"1% with a 5% increase becomes 1.05%." Is rarely a thing, but still a thing, with 'final' modifiers, like [Dmg] on weapons
"Or do they mean pp (percentage point)? i.e. 1% with a “5%” (5pp) increase becomes 6%. " [edit: I read this wrong initially] Most stuff usually works this way. Except when it's final like mentioned above, weapon power reduction (can't hit zero drain unless the specific thing says it sets it to that), armor (which has a specific enforced diminishing returns curve and can't exceed 75% actual), bonus armor (different, softer diminishing returns curve, can exceed 75%), times when it just means it gives that much stat increase without the percent, etc.
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https://old.reddit.com/r/stobuilds/wiki/math/damage_categories
"1% with a 5% increase becomes 1.05%." Is rarely a thing, but still a thing, with 'final' modifiers, like [Dmg] on weapons
"Or do they mean pp (percentage point)? i.e. 1% with a “5%” (5pp) increase becomes 6%. " [edit: I read this wrong initially] Most stuff usually works this way. Except when it's final like mentioned above, weapon power reduction (can't hit zero drain unless the specific thing says it sets it to that), armor (which has a specific enforced diminishing returns curve and can't exceed 75% actual), bonus armor (different, softer diminishing returns curve, can exceed 75%), times when it just means it gives that much stat increase without the percent, etc.