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Is this game becoming less Star Trek and more like any other sci-fi game

rascally8abbit#2284 rascally8abbit Member Posts: 36 Arc User
(rant redacted) - darkbladejk
Post edited by darkbladejk on

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  • jonsillsjonsills Member Posts: 10,476 Arc User
    edited December 2021
    Okay, we start with gatekeeping - you don't think the current Trek series are "really" Trek. That tells me I can disregard the rest of the wall of text in its entirety. Thanks for not making me read through it to find any further errors, I guess.
    Post edited by jonsills on
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  • naabal421#0722 naabal421 Member Posts: 162 Arc User
    jonsills wrote: »
    Okay, we start with gatekeeping - you don't think the current Trek series aren't "really" Trek. That tells me I can disregard the rest of the wall of text in its entirety. Thanks for not making me read through it to find any further errors, I guess.
    Agreed.

    Though I will say the Federation at the time of TNG was an organization consisting of over 180 member worlds. By the time of the Burn it consisted of over 300. This not counting the hundreds, possibly thousands, of colonies controlled by those worlds, and numerous other protectorates, and allies.

    The idea that the human-centric philosophy of ship design would last for the 1,000 years the Federation existed makes no sense. Federation ships of the future shouldn't look like Federation ships of the TNG/DS9/VOY era. Arguably, the ships in those eras shouldn't have looked like what they did because the representation of other races, especially important ones like the Vulcans, Tellarites, and Andorians, should have been far more present. With the reunification of the Vulcans and Romulans, as well as the incorporation of at least some Klingons according to Daniels, into the Federation by the time of the Burn, Federation ship design should be completely and entirely different from anything we have seen before.
  • naabal421#0722 naabal421 Member Posts: 162 Arc User
    jonsills wrote: »
    Okay, we start with gatekeeping - you don't think the current Trek series aren't "really" Trek. That tells me I can disregard the rest of the wall of text in its entirety. Thanks for not making me read through it to find any further errors, I guess.
    *time to retype this post since it got eaten*

    I would have to agree.

    Though I will say that in the TNG era the Federation consisted of v180 member worlds. By the time of the Burn it was over 300. Not counting all the colonies of those worlds, and other allies/protectorates.

    The idea that the human-centric ship design philosophy that dominated early Starfleet would last 1,000 years makes no sense. Honestly, that Federation ships looked like they did during TNG/DS9/VOY makes no sense as other species design philosophies should have had more prominence, especially those of major species like the Vulcans, Andorians, and Tellarites. With the reunification of the Vulcans and Romulans, as well as the integration of at least some Klingons, into the Federation before the Burn, Starfleet designs should look nothing like anything we saw in the past.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    OP, I agree with you. To me the new junk isn't Star Trek because it doesn't feel like it at all, and neither it is it half-decent generic sci fi with its cramming themes I don't need. I had the chance to watch a bit of it with a friend and we both felt it was time wasted.

    STO's game balance is messed up. It won't be fixed. Either try to enjoy what is possible or move elsewhere. At least it can be played free.

    The diversity in ships and characters at the very least allows you to create something from the eras you do enjoy, even if it might take a lot of grind to acquire it, and then again to make it somewhat decent.

    A purely Star Trek game might not be very enjoyable. In-between episodes, what would a character do progressing through the ranks? A lot of routine, non-eventful work. Then, something significant may happen randomly, which would jeopardize the ship, it's crew, the balance of power in the quadrant, and the future of many worlds, with a very slim chance of not making the wrong decision. Characters rarely make it all the way to admiral, or some special force. Unless at the top, it would be just doing one's best to follow orders, and even at the top, the decisions would be highly constrained to that species and point in time.
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  • protoneousprotoneous Member Posts: 3,175 Arc User
    snip
    Are we playing Star Trek anymore?

    Yes. I think so. This isn't your Mom or Dad's Starfleet. Strangely shaped ships make for good sight seeing. Also toilet jokes in team chat. "Hey buddy are you due for a flush?" The most important ship in the game is yours.

    The Dilithium Exchange

    There's already multiple threads for this so it's best to discuss the dilex in any of them started within the last 30 days.

