Once a year, the Fleets gets a refresh to level one. None of the fleets lose any items in the colony or in other locations. It's mostly for new players could help donate to the fleet to earn Fleet credits to buy the weapons, consoles the fleets offer.
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For me, a better solution would be that when a Starbase hits top tier, the Donate Surplus Fleet Marks project would be increased from 2000 to 10000 needed (and maybe remove the lower rewards so that you receive the same number of fleet credits for that project as you do from donating to other fleet projects).
It takes a lot of work to get a fleet up to top tier, and a lot of resources as well. If this is about the difference in the payout ratio of fleet marks to fleet credits for projects that build the holdings versus the "unload excess fleet marks" projects please realize that we all have the choice of building a fleet's holdings (likely for many years) or joining a fleet with established holdings that offer a reduced payout. I believe the reduced payout is because there are no other costs associated with the latter projects (i.e. doffs, dilithium).
Absolutely no need for this. There are plenty of projects for each holding for folk to contribute to after maxing a fleet. For some reason, some fleets won't put up provisioning projects and the unload surplus marks project is a waste of marks in comparison to these projects (Aid Colonising Efforts is more productive). There's enough Dil in the KDF Admiralty to help cover the Dil in provisioning projects. I run the provisioning projects constantly and they are filled regularly.
HELL NO WAY !!!!!!!!!!!
Took long enough to get the fleet up and mine still arent,
Starting over once a year would really tick me off
Just saying
Coordinate Colonization Efforts is a great repeatable Starbase project for active fleets with a 30 minute cooldown. Both it and the provisioning projects have the more desirable fleet mark to fleet credit ratio.
However for the 4 completed fleets I slot projects for I exclusively use "unload excess fleet marks" (with the less desirable ratio) for several reasons..
Star Trek Online volunteer Community Moderator
One caveat. If they used a system like COD where you could reset maxed fleet holdings in exchange for a prestige item (such as an asthetic reward for your fleet starbase) that might be interesting.
Star Trek Online volunteer Community Moderator
Took 10 years almost to the day to finish mine....so I'd be mightly miffed.
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I often wish (unrealistically I know) for a scaling amount of project resources based on Fleet membership numbers. Something to help small membership fleets not have to spend literally YEARS trying to build their holdings.
And before anyone says, "recruit more members" I don't want to manage a 100+ member Fleet and have to deal with hangers-on that don't contribute, nor the arguments over which Project(s) should be worked on. I dealt with that garbage in guilds/groups in other games, never again. I'd rather have a small membership of active and friendly players who can agree on what we're focusing on than be CEO of a corporation.
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Views and Opinions May Not Reflect the Views and Opinions of Gearbox/Cryptic
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I'm right there with you. The suggestion by the OP would be a hard NO from me, thanks.