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Fleets suggestion

Once a year, the Fleets gets a refresh to level one. None of the fleets lose any items in the colony or in other locations. It's mostly for new players could help donate to the fleet to earn Fleet credits to buy the weapons, consoles the fleets offer.

Comments

  • baddmoonrizinbaddmoonrizin Member Posts: 11,019 Community Moderator
    Oh, hell no! That's what provisioning projects, etc. should be for. Or they could donate to younger fleets in an Armada. I'd be pissed if my Fleet got reset back to level one.
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  • kirstieinkirstiein Member Posts: 131 Arc User
    What would be better is projects in the fleet holdings that dont require dil. All and I do mean all projects in my fleet, with exception of course of the star base ones that dont require dil, and all the fleets in my armada are all stuck on dil, and this has been the case for months. This is obviously because the gear also requires dil, so you people dont want to donate it. So maybe put new projects in for a tier 3 or 5 respectively holding that dont require dil.
    Helping people is my passion in life. If I see someone without a smile I try to give them mine. :)
  • captainkoltarcaptainkoltar Member Posts: 941 Arc User
    I guess you're referring to the fact that Starbase upgrades require more fleet marks than projects, so it's easier to donate more Marks?

    For me, a better solution would be that when a Starbase hits top tier, the Donate Surplus Fleet Marks project would be increased from 2000 to 10000 needed (and maybe remove the lower rewards so that you receive the same number of fleet credits for that project as you do from donating to other fleet projects).
  • protoneousprotoneous Member Posts: 3,173 Arc User
    Once a year, the Fleets gets a refresh to level one. None of the fleets lose any items in the colony or in other locations. It's mostly for new players could help donate to the fleet to earn Fleet credits to buy the weapons, consoles the fleets offer.

    It takes a lot of work to get a fleet up to top tier, and a lot of resources as well. If this is about the difference in the payout ratio of fleet marks to fleet credits for projects that build the holdings versus the "unload excess fleet marks" projects please realize that we all have the choice of building a fleet's holdings (likely for many years) or joining a fleet with established holdings that offer a reduced payout. I believe the reduced payout is because there are no other costs associated with the latter projects (i.e. doffs, dilithium).
  • edited December 4
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  • leemwatsonleemwatson Member Posts: 5,509 Arc User
    edited December 4
    Once a year, the Fleets gets a refresh to level one. None of the fleets lose any items in the colony or in other locations. It's mostly for new players could help donate to the fleet to earn Fleet credits to buy the weapons, consoles the fleets offer.

    Absolutely no need for this. There are plenty of projects for each holding for folk to contribute to after maxing a fleet. For some reason, some fleets won't put up provisioning projects and the unload surplus marks project is a waste of marks in comparison to these projects (Aid Colonising Efforts is more productive). There's enough Dil in the KDF Admiralty to help cover the Dil in provisioning projects. I run the provisioning projects constantly and they are filled regularly.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • fred26291#2759 fred26291 Member Posts: 1,333 Arc User
    Um I am forced to agree with BadMoonon on this,
    HELL NO WAY !!!!!!!!!!!
    Took long enough to get the fleet up and mine still arent,
    Starting over once a year would really tick me off :)
    Just saying :)
  • protoneousprotoneous Member Posts: 3,173 Arc User
    leemwatson wrote: »
    Once a year, the Fleets gets a refresh to level one. None of the fleets lose any items in the colony or in other locations. It's mostly for new players could help donate to the fleet to earn Fleet credits to buy the weapons, consoles the fleets offer.

    Absolutely no need for this. There are plenty of projects for each holding for folk to contribute to after maxing a fleet. For some reason, some fleets won't put up provisioning projects and the unload surplus marks project is a waste of marks in comparison to these projects (Aid Colonising Efforts is more productive). There's enough Dil in the KDF Admiralty to help cover the Dil in provisioning projects. I run the provisioning projects constantly and they are filled regularly.

    Coordinate Colonization Efforts is a great repeatable Starbase project for active fleets with a 30 minute cooldown. Both it and the provisioning projects have the more desirable fleet mark to fleet credit ratio.