    OP players

    There seems to be quite a few players that can move around a map quickly and do a lot of damage. It's possible to learn some of their tricks. The rest is practice. Ask how you can make your ship move faster and do more damage right here in this forum.

    Events

    Yes, "defend X for 15 minutes" map design can be trying. It's just like you said... 5 minutes of one attack then 5 minutes of another attack, etc. These maps should never become TFO's but should be reserved for events imho. One day players will think of them as normal game play but they're not. If I was in charge they'd be removed from the game. But I'm not in charge so I guess they'll stay. One trick that works is to play maps like these while watching TV or eating dinner. Focus on the show or the flavor of your meal.

    The bottom line

    Not much is going to change. Try to keep regular hours and get some exercise and sunlight when possible to help enable a positive outlook.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited December 2021
    (response to rant thread redacted) - darkbladejk
    Post edited by darkbladejk on
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  • philchapphilchap Member Posts: 269 Arc User
    I'll go with the kelvin timelines movies and even if i judgement them on their own i'll give it a ok rating. Now ST:D feel is star trek I kninda like it is. but your talking to enjoyed ds9 and voy bit more then tng which i grew up on.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited December 2021
    Oh look.. another thread where people post their idiotic opinions about what is and what isn't 'Trek.'

    The Promo ships are nothing but an excuse in all of these threads, the game isn't even currently following the Discovery story it's taking place in the 24th Century.. but since the Promo ships are based on Discovery.. lets use that as an excuse to rant!

    Case and point..

    (redacted material quotes removed) - darkbladejk


    No nice way to put this, so I won't try..

    Your opinion doesn't matter.. no one cares. You're not the standard by which Star Trek is measured, get over yourself already.

    If you don't like Discovery, or TNG, or TOS.. or any other era.. fine, that's your right. Skip those parts of the story line and enjoy the rest. Crapping all over what other people like just makes you look petty.
    Post edited by darkbladejk on
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  • starshine#7408 starshine Member Posts: 127 Arc User
    jonsills wrote: »
    Okay, we start with gatekeeping - you don't think the current Trek series aren't "really" Trek. That tells me I can disregard the rest of the wall of text in its entirety. Thanks for not making me read through it to find any further errors, I guess.
    *time to retype this post since it got eaten*

    I would have to agree.

    Though I will say that in the TNG era the Federation consisted of v180 member worlds. By the time of the Burn it was over 300. Not counting all the colonies of those worlds, and other allies/protectorates.

    The idea that the human-centric ship design philosophy that dominated early Starfleet would last 1,000 years makes no sense. Honestly, that Federation ships looked like they did during TNG/DS9/VOY makes no sense as other species design philosophies should have had more prominence, especially those of major species like the Vulcans, Andorians, and Tellarites. With the reunification of the Vulcans and Romulans, as well as the integration of at least some Klingons, into the Federation before the Burn, Starfleet designs should look nothing like anything we saw in the past.

    I always felt one of the worst things about ENT was how United Earth just has Star Trek ships. Before then I always imagined the Starfleet ship was the combination of the best design elements from all the cultures and worlds in Starfleet, then ENT came along to go nope, Humans are just best at designing ships, Federation is all about humans we don't see Human majority ships because costume budgets, nope it's because Starfleet and the Federation are the human empire it just sometimes lets aliens in. Just blah, ruined a great opportunity to make starfleet what it says it is.

    I really love how Disco is combining Vulcan and Romulan uniforms in how the Ni'vari(Ni'varans?) look. I'd love to see more of that design mixing in the ships. I like how different the future ships while still showing the connection, but it'd nice to see more design influences, STO could advance on that, I believe the Thrai is an STO original design and it'd be great to see that kind of mid-step between show eras original designs between STO and Disco and between different Khitomer alliance species mixed together with steps towards Disco's future tech.
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  • leemwatsonleemwatson Member Posts: 5,515 Arc User
    Sorry OP, your opinion on what is or isn't Trek is pure gate-keeping. Your opinion on the matter just isn't valid. CBS says what is or isn't Star Trek and this game follows it quite well. Yes, you can dislike the 32c Ships, like alot of other people, but it is what it is. Until CBS retcons them, they are canon now and no-one can change that.

