So...I find with subsystem attacks....and with the Intel weakness exploit mechanic..... I tend to pick one at random to use....
So, is there a logic to their use? Are particular factions or types of ship captains more or less compromised to weapon sub attack vs engines or shields? And, by extension, the same with intel attack for ships that have them.....is one preferable depending on target or attacker strength? Is there a way to discern what systems are more vulnerable on a target in the heat of battle?
0
Comments
What an elegant question. If there is a logic to their use I've missed it as I often tend to pick one at random as well so not too much wisdom here.
The Intel mechanic gather intel has to build stacks. By the time full stacks are on it 15 seconds has passed and quite often the target has already blown up. It does work but isn't something I use very often due to the stack time. Perhaps it's something best saved for larger targets?
As for which vulnerability target that's the elegant part. I usually use Expose Vulnerability: Defenses for the damage resist debuff. Certainly is food for thought on which would be most appropriate for Voth or Tzenkethi and other targets.
Science sub-system targeting attacks are something that I also don't use as often these days with so many other things to take care of. How much Drain Expertise to drop a ship's shields and for how long and again which sub-system to target for certain stubborn species?
It might be something I should be doing more often but science builds these days have so many other powerful epg laced attacks that seem to bypass things like shields. It's something that would be nice to play around with on less busy maps.
I do use sensor analysis on larger targets that team mates are focusing fire on for the damage resist debuff. SA seems to be well worth applying manually on anything that's going to put up a fight.
I guess I should further pay attention to my hangar pets and what type of weapons they have....perhaps the magic is in hitting the subsystem that they can damage most... or, conversely, subsystem attack an alternate system to get more widespread damage....
A better thing to focus my attention on would really prolly be upgrading weapons and consoles to XV, you know, for the numbers..... lolx
Get the Forums Enhancement Extension!
That's the impression i get.
Subsystem targeting lowers weapon damage output and disables BO/BFAW fire modes to gain a chance to knock a subsystem offline which the NPC usually repairs instantly.