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Melee Improvements

trillbuffettrillbuffet Member Posts: 861 Arc User
There was one thing I would like to suggest after hearing on that ten forward weekly about how the interest in improving melee. One issue I find disturbing especially with liking to use the sto'vo'kor bat'leth is that if I want to use it with the bonuses that the discovery ground set gives I have to use 2 melee weapons or either go into combat, get out of combat, change to energy weapon, and rinse and repeat. Basically with these kind of sets I would suggest that it be any melee weapon or at least one that meets a certain criteria so that it is not so painful to actually use it. Also it would be a drastic improvement if some of the existing melee kit modules got reworked like for example sweeping strikes and then adding some new ones to the game as well. Also improve the animations of running to a target and dodge rolling so that is not so damned blocky and look like I am a square peg trying to get into a round hole.
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