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Magic Legends is closing after open beta

qultuqqultuq Member Posts: 989 Arc User
edited June 2021 in Ten Forward
Steve Ricossa put a statement on the Magic Legends page saying that the game will not be released after Beta.

I did try the game, but did not enjoy it. However I wonder if there are implications for STO—will we get more developers? Will the expensive decision to end development mean that STO may face retaliatory budget cuts? Maybe there will be no effect.

Also why did they give up? I didn’t like the game—but it looked ok—it seems it may have been salvageable. I hope they don’t give up on STO with so little warning someday.

Anyway speculations and ruminations abound—you are welcome to share yours here.

https://www.playmagiclegends.com/en/news-article/11490313?eh=AEAF4BE9EE1D9DB15913715FCC73CC5C8098C8527AF5707E2E0C58568C82CCBA
Post edited by darkbladejk on

Comments

  • blargskullblargskull Member Posts: 98 Arc User
    edited June 2021
    I just read that also. The time and money spent will definitely become implications for the other Cryptic games. Years ago they tried to make Jurassic World MMO and it too was canceled. Shortly afterwards they used the dinosaur models in Chult on Neverwinter. I suppose Star Trek can welcome some orphaned Planeswallkers?

    BTW I don't think this was "little warning" as they said, it will remain playable until Oct. 31, this year and the Zen players spent will get a full refund. Little warning was those idiots at NCSoft cancelling City of Heroes and selling players an upgrade just prior to the announcement.
  • westx211westx211 Member Posts: 42,324 Arc User
    I'm going to be honest I had ZERO interest in magic legends. I love Magic the Gathering. Had the game been more like neverwinter or a typical 3rd person styl game, I probably would've given it a shot, but an mmo in diabloesque style? That killed ALL interest I could've possibly had for it.

    This is upsetting to me though for one major reason. This is why the foundry died. The developer who was responsible for keeping the foundry alive as long as it lasted was moved over to work on Magic Legends. And now Magic Legends is being closed before it even truly releases. So the foundry died so that a failed mmo could be made.
    Men are not punished for their sins, but by them.
  • evilmark444evilmark444 Member Posts: 6,950 Arc User
    I really hope the devs that left STO for Magic get to come back, Jette in particular did a lot of great work.
    westx211 wrote: »
    This is why the foundry died.
    No, Magic is NOT why the Foundry died. I loved the Foundry and I miss it every day I play, but the reason they had to kill it is because every major patch would break it and force them to put dev resources into fixing it again and again, and again.
    Lifetime Subscriber since Beta
    eaY7Xxu.png
  • darkbladejkdarkbladejk Member Posts: 3,807 Community Moderator
    Hey folks, I moved this to 10 Forward as it doesn't deal so much with STO as it does Magic Legends. Folks can continue on from here.
    westx211 wrote: »
    I'm going to be honest I had ZERO interest in magic legends. I love Magic the Gathering. Had the game been more like neverwinter or a typical 3rd person styl game, I probably would've given it a shot, but an mmo in diabloesque style? That killed ALL interest I could've possibly had for it.

    This is upsetting to me though for one major reason. This is why the foundry died. The developer who was responsible for keeping the foundry alive as long as it lasted was moved over to work on Magic Legends. And now Magic Legends is being closed before it even truly releases. So the foundry died so that a failed mmo could be made.

    No that's not why the Foundry died. The way the Foundry was created it essentially functioned as a mod for STO. Although the rest of the game over time got updated code, the Foundry was still based on old 2011 code. As another already pointed out, it would break nearly every patch and gradually took longer and longer to fix each time it broke until it became unfeasible to keep it working. Sucks for everyone but that's just how it was.
    "Someone once told me that time was a predator that stalked us all our lives. I rather believe that time is a companion who goes with us on the journey and reminds us to cherish every moment, because it will never come again." - Jean Luc Picard in Star Trek Generations

    Star Trek Online volunteer Community Moderator
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,576 Community Moderator
    Well... ya win some, ya lose some. Honestly I wasn't even sure HOW you could translate Magic into an MMO.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • hotfrostwormhotfrostworm Member Posts: 10 Arc User
    @rattler2 The game was originally said to be an MMO, you can pretty much make MMOs out of any concept. Later they set it up to be a simpler ARPG with option to play with friends.

    @westx211 & @darkbladejk I am sure money and manpower was key to the Foundry shutdown. More over, they should have invested the money into monetizing the Foundry, making it separate database from the base games, and updates would not have been an issue. Making the Foundry 2 tier would have been the better way to go. A Foundry Lite version would be the free for players to make simple side quests and the premium version would allow for higher customization and have its own Zen market to buy special add-ons.

