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Legendary Galaxy class screen accurate build help

sentry51sentry51 Member Posts: 39 Arc User
Does anyone have any current setup for a canon/screen accurate build for the Legendary Galaxy class? I want to make this ship work, but am having trouble.

I am committed to having phasers and rear/aft photon torpedoes. I want the abilities to be as close as possible as to what we have seen or could expect from this ship on the show.
Post edited by baddmoonrizin on

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  • edited February 2022
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  • protoneousprotoneous Member Posts: 3,156 Arc User
    edited February 2022
    Here's a link to a phaser Exploration cruiser with emphasis on consoles and set bonuses for phaser.

    If you were to save a canon loadout that substitutes standard photon torpedoes front and rear and crafted or standard phaser beam arrays in place of anything not the appropriate canon color it would still work nicely. The story line reward Trilithium-Enhanced Omni-Directional Phaser Beam Array could be a good option for the rear if it's the right color. Ditto for items off the Prolonged Engagement Set which includes a photon torpedo and very nice beam array.

    Some of the gear, consoles, set bonuses, and moving to A2B for cool downs should offer increased performance over what you were using in 2019.

    One option for keeping your torpedoes and beam fire at will going without using A2B would be to use the starship trait off of the Gagarin Miracle Worker Battlecruiser. Activate BFAW and get a torpedo spread, activate Torpedo Spread 1 and get BFAW 1. You might need 2-3 Damage Control Engineers for emergency engineering powers if going this route. Redirecting Arrays would be another option for BFAW.

    Hope this helps or at least provides some ideas.
  • cjtombraider#7376 cjtombraider Member Posts: 71 Arc User
    Phasers up front with photon torpedoes. Phasers in the back, using one array and two omni-directional beams (one phaser; one trilithium enhanced), and another photon torpedo launcher.

    Space Set: MACO set for Graviton Beam (as seen in Best of Both Worlds)

    Eng/Sci/Tac: Whatever you want that you consider "Screen Friendly"

    Recommend a least having Saucer Separation module with Antimatter spread module as well.

    Should have Fire at Will and Torpedo Spread as well. Maybe beam overload too if you can swing it. Would also use one sci ability for a Tractor Beam. You could add repulsors too (seen once in Season 1 of TNG); but I don't think it's warranted and would waste a slot you could use for say...science team.

    Mask energy signature also could be considered; the Enterprise hid in a junk yard in an episode by "turning off" all the systems to appear as a derelict. Again, this is up to you.

    That's my two-cents.
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