    However for the 4 completed fleets I slot projects for I exclusively use "unload excess fleet marks" (with the less desirable ratio) for several reasons..
    • The unload projects are higher capacity so, even though I try to check things daily, they stay up longer. This means less frequent maintenance.
    • All holdings are already fully stocked with their respective provisions.
    • The Coordinate Colonization Efforts projects (as well as provisioning projects) require more than just fleet marks and I've found that human nature being what it is often it's just the fleet marks that get filled leaving doffs and everything else up to the next player. This might have been okay back when I doffed, did admiralty and played for many hours each day, but this is no longer the case as the focus seems more aligned with dropping by for event completion. Using the unload excess projects makes things easier on me (not having to backfill) and after over a decade of trying to backfill and flip projects as quickly as possible, doing something that makes things easier is a bit of a relief.
  • darkbladejkdarkbladejk Member Posts: 3,816 Community Moderator
    Once a year, the Fleets gets a refresh to level one. None of the fleets lose any items in the colony or in other locations. It's mostly for new players could help donate to the fleet to earn Fleet credits to buy the weapons, consoles the fleets offer.
    If you want to kill this game that's a perfect way to do it. I'm not leveling everything from scratch and wasting a ton of resources for something like that. If any of my members need projects set they can request them if none are up. My cohort above is correct that provisioning is one of your best if not the best ways to go. At least then you actually guarantee the fleet stores are stocked.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

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  • conradhauserconradhauser Member Posts: 152 Arc User
    This is why they created armadas in the first place!
  • sthe91sthe91 Member Posts: 6,021 Arc User
    OP, This is a bad idea. I have invested in my fleet and in other fleets with dilithium, fleet marks, DOFFs, etc. Join an armada instead.
    Where there is a Will, there is a Way.
  • ian#9987 ian Member Posts: 79 Arc User
    Nope, plus, how would that make any sense 'in-game'?

    One caveat. If they used a system like COD where you could reset maxed fleet holdings in exchange for a prestige item (such as an asthetic reward for your fleet starbase) that might be interesting.
  • darkbladejkdarkbladejk Member Posts: 3,816 Community Moderator
    ian#9987 wrote: »
    One caveat. If they used a system like COD where you could reset maxed fleet holdings in exchange for a prestige item (such as an asthetic reward for your fleet starbase) that might be interesting.
    I would never reset any of my fleet holdings and spend well over a year rebuilding them just for a prestige item.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • leemwatsonleemwatson Member Posts: 5,509 Arc User
    ian#9987 wrote: »
    One caveat. If they used a system like COD where you could reset maxed fleet holdings in exchange for a prestige item (such as an asthetic reward for your fleet starbase) that might be interesting.
    I would never reset any of my fleet holdings and spend well over a year rebuilding them just for a prestige item.

    Took 10 years almost to the day to finish mine....so I'd be mightly miffed.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,019 Community Moderator
    I'm STILL working on my T5 Starbase, and my Colony is working on T4.
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  • greyhart62greyhart62 Member Posts: 4 Arc User
    I agree with the majority here. No way in heck. I have a small group in my Fleet and having to redo everything each year would make me quit and uninstall the game. And I have a lifetime subscription.

    I often wish (unrealistically I know) for a scaling amount of project resources based on Fleet membership numbers. Something to help small membership fleets not have to spend literally YEARS trying to build their holdings.

    And before anyone says, "recruit more members" I don't want to manage a 100+ member Fleet and have to deal with hangers-on that don't contribute, nor the arguments over which Project(s) should be worked on. I dealt with that garbage in guilds/groups in other games, never again. I'd rather have a small membership of active and friendly players who can agree on what we're focusing on than be CEO of a corporation.
  • baddmoonrizinbaddmoonrizin Member Posts: 11,019 Community Moderator
    Well, that's kinda what they created Armadas for. To help younger/smaller Fleets. If you're not already in one, I'd suggest joining one. You can benefit from reduced project resource requirements, plus be able to have Armada members contribute to your Fleet's projects without having them join your Fleet. It really is a win for smaller Fleets like yours.
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  • greyhart62greyhart62 Member Posts: 4 Arc User
    Thanks for the suggestion! I'll definitely look into it. I wondered what Armada's were for, as honestly, I didn't research it and haven't really focused on the Fleet until recently (after I retired).
  • baddmoonrizinbaddmoonrizin Member Posts: 11,019 Community Moderator
    Cool cool. I suggest trying to get into an Armada's Gamma slot. That's where the biggest resource discount is.
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  • captainmarvelushcaptainmarvelush Member Posts: 146 Arc User
    I'm STILL working on my T5 Starbase, and my Colony is working on T4.

    I'm right there with you. The suggestion by the OP would be a hard NO from me, thanks.
    Captain of the Thunder and the Lightning

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