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About that miradorn raider...

lame22334lame22334 Member Posts: 174 Arc User
edited March 6 in The Shipyard
Um...is it me or is this thing as fragile as your mothers china? I know how to build ships...im not a master but every ship on every character i got can hold its own in a fight, even my escorts. But this thing...good lord the baddies look cross eyed at it(imho) and it blows up instantly. Ive tried several ways of slotting it and nothing seems to help.

Am i missing something?
Post edited by baddmoonrizin on

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    azrael#9500 azrael Member Posts: 104 Arc User
    Have you tried using hit-and-run tactics? Peel off enemies bit by bit (don't try to take them all on at once; that's not what raiders are meant for). Keep sticking and moving, and NEVER sit still. Strafing runs are what raiders are good at. That being said, you might've discovered an oversight. I'd definitely get with some more experienced builders and pick their brains.
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    lame22334lame22334 Member Posts: 174 Arc User
    hmm ill try some different tactics but on my escorts my usual pattern works fine...just not with this thing :( i mean...they dodge and weave and all that...they get hit but im usually fine..this thing i get one shot on me and my hp's just vaporize.
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    husanakxhusanakx Member Posts: 1,593 Arc User
    edited March 6
    The Miradorn. Is not an escort. It is a raider. Is has the same hull as a bird of prey... not an escort. It has 20% or so less hull then most escorts. So yes its fragile. It does have improved raider flanking... take advantage of that.

    Some tips to stay alive in a Raider. You don't have to do all these things, but if you implement a few of these ideas I'm sure you'll find any ship you fly much more survivable. Sorry for the book... I do hope something in here is new to you. :)

    - Keep moving. You can't park in a raider. The game has a defense mechanic. If you park you loose all bonus defense. One small tip... if you are going to STOP to shoot at something. Don't stop roll into reverse. After a few seconds you will loose some power but if you must stop to target roll your throttle back and forth. In reverse you still get a sizable defense bonus. When in a social zone somewhere... open your ship stats and look at speed, defense is listed and you can see it going up and down as you use the throttle.
    - Dedicate one space reputation slot to defense. I would suggest Advance hull reinforcement from Dyson rep. At T6 it gives you 12.5% Bonus all damage resistance. Every thing in STO has Category 1 and Cat 2 buffs. Cat 1 is what we get from the spec tree, and the majority of consoles. Cat 2 is in general harder to get... and as the math essentially multiples your cat 1/2 together, sources of cat2 are very powerful. (Things that say BONUS damage/heals/resist are cat2) 12.5% bonus damage resist is going to be better then putting 2 armor consoles on. Its a trait popular with tank players... but its a great trait for raiders, especially if your just learning how to deal with their glass cannon nature.
    - Brace for Impact. Its a free Captain skill... and even without Captain cool down traits. Its only a 60s cool down. It imparts a large amount of kinetic resist. Seeing as often what gets you is kinetic... this can be a real life saver on a raider. Pop it when your under real fire, no shields your focused... your zoom skills are down.
    - Evasive Maneuvers. Evasive maneuvers not only makes you go fast... it also greatly increases defense. If you don't already have the Emergency Conn duty officer, you can get one from the Phoenix store. The emergency conn resets evasive when you use Emergency power to engines.
    - Competition reputation engine. This is the only engine in the game anyone should be running. When it procs you get a 5s mini evasive which also gives 15 defense. So you get a defense boost from the speed as well as the extra defense from the engine proc. They come in 3 flavors... one that procs of tac firing modes, one sci skills, and one heals. It might seem counter intuitive at first. However I always run the heal option. This gives me control of when I zoom. My suggestion on something like the MIradorn would be to run one of your Lt Cmd universals as an engineer. Slot Emergency power to engines 1 (or 3 if your using reroute) - Aux to Structural Integrity - Emergency power to Weapons/engines 3. This gives you aux to struc.....
    - Aux to Structural Integrity gives you 3 advantages on a raider. First it is a 10s skill if you have it cooled down to global 15s if not. It will proc your 5s comp engine zoom. Meaning you can have the zoom up basically whenever you need/want it. Second it gives you a good amount of damage resistance which you can have up at all times (its 10s of damage resistance with a 10s global) At 125 aux SIF 1 gives you 31.9 all damage resistance. Thirdly it gives you a small heal.
    - Hull image refractactors console. This console is lockbox you can buy it on the exchange under Engi consoles if you don't have one. It has a decent 20% all damage passive, but the real star of this console is the temp hull passive and click. The passive allows all over healing to be stored as temporary hull up to the amount of hull you have. So if you have 60k hull if your at 100% and you get a 5k heal that 5k becomes temporary hull for 30s. The 30s refreshes when ever you receive another over heal. The click on it will cloak you for 20s.... and heal you 100% over those 20s. A trick with this console and TFOs is to click the ability 20-30s before a TFO starts. This means you will start the TFO with a second hull worth of temporary hit points. As long as you keep getting a heal every 30s you keep the stack till you loose it.
    - Colony Consoles. This is another optional way to get some more serviceability. Combined with the hull image console... 2 or 3 colony consoles can make any ship extremely tanky, even a raider.
    - Traits such as A Good Day to die if your a tac. (which allows you to use Go down fighting anytime) this is a massive damage boost obviously but can also be combined with last ditch effort which gives you a good amount of resistance when Go down is up. BioTech patch (not suggesting you buy this one for a raider really but if you have it...) biotech is a Cat 2 healing buff of 20%. Yes there are Cat 2 healing buffs as well, this one can greatly increase your incoming healing. Its more a tank trait. Having said that if you have points in hull healing and this trait its possible to get 10k heals form things like engi team 1. Elusive trait.. if you don't have other options just 10 extra defense always on isn't bad. Failsafe scrambler... long cool down of 90s but when you hit 20% hull it placates everything in range. Fresh from R&R... a popular PvP trait it has a 45s cool down it negates the first control effect your hit with and makes you immune to control for 5s. This includes some of the annoying things that might stop and end a raider such as ionic. Give your all (free trait from level 15 engineering crafting) gives you a small bit of dodge when you activate a engi ability this is a great trait if your using Aux to Structural. Menacing... this trait will double threatening stance hull stacks, OR 50% less threat if your not using threatening stance. Oblique shielding gives you hull resist based on shield strength loose shields completely get 40% hull resist. Principled Insubordination, gives you a 10% chance to pop a team ability when you use skills. Works well if you fast skills like Aux to Sif slotted... free engi teams are always nice. Secret command codes, this is a great trait. It has a 30s cool down... which is good it is triggered when you are hit by control. It procs a 15k heal over 10s as well as a good amount of control resistance and hull resistance as well for 10s. Borg get a tractor on you, Iconians spamming ionic... you get free heals.
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    baddmoonrizinbaddmoonrizin Member Posts: 10,329 Community Moderator
    thread /moved
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