For anyone that missed the Livestream about the ships, particularly if you want to see the turrets move on this ship, they've posted the Livestream to Youtube now: https://youtu.be/ZDtSNFLxMlU?t=241
Interesting with how it handles Fire At Will, it does seem to aim the closest turrets at secondary targets, but doesn't twitch between two targets that are close together.
Unless I've missed a ship, the Hull Modfier of this ship comes in third. On one hand, I'm glad my Sarcophagus Dreadnought Carrier's 1.675 Hull Mod doesn't get displaced further down the list (was highest, now second below Vecrid Hive w/1.7), but on the other the new Juggernaught is the largest ship in the game right now and you'd think it'd have the biggest (though both Sarcophagus Dreadnought Carrier and Vecrid Hive are smaller in game than the Universe (1.55 Hull Mod).
Base Turn Rate confirmed to be 5, but has OK Inertia rating of 35 at least. You're going to want the Competitive Wargames Engines if you want Dual/Dual Heavy Cannons, but single Cannons or Dual Beam Banks you might get by with just some RCS consoles. Broadsiding with Beam Arrays should be fairly fine, though. If you've got the Fe'rang Carrier Event ship, this should be comparable, but just a hair faster.
But is it a 32nd century battle cloak, the first 32nd century non-battle cloak, or a basic non-battle cloak?
The one shown during the Livestream was 32nd century battle cloak by tooltip, and Kael activated while in combat, so probably just the requisite typo for the blog.
On one hand, I'm glad my Sarcophagus Dreadnought Carrier's 1.675 Hull Mod doesn't get displaced further down the list (was highest, now second below Vecrid Hive w/1.7)
To be fair, the Vedcrid also only has 0.8 Shield Modifier (even if its special passive innate ability more than makes up for this), and both Sarcophagus and Vedcrid has hangars.
Definitely gonna get the Viridian, if only to keep it on Tribble to watch the turrets in action.
And good to know it has a 32nd century battle cloak.
Well, no luck getting the Emerald Chain ship, so shall try some other time.
Are the Directed Dilithium Resonance Destabilizer universal consoles meant to be bound to character? Cos I've got 3 of them on one captain which makes 2 of them useless at the moment XD
"We've learned that friendship isn't always easy. But there's no doubt it's worth fighting for."
Also, should just check, was the Friends in Unusual Places trait changed before patching?
The website says "Abilities which summon Allies (Consoles, BOFF Abilities, Hanger Pets, Captain Abilities and Distress Beacons) recover their recharge faster" but the tooltip for the trait just says it reduced Distress Beacons
"We've learned that friendship isn't always easy. But there's no doubt it's worth fighting for."
Well, no luck getting the Emerald Chain ship, so shall try some other time.
Are the Directed Dilithium Resonance Destabilizer universal consoles meant to be bound to character? Cos I've got 3 of them on one captain which makes 2 of them useless at the moment XD
No idea if it's intended, but I've reported it as a bug. Cause I doubt it is intended.
Alright, so far, for the testing of the Juggernaut.
-As expected, the most basic default bridge. Could we just kill this abomination off once and for all, please?
-What was not expected is for the ship to LITERALLY have zero customization options, not even patterns.
-The cloak is a battle cloak using the 32nd century VFX and SFX, but the colors are different. The cloaking effects are orange and the cloaked ship shape is pink.
-Despite how massive it is, it only has 2 engine trails.
-Every weapon comes from the turrets, including torpedoes, tractor beams and omnis
-Even fire trails from damage come from them
-As usual with the whole game, the weapons' positions and the shots' direction can be vastly different. I got several times the situation where a turret targets the designated ship properly but since the target is close enough, the beam was like 45° off the turret cannon.
-When you warp, the camera is rammed into the ship, so you get a big close-up of the hull from inside.
-The scaling of the various abilities' VFX varies. Any engi/sci/tac team ring is larger than the already huge ship.
Outside of that, the Duress pistol has a different model when holstered, with its grip snapped to be parallel to the cannon, giving it the look of a sheathed sword.
Well, no luck getting the Emerald Chain ship, so shall try some other time.
Are the Directed Dilithium Resonance Destabilizer universal consoles meant to be bound to character? Cos I've got 3 of them on one captain which makes 2 of them useless at the moment XD
Bug report forum says it is a known issue they are working on it, and currently testing a fix internally.
Comments
https://youtu.be/ZDtSNFLxMlU?t=241
Interesting with how it handles Fire At Will, it does seem to aim the closest turrets at secondary targets, but doesn't twitch between two targets that are close together.
Unless I've missed a ship, the Hull Modfier of this ship comes in third. On one hand, I'm glad my Sarcophagus Dreadnought Carrier's 1.675 Hull Mod doesn't get displaced further down the list (was highest, now second below Vecrid Hive w/1.7), but on the other the new Juggernaught is the largest ship in the game right now and you'd think it'd have the biggest (though both Sarcophagus Dreadnought Carrier and Vecrid Hive are smaller in game than the Universe (1.55 Hull Mod).
Base Turn Rate confirmed to be 5, but has OK Inertia rating of 35 at least. You're going to want the Competitive Wargames Engines if you want Dual/Dual Heavy Cannons, but single Cannons or Dual Beam Banks you might get by with just some RCS consoles. Broadsiding with Beam Arrays should be fairly fine, though. If you've got the Fe'rang Carrier Event ship, this should be comparable, but just a hair faster.
But is it a 32nd century battle cloak, the first 32nd century non-battle cloak, or a basic non-battle cloak?
The one shown during the Livestream was 32nd century battle cloak by tooltip, and Kael activated while in combat, so probably just the requisite typo for the blog.
Definitely gonna get the Viridian, if only to keep it on Tribble to watch the turrets in action.
And good to know it has a 32nd century battle cloak.
Are the Directed Dilithium Resonance Destabilizer universal consoles meant to be bound to character? Cos I've got 3 of them on one captain which makes 2 of them useless at the moment XD
The website says "Abilities which summon Allies (Consoles, BOFF Abilities, Hanger Pets, Captain Abilities and Distress Beacons) recover their recharge faster" but the tooltip for the trait just says it reduced Distress Beacons
No idea if it's intended, but I've reported it as a bug. Cause I doubt it is intended.
-As expected, the most basic default bridge. Could we just kill this abomination off once and for all, please?
-What was not expected is for the ship to LITERALLY have zero customization options, not even patterns.
-The cloak is a battle cloak using the 32nd century VFX and SFX, but the colors are different. The cloaking effects are orange and the cloaked ship shape is pink.
-Despite how massive it is, it only has 2 engine trails.
-Every weapon comes from the turrets, including torpedoes, tractor beams and omnis
-Even fire trails from damage come from them
-As usual with the whole game, the weapons' positions and the shots' direction can be vastly different. I got several times the situation where a turret targets the designated ship properly but since the target is close enough, the beam was like 45° off the turret cannon.
-When you warp, the camera is rammed into the ship, so you get a big close-up of the hull from inside.
-The scaling of the various abilities' VFX varies. Any engi/sci/tac team ring is larger than the already huge ship.
Outside of that, the Duress pistol has a different model when holstered, with its grip snapped to be parallel to the cannon, giving it the look of a sheathed sword.
Bug report forum says it is a known issue they are working on it, and currently testing a fix internally.