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Sound and actions delayed and/or not synchronized during space and ground battle test

explorer1111explorer1111 Member Posts: 38 Arc User
During the space and ground battle testing the sound and graphics related to my characters abilities and weapons as well as any enemy abilities became very desynchronized when a large battle was taking place with a few seconds passing between the activation of an ability or a weapon and the playing of the animation with the sounds either preceding or coming shortly after the animations.
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