    That is all moot, it is very obvious they have no clue what the players are willing to purchase. Even if they rebuilt the Foundry, the authors will not return, as there is no trust. My wife was a Foundry author ready and willing to spend cash, but they never asked for it. Instead they removed rewards and finally deleted it. She knows for a fact (through Facebook) the other authors had the money, many were doctors, engineers, lawyers, comic book publishers, and other professionals. It is a simple life lesson, know where your bread is buttered.

    @qultuq asked, "However I wonder if there are implications for STO—will we get more developers? Will the expensive decision to end development mean that STO may face retaliatory budget cuts?"

    I wouldn't worry too much about STO and the other games, unless PWE decides to sell off Cryptic Studios.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,576 Community Moderator
    Monetizing the Foundry wouldn't have helped if it kept breaking every patch. Its entirely possible that nothing they could do would have saved it.

    As for Magic... I hadn't been following its development. I didn't even know it was in Beta.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • blargskullblargskull Member Posts: 98 Arc User
    rattler2 wrote: »
    Monetizing the Foundry wouldn't have helped if it kept breaking every patch. Its entirely possible that nothing they could do would have saved it.

    As for Magic... I hadn't been following its development. I didn't even know it was in Beta.

    I think you missed hotfrostworm's point when he said, "making it separate database from the base games". You see, changes to the game database broke the Foundry in every new module and update. All they really needed was it to be a separate static entity that never or seldom needed updates. Most modules never introduced new models into the game, it was nothing more than database offset errors that made the Foundry break. It would have been an easy fix, they could have made money from me. I pay cash for my Zen. However I am pretty sure all my Foundry missions are toast after 2 years.

    Magic is still there, free to play, and they are even removing the Zen store to allow you to play 100% free until the end of October. They will be allowing you to use the game currency instead of Zen.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    rattler2 wrote: »
    Well... ya win some, ya lose some. Honestly I wasn't even sure HOW you could translate Magic into an MMO.

    It just shows that some IPs should never be MMOs. Even STO doesn't require teaming up except for the TFO events.
  • galacticgoogalacticgoo Member Posts: 61 Arc User
    The reason the Foundry was closed was Cryptic, in their infinite wisdom, used the Community Manager to fix the foundry software issues each release. If a Software Engineer was assigned, they would have fixed the old 2011 code to modern standards. This is a upper management failure. The Cryptic CEO is the problem, with poor management of resources and out of touch with what the customers want. All STO customers deserve an apology for such incompetence. The recent disabling Joystick/Controller support is just another in a long list of issues created by the current CEO.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,576 Community Moderator
    Ok we should probably get back on track anyways. The fact of the matter is the Foundry broke and they couldn't fix it. Let it rest in peace now. No need to drag up old arguments now.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • hotfrostwormhotfrostworm Member Posts: 10 Arc User
    @rattler2 Yes moot and pointless to discuss.

    Putting the choo choo back on the rails... I don't want to go into office politics, but there has been some people who left or was dismissed by Cryptic a few months ago. The only way the players found this out was following their LinkedIn information. Chris Whiteside was hired in about a year ago as a producer. His profile now states he is working for Tencent as a director. Meanwhile Douglas Miller had long reputation at Cryptic and was Senior Game Designer for over 7 years. Now it would seem, when someone like that leaves, there would be good-bye messages all over the place. However not a peep. He left and went to work at Intrepid Studios about 4 months ago.

    As I said, this was pulled by users from social media, there was no big announcement that Douglas or Chris was leaving the company. I don't know who or how many people left, quit, or got a better position, but there is an old saying where there is smoke there is fire.
  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,576 Community Moderator
    Eh... it could depend on which department they were working in. I seriously doubt hearing that say... someone on the Neverwinter team leaving would make its way over to STO because most of us would be like "Who?". If they were working on Magic... that could be connected to that game not being released beyond beta. *shrug*
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
    I can't take it anymore! Could everyone just chill out for two seconds before something CRAZY happens again?!
    The nut who actually ground out many packs. The resident forum voice of reason (I HAZ FORUM REP! YAY!)
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    The problem with ML was it was too generic and barely anything like the source material. Having played Magic since the early 90's, this game was barely a skeleton of the base game. Had relatively few cards and was, again, a generic dungeon crawler. It certainly wasn't great on the strategy aspect. It did however, produce 'physical' monsters and effects which other MTG games religiously neglect. It would have been great if Cryptic had mixed this with the turn-based card game, and the game would have survived.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited June 2021
    44 people were laid off with the announcement.

    I don't know if that was the entire team or not. I do hope some of the people who got pulled from STO are able to come back though. From something Bort said couple streams ago, it seems like the possibility of getting more Squadron pets is contingent on something Jette/Spartan did to make them work. (I was kind of sad when they moved over to Magic, Jette's understanding of STO's game mechanics was/is superb.)

    I know there was some outreach from people at Blizzard, Activision, and a couple other companies for those who were let go. I certainly wish them well.
  • iamynaughtiamynaught Member Posts: 1,285 Arc User
    I'm honestly somewhat shocked by this. I had no interest in the game, figuring it'd end up using the same control setup as Neverwinter, which I hated. And I've never been able to get into fantasy games for some reason. Love reading fantasy, enjoy shows in the genre but games just don't do it for me.

