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Console Needs better Bridge Officer Training

knightmare#8708 knightmare Member Posts: 297 Arc User
Since Xbox and PS don't have a forum for suggestions I'm posting this here. If this is not the right place please let me know or better yet Give Consoles a sub-forum where we can post suggestions we would like changed added that are specific to consoles play.

Right, now to the heart of the matter. Currently the only way to train a Bridge officer while playing on console is to buy, win, or otherwise acquire a ship with seating appropriate for the Boffs you want to train, this means a lot of fiddling about swapping ships and running off to the trainer to buy the books while trying to remember what skills they already have so you don't buy the same manuals.

On PC you can train any officer at anytime even if you don't have the ships with the right seats, and you can see exactly what your officer as already learned while you are at the training NPC even specialized seats like Temp ops and command etc . It is so much easier.

The other issue causing even more problems with training especially with new officers is when you place the bridge officer in the seat they have NO ability slots show up, it is all blank especially with the Away party skills, which means you have to run a mission first before you can train them, both Ground and Space missions if you wish to train both areas. This adds even more hassle and time and a lot more fiddling about especially if you want to train more than one officer in the same seat.

Now what I propose is a change in the way we train on console (could even do the same on PC) Instead of buying manuals off the NPC trainer, they simply list your officers and current skills and you buy the skills directly on the screen. Same costs, but easier to train. Skills not sold by the vendor,like the rare crafted ones or the Event manuals, could still be applied if you have the appropriate manual in your inventory (or bank would be nice change too). No more having to buy manuals from the trainer and then applying them to the officer via the Crew Stations window.

I and I am fairly sure many many other console players would really love to see this change or a better way of training put into practice for consoles as the current method, apart from being broken, is just to convoluted and messy.

Thanks

PS. I would also like it if our Bridge Officers would be able to be leveled up to Epic (gold) level via mission exp or with special training. We have Gold Duty Officers, yet out Bridge officers are only ever Purple, they should be able to be trained up and gain EXP with each mission they go on. ut that is juts a wish of mine.
Post edited by baddmoonrizin on

Comments

  • davefenestratordavefenestrator Member Posts: 10,661 Arc User
    edited August 2021
    The blank slots is a bug that they definitely need to fix.

    Tip: at least for ground skills, you can work around this by carrying the training manuals with you on your first mission. Once you're in the mission you can train. I haven't tried this with space skills.
    Now what I propose is a change in the way we train on console (could even do the same on PC) Instead of buying manuals off the NPC trainer, they simply list your officers and current skills and you buy the skills directly on the screen. Same costs, but easier to train.

    That's a nice idea. One way to do this would be to add training manuals to the replicator.
    PS. I would also like it if our Bridge Officers would be able to be leveled up to Epic (gold) level via mission exp or with special training. We have Gold Duty Officers, yet out Bridge officers are only ever Purple

    You can't "quality up" duty officers either, their quality level is fixed at creation.

    Note that for bridge officers, quality has no effect on things like health or weapon damage. Quality is just based on how many Basic and Superior traits they have.

    Also, a trait like Superior Dog Walking behaves exactly the same on a purple and blue officer, the purple officer does not walk dogs better. A (normal) Dog Walking trait behaves exactly the same on all officers from white to purple, no one walks dogs better than others.

    So "going gold" would not gain you anything at all unless it upgraded one or more of the traits to "Superior" or some new "Even More Superior-er" level.
  • sadrielfettsadrielfett Member Posts: 104 Arc User
    Instead of having to run a mission, to unlock the ability slots for your away team just go to Nimbus III and beam down. It'll open them all up for you.