    The fact Cryptic is also using those canon designs does not affect game canon either. Almost every ship in every Lockbox is considered 'exotic' being a ship that's either of a foreign power or of a different timeframe. Almost every ship in the Zen store is considered a 'current' design with each faction's fleet as of 2411.

    Over-powered players happen in every game. TFO's should have a 'minimum power' requirement, but never a maximum power ceil, simply because it would affect the number of players and the time it takes to start a TFO. I do agree that meta is totally out of control, but the moment something harder comes in, folk complain about it not taking less than 5 seconds to destroy.

    As for time-gates in TFO's....this is life. Sorry to say it, but if the Enterprise isn't getting here for 5 minutes and there's an Armada to defend against....they ain't arriving any sooner. People are just too impatient these days, wanting more reward for even less effort than what it takes to write a post about it.

    Are they over-doing it on the event? Maybe, but if they didn't someone would be on here complaining about 'lack of content or doom because it's been 2 weeks since they put something new out'. Content release is quite good considering the game's age, and there's more avenues to explore given all the TV time the shows are getting.



    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    Skip those parts of the story line and enjoy the rest. Crapping all over what other people like just makes you look petty.
    The advise is sound, though I have to point out, other people taking issue does not invalidate or revoke our right to stating our personal opinion about a subject.
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  • husanakxhusanakx Member Posts: 1,609 Arc User
    As in all franchised things... evolution needs to happen, new things need to be introduced. I hope everyone gets that. The Trek movies introduced new things... while keeping the same design language. TNG again new things but the design language was the same. Voyager... and even DS9 although it changed the Television story telling framework, retained the design language. Even the Defiant although different ship wise still feels un alien, its obvious when you look at it, ok the people that designed this.. then this... then this, could for sure come up with something like this as a war ship.

    The current crop of trek has dropped the ball on the design language. Even with the long time jump they propose, its hard to imagine their designs as a progression. That is subjective... and perhaps the designers being contracted by CBS really just have a radical take. No matter what I think its sort of no question that most fans of the franchise dislike the designs. They simply didn't carry enough of the trek design language forward. Entertainment franchises are like any other... restaurants, stores, sports teams, shipping companies. You can update the logo, you can change the look of a store... but if you want people to know/remember who you are you better carry the design language forward. McDonalds is never going to drop the golden arch (one of my favorite Sci Fi scenes is the Fifth Element and the cops ordering 2 Golden Menu meals in their flying car)... your not going to walk into a Walmart tomorrow and find they overhauled it to look like a Kmart. No sports team is going to redesign their jerseys and completely change the colours, logos fonts and the like.

    If you want people to associate your new thing with a Brand... you have to identify the elements that they love about your brand and incorporate them. Or else its just a new thing your asking to accept. Current "new trek" is sort of like New coke IMO... there are people that liked New Coke, but it still wasn't Coke, and people loved Coke. IMO Disco would still have very questionable writing, but it might have been received far better if CBS had hired some artists who where able to better identify the Trek design language... we all want New Trek, but it still has to feel like trek.
  • davefenestratordavefenestrator Member Posts: 10,693 Arc User
    edited December 2021
    My TOS captain is flying a TOS connie equipped with TOS phasers so it seems like Star Trek to me. On the ground he and his away team (all in TOS uniforms) use TOS phasers to smite the wicked.

    I'm not going to agree with a "stop liking what I don't like" thread just because TOS is my favorite Trek. Other people's fun is not wrong, Not even if they like the terrible 32c ship designs ;)

  • angrytargangrytarg Member Posts: 11,010 Arc User
    I think a big issue is that the game features no consistency regarding the chosen Trek period, which is something you can see in another long-time running Trek mobile online game "Fleet Command" - that one started out as being set in the Kelvin Timeline, but due to ViacomCBS renegotiating rights they started to pour all eras in that one as well, which means now Kelvin Timeline ships fight TNG and DISCO ships. And the game feels much less "thought out" now and just like a broad clustersqueal of Star Trek. STO has the same issue, the world building falls short since we don't have an established timeframe to explore but get references piled up on top of each other.