    I gotta wonder just how bad the game really is if they aren't even going to publish it. They really must think it's so terrible that releasing it would potentially harm Cryptic's or WotC's reputation.

    And it really must suck for the folks who worked on it too, especially the ones now out of a job. :(

    Wow...
    Hello. My name is iamynaught and I am an altaholic.

    Losing faith in humanity, one person at a time.
  • thewolfsterthewolfster Member Posts: 75 Arc User
    The most likely reality is that Wizards were unhappy with the state of the game and decided to pull funding and shutter the game rather than continuing to spend money at an ever increasing risk. Cryptic didn't bankroll M:L any more so than Chris Pine funded Star Trek: Beyond. Cryptic were hired to make the game and fired when it didn't deliver.

    This is just how much of the software world operates, not just games.

    As for whether any of the talent working on the project will move onto Cryptic's other IP I'd hope so. Feels like it would be a missed opportunity to let good talent go when you can make good use of them on existing products. We'll likely never know unless a familiar name pops up on the forum, reddit, or other social media. It's common practice (legally mandated in some countries) to find replacement roles for redundancies where it's possible to do so. It's also just good business sense.

    At the end of the day it all depends on cost, and the expected RoI. Cryptic won't keep on a developer if they don't think their contribution to another project will return greater benefit than it costs. RoI doesn't only mean profit, far from it, but profit is clearly a factor.
  • leemwatsonleemwatson Member Posts: 5,468 Arc User
    The most likely reality is that Wizards were unhappy with the state of the game and decided to pull funding and shutter the game rather than continuing to spend money at an ever increasing risk. Cryptic didn't bankroll M:L any more so than Chris Pine funded Star Trek: Beyond. Cryptic were hired to make the game and fired when it didn't deliver.

    This is just how much of the software world operates, not just games.

    As for whether any of the talent working on the project will move onto Cryptic's other IP I'd hope so. Feels like it would be a missed opportunity to let good talent go when you can make good use of them on existing products. We'll likely never know unless a familiar name pops up on the forum, reddit, or other social media. It's common practice (legally mandated in some countries) to find replacement roles for redundancies where it's possible to do so. It's also just good business sense.

    At the end of the day it all depends on cost, and the expected RoI. Cryptic won't keep on a developer if they don't think their contribution to another project will return greater benefit than it costs. RoI doesn't only mean profit, far from it, but profit is clearly a factor.

    If the game had been more like the classic Shandalar, it probably would have done much better.
    "You don't want to patrol!? You don't want to escort!? You don't want to defend the Federation's Starbases!? Then why are you flying my Starships!? If you were a Klingon you'd be killed on the spot, but lucky for you.....you WERE in Starfleet. Let's see how New Zealand Penal Colony suits you." Adm A. Necheyev.
  • blargskullblargskull Member Posts: 98 Arc User
    I just found this on Twitter. That says it all.
  • westx211westx211 Member Posts: 42,324 Arc User
    szerontzur wrote: »
    44 people were laid off with the announcement.

    I don't know if that was the entire team or not. I do hope some of the people who got pulled from STO are able to come back though. From something Bort said couple streams ago, it seems like the possibility of getting more Squadron pets is contingent on something Jette/Spartan did to make them work. (I was kind of sad when they moved over to Magic, Jette's understanding of STO's game mechanics was/is superb.)

    I know there was some outreach from people at Blizzard, Activision, and a couple other companies for those who were let go. I certainly wish them well.

    I've heard that the person who was responsible for Squadron pets was amongst the people fired
    Men are not punished for their sins, but by them.
  • pottsey5gpottsey5g Member Posts: 4,251 Arc User
    westx211 wrote: »
    szerontzur wrote: »
    44 people were laid off with the announcement.

    I don't know if that was the entire team or not. I do hope some of the people who got pulled from STO are able to come back though. From something Bort said couple streams ago, it seems like the possibility of getting more Squadron pets is contingent on something Jette/Spartan did to make them work. (I was kind of sad when they moved over to Magic, Jette's understanding of STO's game mechanics was/is superb.)

    I know there was some outreach from people at Blizzard, Activision, and a couple other companies for those who were let go. I certainly wish them well.

    I've heard that the person who was responsible for Squadron pets was amongst the people fired
    That's a real shame as that was one of the best features a dev had worked on in ages. I hope that doesn't mean the end of Squadrons.
  • cirran1cirran1 Member Posts: 230 Arc User
    I tried the game and for me having never played Magic the Gathering. I did not know what to expect going in. The mechanics of the game were clunky and combat had severe issues. It was not fun and very underwhelming. I played for less than 5 hours before I gave up on it.

    Cirran
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