    As for being able to train all rank slot abilities for your BOffs without first putting them on a ship that has an ability slot for that rank, I completely agree. There definitely needs to be a better way to do that. If I recall, when I use to play STO on the PC you could do all of that straight from one of the tabs of that particular Bridge Officers description window. It would be nice to have that kind of option on console.
    *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*
    --Sadriel Fett

    "There are few problems in the galaxy that cannot be solved by the suitable application of concentrated phaser fire."
  • knightmare#8708 knightmare Member Posts: 297 Arc User
    Thanks guys, I am aware of how to get around the certain issues, however it is annoying. Also sure I could buy the manuals and run off to Nimbus to train but then I get left with a bunch of useless manuals as the officer already has certain skills. And having to do this every single time I get a new Officer is annoying, I still then also need to return to the trainer or more precise the tailor as, due to yet another bug that has been a round for sometime, you can't change their uniform or appearance until they have been on a a mission, or to the ground on Nimbus, trying to do so often get you "You can't Change Species" message. This bug has been listed in the bug section and has been there for months if not years. I'm merely mentioning it here to indicate just how annoying it is trying to train officers when playing via consoles, why we can't have a similar method to PC I don't know, I'd be happy with that.

    My suggestion for Gold Officers was just that, a suggestion to make officers more fun, they should have more hit points, and weapon strength by leveling up to Epic or perhaps specialized skills, something to differentiate them from other officers. It is just an I idea I thought would be good to have in game, it is not essential, but I think it would be nice and you could really choose your away party based on specific skill sets and strengths in more detail than just, "this one is a science, this one is tac etc etc." Give away parties a real mission orientated feel to them, but as I said this is just a personal request and I doubt it would happen. No harm in asking anyway though, right.

    That said, it still doesn't take away from the fact that training the officers for ship skills especially, or ground skills is sloppy, very time consuming and reliant on having a ship with the right seating, then switching from window to window to check what they already know with what you need to buy.
  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    Thanks guys, I am aware of how to get around the certain issues, however it is annoying. Also sure I could buy the manuals and run off to Nimbus to train but then I get left with a bunch of useless manuals as the officer already has certain skills. And having to do this every single time I get a new Officer is annoying, I still then also need to return to the trainer or more precise the tailor as, due to yet another bug that has been a round for sometime, you can't change their uniform or appearance until they have been on a a mission, or to the ground on Nimbus, trying to do so often get you "You can't Change Species" message. This bug has been listed in the bug section and has been there for months if not years. I'm merely mentioning it here to indicate just how annoying it is trying to train officers when playing via consoles, why we can't have a similar method to PC I don't know, I'd be happy with that.

    My suggestion for Gold Officers was just that, a suggestion to make officers more fun, they should have more hit points, and weapon strength by leveling up to Epic or perhaps specialized skills, something to differentiate them from other officers. It is just an I idea I thought would be good to have in game, it is not essential, but I think it would be nice and you could really choose your away party based on specific skill sets and strengths in more detail than just, "this one is a science, this one is tac etc etc." Give away parties a real mission orientated feel to them, but as I said this is just a personal request and I doubt it would happen. No harm in asking anyway though, right.

    That said, it still doesn't take away from the fact that training the officers for ship skills especially, or ground skills is sloppy, very time consuming and reliant on having a ship with the right seating, then switching from window to window to check what they already know with what you need to buy.

    There is a Feedback forum. You can post feedback regardless of platform there. It does't matter that they don't have their own.

    Whilst it is a minor annoyance you can't train 'carte blanche', there's no point giving a Boff skills they aren't using. It's a waste of resource unless you're actually using it.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • knightmare#8708 knightmare Member Posts: 297 Arc User
    leemwatson wrote: »

    There is a Feedback forum. You can post feedback regardless of platform there. It does't matter that they don't have their own.

    Whilst it is a minor annoyance you can't train 'carte blanche', there's no point giving a Boff skills they aren't using. It's a waste of resource unless you're actually using it.

    True, but it would be nice to be able to switch to your new ship without all the fluffing about trying to get skills trained for the new seats and new officers having to go on away missions or Nimbus, just to be able to use that new ship your just bought earned, etc. In some ships especially leveling up you suddenly find yourself with a new ship and no officer to sit in it so you get one and have to go through all the turmoil and hassle before you can continue with your story progression. It's more than just an inconvenience, it can take another 20 or 30 mins to sort out since you don't have slipstream to fly to Nimbus in the first place.

    If you only play on the PC then you have no idea just how time consuming and drawn out the whole process is on consoles, made worse by those bugs that have never been fixed, not to mention inventory filled with the wrong manuals that you can sell back and have to discard, EC is hard to come by for new players just starting to level up.

