https://www.arcgames.com/en/games/star-trek-online/news/detail/11553103-built-in-remodulation!
There are few things that I find disappointing in the game, and this is one of them. While I appreciate the thought of making us pay (through the nose in some cases) for changes to making the game more challenging -- completely removing the remodulation that is integral to the complete Omega Force and Adapted M.A.C.O. sets is silly and nonsensical.
Further, it doesn't show up (as you developers stripped it from the power tray to begin with) and even going to the Defera Invasion zone, it doesn't show up as an option to be re-added until it's time to re-modulate. So this means that when you do go and farm the invasion zone, you have to engage the enemies... Then you have to stop and get it populated onto the power tray so that when it's time to re-modulate only then it shows up...
It also disappears when it's done re-modulation, which seems excessive as most other tray icons have cooldowns and timers and prevents activating them either by keypress or mouse click during its cool down.
And the cherry on that schizophrenic sundae is that when leave Defera, it's once again gone from the options and the power tray.
If you're going to give us the option, give it to us to populate our power trays... But don't make it disappear when we don't go there. It's distracting and can effect how we set up our traybars in the future.
Comments
AND YOU CAN'T REMODULATE THEM. You have to swap weapons JUST to remove the stupidity.
Cryptic screwed up BIG TIME with this one.
well at least the the cyclic energy weapons still work-ish.
I had some similar thoughts. It makes no sense to me to equip an "anti-Borg" set and then having to wait until I engage the Borg and need to remodulate to properly set up my tray, only to have the function disappear again once I'm off the map.