Hello!
An idea I have had for a while now is to use STO's ability to hide certain objects based on fleet progression or holiday season to improve interest and interaction with fleet assets.
The anniversary banners are apparently constantly up all over ESD, and yet only show during the anniversary event. I suspect this is also the technique used to show/hide special decorative projects for fleet assets, and quite possibly even which fleet starbase you see when you load into the space map for your fleet.
So, I would like to suggest that all the space maps for fleet assets get merged into one location that displays the correct game assets based on which fleet map you chose to visit and have all of the associated ground maps merged in similar fashion.
The ground maps might be best setup to not overlap but rather have them all on a single plane and have where you spawn in dictated by which asset you are meant to be visiting.
Furthermore, with such a consolidation of assets, I suspect that the fleet assets could be turned into a constantly available social zone like ESD, Q'onos, New Romulus, DS9, etc. which would allow players to visit them without running into a 30 second loading time to go to one asset, and then another 30 second loading time to go from the space map to the interior map, and then another 30 second loading time to take the shuttle/transwarp to another asset. etc.
You might even be able to use the show/hide function to make player characters and chat visible conditionally based on fleet/armada affiliation, so that players from different fleets could technically be in the same map instance, but only see what they are supposed to see and experience what they are supposed to experience based on their fleet affiliation.
You might also make it so that members of an armada can visit armada assets without needing someone to go out of their way to invite them to a map based on armada affiliation.
Thank you for your consideration.
0