    I was simply making a suggestion I think would be of great benefit to those of us that play console, because at the moment it is a real mess, and probably a reason many decided to stop playing, but that is just an assumption on my part.
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  • faxmachine#9639 faxmachine Member Posts: 120 Arc User
    One of the Cryptic devs has mentioned he knows how bad the BOFF skill system is, and wants to redo it.

    it is sad they designed such a bad system. bad ideas make bad designs. hopefully they will fix the system they designe badly so playes dont have to keep suffering from their bad design.
  • edited August 2021
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  • faxmachine#9639 faxmachine Member Posts: 120 Arc User
    it is sad they designed such a bad system. bad ideas make bad designs. hopefully they will fix the system they designe badly so playes dont have to keep suffering from their bad design.
    It wasn't that bad when it was first designed. The addition of specializations, and other BOFF skills, has bloated it to the point its bad now.

    yes they kept making it worse and worse as they went.

    bad planning.

    they werent able to manage their own system and kept making it worse and worse.

    very bad ideas. hopefully they will fix it so people dont have to suffer from their bad design.
  • leemwatsonleemwatson Member Posts: 5,469 Arc User
    leemwatson wrote: »

    There is a Feedback forum. You can post feedback regardless of platform there. It does't matter that they don't have their own.

    Whilst it is a minor annoyance you can't train 'carte blanche', there's no point giving a Boff skills they aren't using. It's a waste of resource unless you're actually using it.

    True, but it would be nice to be able to switch to your new ship without all the fluffing about trying to get skills trained for the new seats and new officers having to go on away missions or Nimbus, just to be able to use that new ship your just bought earned, etc. In some ships especially leveling up you suddenly find yourself with a new ship and no officer to sit in it so you get one and have to go through all the turmoil and hassle before you can continue with your story progression. It's more than just an inconvenience, it can take another 20 or 30 mins to sort out since you don't have slipstream to fly to Nimbus in the first place.

    If you only play on the PC then you have no idea just how time consuming and drawn out the whole process is on consoles, made worse by those bugs that have never been fixed, not to mention inventory filled with the wrong manuals that you can sell back and have to discard, EC is hard to come by for new players just starting to level up.

    I was simply making a suggestion I think would be of great benefit to those of us that play console, because at the moment it is a real mess, and probably a reason many decided to stop playing, but that is just an assumption on my part.

    I have about 25 characters and play on both PC and XBOX, and there is absolutely no difference in time spent applying a new skill. It takes less than 30 seconds, on all platforms, if you have the manual already. Sorry, but I don't see what the issue is. The 'blank slots issue' is easily fixed by going to the Boff's own skills tab and setting skills in the 'Default' area, and reallocating the Boff to the seat. Plus, as I said before, if you're not using a skill, there's no need for it to be allocated until you actually have need for it; you're not disadvantaged by this.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • knightmare#8708 knightmare Member Posts: 297 Arc User
    leemwatson wrote: »

    I have about 25 characters and play on both PC and XBOX, and there is absolutely no difference in time spent applying a new skill. It takes less than 30 seconds, on all platforms, if you have the manual already. Sorry, but I don't see what the issue is. The 'blank slots issue' is easily fixed by going to the Boff's own skills tab and setting skills in the 'Default' area, and reallocating the Boff to the seat. Plus, as I said before, if you're not using a skill, there's no need for it to be allocated until you actually have need for it; you're not disadvantaged by this.

    Unless I've been missing something Boff's on Xbox Do Not have a skills area. PC Boffs do, but Not on console so the above does not apply.
    I did not post to get into an argument about how some might think it is OK when many others think it isn't. I simply posted an issue that is concerning to me and to several others I've spoken to and I posted a possible solution that could address that issue. Whether or not the devs decide to go with my idea or one of their own or even not at all is entirely up to them, but I hope they give it some serious consideration.

    My post was also intended for others to post their own possible ideas about how they might like to see it changed. You obviously see there is no problem, and are happy with the Status Quo, that is fine and it is entirely your prerogative. There will be others who may feel as you do and that the system is not broken and should stay as is, you and they are entirely allowed to have your opinion on the matter and it is very welcome. You're wrong of course, but your views are valued and appreciated and I thank you for your input. Do have a nice day.

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