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Constant disconnections.

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  • krisxr400krisxr400 Member Posts: 145 Arc User
    So an update @leemwatson- I haven't played a whole bunch since last week, but i have noticed less disconnects with the auto patch turned off. I get some slow counters, but they pick up and don't go full disconnected. Fleet holdings and ship bridges were the worst culprits for me, with the occasional patrol acting up. So far so good though. Thanks for the advice. :smile:
  • leemwatsonleemwatson Member Posts: 5,472 Arc User
    krisxr400 wrote: »
    So an update @leemwatson- I haven't played a whole bunch since last week, but i have noticed less disconnects with the auto patch turned off. I get some slow counters, but they pick up and don't go full disconnected. Fleet holdings and ship bridges were the worst culprits for me, with the occasional patrol acting up. So far so good though. Thanks for the advice. :smile:

    No problem. Fleet and ship maps are the same. That's probably because an instance is being created on the game server for that map.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • spiritbornspiritborn Member Posts: 4,374 Arc User
    leemwatson wrote: »
    krisxr400 wrote: »
    So an update @leemwatson- I haven't played a whole bunch since last week, but i have noticed less disconnects with the auto patch turned off. I get some slow counters, but they pick up and don't go full disconnected. Fleet holdings and ship bridges were the worst culprits for me, with the occasional patrol acting up. So far so good though. Thanks for the advice. :smile:

    No problem. Fleet and ship maps are the same. That's probably because an instance is being created on the game server for that map.

    Yeah I remember back the days it still existed you had to craft Foundry projects differently from regular missions because of how slow those maps would load.
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