I think there's a bit of a discrepancy with the Body Armor Suit Types (Jacket - Tight and Pants - Tight). All of the Body Armor Suit types have the 4 [A - B - C - D] color values, but Type 1 for the Alpha and Beta variants have the reflective material on the (seemingly) incorrect value.
Alpha variants
Beta variants
Gamma variants
T'Vrell, the Science Bridge Officer, is the one wearing the Type 1 body armor suits, with colors placed on the 2nd and 3rd values, corresponding to the color settings for the other bridge officers wearing the other type body suits. The 1st and 4th values I have them set to black [P24 - X - Y - P24], while the 2nd and 3rd values are set to denote their career paths.
Types 2 through 5 for both Alpha and Beta Suits have the reflective material set at the 2nd color value [a -
B - c - d], but Type 1 has the reflective material set at the first value [
A - b - c - d]. The 3rd and 4th color values have some kind of reflective material all throughout the 5 types, so those shouldn't be messed with.
On the KDF side, the Klg Alpha and Beta Types also have the same problem; Type 1 has the reflective material set to the first of the 4 color values, while Types 2 through 5 have it on the 2nd of the 4 color values. So...the Reflective and Satin/Matte materials for the Alpha and Beta Type 1 suits for the 1st and 2nd values should be swapped.