55% ACTUAL resist all. Once you activate all skills at once. Then you add consoles to that and come out with around 80-90% hull resist on top of the major healage you get from engineering team, aux to struc, and emitters combined.
There's numerous engineering bridge officer skills to raise hull resistance, repair hull health. Combined with hazard emitters (Science bridge officer skill) and your own Engineering Captain unique skills, you can easily keep your cruiser alive through massive barrages even after your shields fail.
Equipping engineering devices that raise kinetic resistance would be key though (cruisers have the most slots for engineering devices - this too is crucial). When your shields fail, you don't need to fear phasers and cannon fire - your various skills can easily counteract those....
Torpedoes though can rip apart your hull even with engineering skills. This is why you would have to invest in kinetic resistance engineering devices, as torpedoes do kinetic damage. Combined with all your engineering skills, science officer skill and your captain skill, a Cruiser with 0 shields can stay alive just about as easily as if he had full shields.
It's suicide to attempt in anything but a cruiser though. For the escort and science ships, using "hull tanking" only delays your death. It's still useful... but for escaping, not sitting there and letting your hull get pounded. Cruiser though can sit there and not worry about having lost his shields with the right skills and gear.
Yep I didn't go into all of it. But he's exactly right. Don't even think about it in a science or Tact. You need cruiser for this because of the engineering stations and consoles.
Are you Gallente?
Tanking is a universal phrase that can apply to any kind of mmo not just fantasy. And Honestly I *could* have used a more trekish feel phrase for healing. But most people understand what I say when I say heal. And frankly that's how the abilities function. They put pretty green numbers above you and HEAL you.
Would you prefer if I called it repairing?
I think you need to learn the definiton of armor tanking, because there is nothing remotely like that in this game, I am aware of what janeway did in Voyager, and repairing your hull in this game is nowhere near as effective as armor tanking in Eve which I am assuming the OP means so think before trying to be a smug smartass.
the question is WILL there be something like it in this game, it is a question im asking and last time i checked i can ask questions without having to ask you permission for it.
Watch STO videos posted by devs much? its THEIR WORDS in some of there videos.
Anyway, given how much damage is done from torps and the shield regen model FAR outwieghs hull regen, I doubt armor tanking will be viable.