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Kuumaarke Visionary Set: please cut the audio FX from passive "Electromagnetic Force Majeure"

duncanidaho11duncanidaho11 Member Posts: 7,980 Arc User
Hey,
Pretty simple feedback, the passive Electromagnetic Force Majeure from the new Kuumaarke Visionary set is a fun mechanic. However, the cues for it are over the top. In addition to the most noticeable visual effect in the game (covered in literally electric pink) there's a high-pitched looping sound effect (re-used from other electrical effects) which as a permanent overtone on combat is very problematic.

I appreciate that signals need to be given to players so they understand when certain effects are active but this is way over the top. But as someone on the autistic spectrum, the pervasive high pitched sound effect is viscerally uncomfortable. As a limited sound effect in the odd mission, its fine, but for an effect that triggers in all combat it's way too much. I love the set but I can't use it. And I think for most players who notice the sound would qualify as obnoxious or simply unnecessary for what needs to be communicated to the player to understand what effects are active when.

Thanks.
Bipedal mammal and senior Foundry author.
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