    That is at least what bothers me the most.​​
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  • leemwatsonleemwatson Member Posts: 5,515 Arc User
    husanakx wrote: »
    As in all franchised things... evolution needs to happen, new things need to be introduced. I hope everyone gets that. The Trek movies introduced new things... while keeping the same design language. TNG again new things but the design language was the same. Voyager... and even DS9 although it changed the Television story telling framework, retained the design language. Even the Defiant although different ship wise still feels un alien, its obvious when you look at it, ok the people that designed this.. then this... then this, could for sure come up with something like this as a war ship.

    The current crop of trek has dropped the ball on the design language. Even with the long time jump they propose, its hard to imagine their designs as a progression. That is subjective... and perhaps the designers being contracted by CBS really just have a radical take. No matter what I think its sort of no question that most fans of the franchise dislike the designs. They simply didn't carry enough of the trek design language forward. Entertainment franchises are like any other... restaurants, stores, sports teams, shipping companies. You can update the logo, you can change the look of a store... but if you want people to know/remember who you are you better carry the design language forward. McDonalds is never going to drop the golden arch (one of my favorite Sci Fi scenes is the Fifth Element and the cops ordering 2 Golden Menu meals in their flying car)... your not going to walk into a Walmart tomorrow and find they overhauled it to look like a Kmart. No sports team is going to redesign their jerseys and completely change the colours, logos fonts and the like.

    If you want people to associate your new thing with a Brand... you have to identify the elements that they love about your brand and incorporate them. Or else its just a new thing your asking to accept. Current "new trek" is sort of like New coke IMO... there are people that liked New Coke, but it still wasn't Coke, and people loved Coke. IMO Disco would still have very questionable writing, but it might have been received far better if CBS had hired some artists who where able to better identify the Trek design language... we all want New Trek, but it still has to feel like trek.

    Part of me wants to think CBS took the idea for 'detached' parts from STO's Iconian designs, but you can sort of imply that the horrendous Enterprise J design in ENT showed they (Starfleet) weren't far off that tech. Now detached parts to reduce the effect of mass on propulsion and maneuvrability I can get behind, but not to the degree shown in CBS's designs. The Science and Engineering side of me just screams 'where they getting the power from?' :lol: Surely the power requirements for the bigger 32c ships are more than that of propulsion etc. Discovery A seems more common sense than any of the other designs, though it was just a refit. The new Sci ship is okay, but again, it's not a design that makes any sense. Even as an Intrepid fan, I just couldn't get behind the Janeway class, nor the Kirk class.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • seaofsorrowsseaofsorrows Member Posts: 10,919 Arc User
    edited December 2021
    Skip those parts of the story line and enjoy the rest. Crapping all over what other people like just makes you look petty.
    The advise is sound, though I have to point out, other people taking issue does not invalidate or revoke our right to stating our personal opinion about a subject.

    Your absolutely right, you have every right to hate Discovery or any other Star Trek Content, just as I have a right to like it.

    The line is telling people that what they like or don't like is wrong. That a certain series 'isn't trek,' that's a blanket judgment that you're making for everyone and none of us have that authority.

    I'm lucky, I like it all.. but I honestly get why some people don't like Discovery. It's not for everyone, but the game caters to all eras. Currently, the game is in the 24th century story wise, the only Discovery content we're getting is Promo ships and this years event ship, and many here are using those ships as an excuse to start threads about how much they hate Discovery.

    No one will tell you that you have to like Discovery, but it's part of the Star Trek Franchise either way. For what it's worth, I'm sorry you don't like it.
    Post edited by seaofsorrows on
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  • alcyoneserenealcyoneserene Member Posts: 2,414 Arc User
    I am happy you enjoy it. It's under the Star Trek IP, of that I don't doubt. I was clear to qualify my statement as "to me" writing in response to the OP, who, if I understood right, shares their perspective on the series at least in part with certain ship designs.

    Why are we forced to accept this as canon? CBS and whoever owns the IP said so and Cryptic must follow, plus it must be popular considering it's still airing so it helps STO.
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  • darkbladejkdarkbladejk Member Posts: 3,822 Community Moderator
    you're free to dislike something for one reason or another, but you disliking that thing doesn't make it automatically bad nor does you liking it make it automatically good. I'm not particularly a fan of Discovery either but folks are entitled to like what they like and dislike what they don't. No amount of ranting here on the forums from either side is going to change anything though. We've been getting way too many of this rant threads as of late and it needs to stop. /rant closed
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