As the title says. Fleet alert and Starbase Incursion can't be played if you're not in a fleet.
I'm sure there were good reasons for this restriction when said content and fleets were added to the game. Now it seems unnecessary to limit access to these missions (that are barely played anymore).
Also, it would be nice if they could be played solo. Would make collecting accolades much easier and it would allow players to more quickly play something that can relatively easy be done even if you're on your own.
There are times when I'm waiting for like half an hour for a mission to start. I would appreciate it if I could, instead of waiting so long, collect accolades and play some stuff by myself instead.
As the title says. Fleet alert and Starbase Incursion can't be played if you're not in a fleet.
I'm sure there were good reasons for this restriction when said content and fleets were added to the game. Now it seems unnecessary to limit access to these missions (that are barely played anymore).
As the title says. Fleet alert and Starbase Incursion can't be played if you're not in a fleet.
I'm sure there were good reasons for this restriction when said content and fleets were added to the game. Now it seems unnecessary to limit access to these missions (that are barely played anymore).
But then it would not be a fleet a alert...
The moment you join up with other players, you're part of a fleet that's defending a starbase.
And those players can be in different fleets as well, so it's the ad-hoc combination of ships that matters.
These missions were never really a fleet-exclusive thing in the sense that you need to be members of the same fleet, but for some strange or archaic reason you need to be a member of a fleet.
They need to just revamp the old fleet actions already. Part of the reason they don't get played is the rewards are abysmal compared to everything else out there today. I still maintain that UAA is the golden standard of reward vs effort required when you take the time to do the errant rifts. Assuming you keep the combo up and have good enough team you can come out of there with 300+ marks easy.
"Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations
They need to just revamp the old fleet actions already. Part of the reason they don't get played is the rewards are abysmal compared to everything else out there today. I still maintain that UAA is the golden standard of reward vs effort required when you take the time to do the errant rifts. Assuming you keep the combo up and have good enough team you can come out of there with 300+ marks easy.
Meh, they're fine in my opinion. The only issue I have, is the limited playability. Personally I don't care about the rewards, but I don't really see a problem there either. The number of marks isn't great, but it's something that can get done fast too.
Part of what makes them fun missions is that you can just randomly and relaxingly shoot stuff, without being concerned about all sorts of (optional) objectives.
Undine Assault can be fun too, but to me, success with the optionals depends too much on whether or not someone else is going to allow you to complete them. That's what I dislike, because the mission quickly becomes a very stressful race against other players, who might only be there to get out of there as fast as possible (it's a curious way of playing, to say the least).
Anyway, I think the older fleet missions are mostly less played nowadays because
A. There are simply many more missions
B. Defense of SB 1 specifically, since it is very similar in its simplicity (that's a good thing and not criticism, as noted above).
Increasing rewards can be one solution, but it doesn't really help solve the underlying problem that players are spread out over an ever increasing number of queues. My proposed solution doesn't really fix that either, but at least it allows players to circumvent that issue.
Comments
There are times when I'm waiting for like half an hour for a mission to start. I would appreciate it if I could, instead of waiting so long, collect accolades and play some stuff by myself instead.
But then it would not be a fleet a alert...
The moment you join up with other players, you're part of a fleet that's defending a starbase.
And those players can be in different fleets as well, so it's the ad-hoc combination of ships that matters.
These missions were never really a fleet-exclusive thing in the sense that you need to be members of the same fleet, but for some strange or archaic reason you need to be a member of a fleet.
Star Trek Online volunteer Community Moderator
Meh, they're fine in my opinion. The only issue I have, is the limited playability. Personally I don't care about the rewards, but I don't really see a problem there either. The number of marks isn't great, but it's something that can get done fast too.
Part of what makes them fun missions is that you can just randomly and relaxingly shoot stuff, without being concerned about all sorts of (optional) objectives.
Undine Assault can be fun too, but to me, success with the optionals depends too much on whether or not someone else is going to allow you to complete them. That's what I dislike, because the mission quickly becomes a very stressful race against other players, who might only be there to get out of there as fast as possible (it's a curious way of playing, to say the least).
Anyway, I think the older fleet missions are mostly less played nowadays because
A. There are simply many more missions
B. Defense of SB 1 specifically, since it is very similar in its simplicity (that's a good thing and not criticism, as noted above).
Increasing rewards can be one solution, but it doesn't really help solve the underlying problem that players are spread out over an ever increasing number of queues. My proposed solution doesn't really fix that either, but at least it allows players to circumvent that issue.