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High yield vs Spread

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Wondering what people think is better overall. I'd have said I prefer high yield before this morning, but suddenly I'm getting critical hits all the time. 1 out of 4 shots is a double shot like a high yield. Seeing Spread 1 plus a crit for 6 torpedoes was pretty nuts. Was even more nuts seeing it happen 3 times in 5 minutes. I don't know if this has to do with this mornings patch but I might ditch high yield if this crit spree keeps up.

On a related note, does anyone know if a crit plus tricobalt equals 2x tricobalts being fired?
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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Spread seems easy to 'miss' since it appears to aim where the ship was, but they move.. At least thats how it seemed to me. I switched back to High Yield on mine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    High yield is definitely better.

    Spread will usually only hit the one target you fired it at (it hits them even if they fly away like normal torpedos) very rarely will there be a group crowded close enough to hit them all with it.

    Plus when they ARE that close its unlikely that all their shields are down so you end up doing tiny damage to them in any case.

    Multiple hits to a single target > single hit to multiple targets
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    landerfha wrote: »
    Wondering what people think is better overall. I'd have said I prefer high yield before this morning, but suddenly I'm getting critical hits all the time. 1 out of 4 shots is a double shot like a high yield. Seeing Spread 1 plus a crit for 6 torpedoes was pretty nuts. Was even more nuts seeing it happen 3 times in 5 minutes. I don't know if this has to do with this mornings patch but I might ditch high yield if this crit spree keeps up.

    On a related note, does anyone know if a crit plus tricobalt equals 2x tricobalts being fired?

    High yield is great towards oponets with slow turn rate and spread is AWESOME with small group fighters!!! Works like a charm everytime:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    landerfha wrote: »
    Wondering what people think is better overall. I'd have said I prefer high yield before this morning, but suddenly I'm getting critical hits all the time. 1 out of 4 shots is a double shot like a high yield. Seeing Spread 1 plus a crit for 6 torpedoes was pretty nuts. Was even more nuts seeing it happen 3 times in 5 minutes. I don't know if this has to do with this mornings patch but I might ditch high yield if this crit spree keeps up.

    On a related note, does anyone know if a crit plus tricobalt equals 2x tricobalts being fired?

    They're intended for different purposes, so you can't really compare them.

    High Yield is intended for single-target damage, and is most effective when shields are down.

    Torpedo spread is more situational; it's intended tfor use against a group of ships flying closely together (fighters before they get near you, frigat clusters, mines). You're comparing a AoE vs. a direct attack.

    Both seem to do the same AMOUNT of damage in my (limited) testing - there seems to be a flaw in implementation where the damage reduction doesn't happen if it's used against a single ship. Pretty sure that'll be fixed soon enough.

    Right now, it's personal preference - do you want a AoE OR a directed hit? Up to you and your playstyle.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    landerfha wrote: »
    but suddenly I'm getting critical hits all the time. 1 out of 4 shots is a double shot like a high yield. Seeing Spread 1 plus a crit for 6 torpedoes was pretty nuts.?

    That's actually a lag issue. It doesn't actually fire those.
    Plus I've been doing a lot of pvp and the feds LOVE to use spread. Too bad it does absolutely nothing. It's the damage of a regular torpedo divided between all yours shields. It's so useless I don't even bother running. I actually welcome it since it means they wasted their torpedo for a few seconds letting me take their shields down.

    The High Yield torpedo is definitely the best period. This has been discussed before the forum wipe, but spread needs to be buffed and a GM actually commented on it alluding to a buff in the near future. Possibly even launch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Callasan wrote: »

    Both seem to do the same AMOUNT of damage in my (limited) testing - there seems to be a flaw in implementation where the damage reduction doesn't happen if it's used against a single ship. Pretty sure that'll be fixed soon enough.


    HY far out damages spread.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    I've tried spread twice, discarded it quickly each time. The very nature of space combat renders AoEs extremely limited in usefulness (unless the area of the blast is huge). Ships are kilometers apart and in constant motion throughout the fight, so getting enough targets within effective radius of an AoE to actually make it more efficient than a single-target ability is almost impossible.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    to make torpedo spread usable they either need to greatly increase the area of effect, or slightly increase the area of effect and increase the speed at which they travel.

    I vote first one, possibly give spread a slight bonus to shield penetration as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    If you want an AOE, get Tyken's rift later on. Spread is rather sad atm, which is a shame because I like the concept. But it needs something else to it... The whole purpose of an aoe torpedo attack would be for suppression fire, or to take out many small ships at once. It either needs a movement debuff or a wider radius to even compare to other skills, imo.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    Dasorine wrote:
    to make torpedo spread usable they either need to greatly increase the area of effect, or slightly increase the area of effect and increase the speed at which they travel.

    I vote first one, possibly give spread a slight bonus to shield penetration as well.

    This is definitely what I hope to see in the lauch day patch. At the tail end of open beta, I think it was mdarga who commented that Spread (and the beam powers) were getting some love soon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    High Yield, hands down. With good torps properly backed up by skills and consoles, often all you need to do is get the shields down: your torpedo barrage does the rest.

    With Plasma torps, High Yield launches a ship-killing warhead that does absolutely stupid amounts of damage but its so dam slow and easy to shoot down. Otherwise it's far superior to Spread.

    I don't even know if Spread is superior to High Yield in PvP - about all it's good for nailing cloaking Klings but if you had killed the target with High Yield in the first place, who needs Spread to finish them off =P

    But as the poster above noted, it'll be looked at by the devs as a candidate for tweaking I think.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2010
    High yield gets my vote
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Torpedo Spread is actually useful in a few cases. I've noticed that for maneuverable enemies who rotate a weak shield away from you, the torpedo damage does damage to all facings, so it's useful for hitting that blind spot your normal torpedos cannot reach.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Personally, I'd like to see a mix of the two: at higher levels high yield giving more than one torp per shot perhaps.
    In ST canon, the launchers held multiple torpedoes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    the spread needs some lovin - it needs to be faster or to be changed to some kind ot GT option that you are able to mark the place where it should datonate.
    and on top its dmg should be equal to a shield less vessel compared to HY.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Personally, I'd like to see a mix of the two: at higher levels high yield giving more than one torp per shot perhaps.
    In ST canon, the launchers held multiple torpedoes.

    High yield DOES give more than one torpedo per shot for most varieties of torpedoes. Only plasma torpedoes use one suped up torpedo, everything else gets a volley of torpedos (1+rank).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    How about both?

    Situations in which I've been grateful for Torpedo Spread:

    Use with gravity well to land a guaranteed hit.

    Use as an opener at long range on a swarm of fighters or other light ships to land a guaranteed hit.

    Use on an enemy ship with an exposed shield flank that has turned away to get a guaranteed hit.

    Use on a group of turrets for a guaranteed hit.


    On another note:

    Both High Yield and Spread serve different purposes. High Yield's alternative is Overload, and Spread's alternative is Fire at Will.

    Ultimately, only you can make the choice. You have the most insight into your own combat styles and situations.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    Spread always goes to where the target has been at the time you shot the torpedo what makes it kinda weak. Would be better as point blank AOE, but in its current state High Yield outperforms it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2010
    has anyone used High yield with tetryon torps yet exactly how evil is it if you have.
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