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What if torpedos were added to the devices wheel menu?

...as a replacement for auto firing torps. And I'm not saying they should be removed from manual fire via R1/RB, just in addition to. I know dev time is gold, especially right now, but it is kind of odd that torpedos can't be set to auto fire.

This would allow torpedos to be set to auto trigger (low enemy shield health, whenever possible, max charges whatever) while working within current game mechanics. I don't know how much of that could be copy pasted for different torpedo types. I think majority of torpedos would be fine with Whenever Possible/Target Shields<75%/Target Cruiser or Higher. Only Maelstroms would need one for charges. Also, it would free players from having to fire torpedos in the order they're equipped.

Anyways, I really appreciate the work you guys are doing. Thank you for taking a look and updating console players auto triggers. Oh, is there going to be autotrigger settings for the other Engineer captain space abilities?

Comments

  • baucoinbaucoin Member Posts: 819 Arc User
    Good ideas, lots of folks have been asking for auto firing torpedoes for years on console.
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