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How many people Sincerely enjoy the crafting system?

bcstarbcstar Member Posts: 335 Arc User
I can honestly say i love it. I am at the point where i can sit in my marauder all day long comfortable and just craft. However there would be two things that would be amazing if they changed or pepped them up a bit to add to it. Bring the Admiralty and Reputation systems down to the same level requirements as the R&D i swear to god if that happened i would be glued to the captains chare and never want to go outside LOL. I also like the fact I can do the Dof missions at lvl 15 as well. but Two things i think to improve rep and admiralty system could be to tie the two together, in regards Admiralty should essentially have all the same factions as the reputation system, secondly running those missions in admiralty should reward in "some" of them reputation marks. I don't even care if it added to the grindyness of the systems. i just enjoy them a lot!
klingon%2Bbird%2Bof%2Bprey.jpg

"bortaS bIr jablu'DI' reH QaQqu' nay'"

Revenge is a Dish, Best Served Cold ~ Khan Noonien Singh
Post edited by baddmoonrizin on

Comments

  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited April 2021
    Admiralty is about the Faction or at least the Main ones, being the Federation, Klingons, Romulan's and yes even the Ferengi. Also R&D almost requires 20 (max) Tier just to craft Mk XII stuff at a reasonably good chance even with the +50 Catalyst.

    The Reputations are more about the Enemy Groups you earn respect from by defeating them.

    Don't think it would make sense to merge them myself. Yet I'd honestly would love to see a Dominion Admiralty, yet I suspect now they consider them all technically part of this extended Alliance. :open_mouth:


    It is nice though you love crafting, and I heard their may be a crafting update later in the year, at least that was the gist I got from a livestream one time perhaps several months ago. Nothing was ever confirmed only that, one Dev was possibly looking into updating or enhancing it somehow.

    Hence I made a few suggestions including several new Materials, they could use to expand the existing system from Lore based on Trek.

    Then much later in the thread, suggested based on others feedback, a few changes they could make to a few crafted Engineering or Science Consoles. And a few others offered some constructive comments as well.

    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1260806/some-r-d-endgame-impressions

    Just forwarding this to you as you may enjoy the debate, discussion, or suggestions made by a few.

    Have a good day,
    Kind Regards,
    Post edited by strathkin on
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  • szerontzurszerontzur Member Posts: 2,724 Arc User
    I think I enjoyed the Particle-based crafting system more, from an active participation standpoint. I remember rushing to Memory Alpha every time the hourly crafting event was happening back in the day.

    I appreciate the greater flexibility and exclusive mods of the current crafting system, but I REALLY wish there was support for crafting reputation and lockbox visuals. (Requiring, say, a rare reagent/recipe from weapon packs or from the reputation dilithium stores - the latter could be a good dilithium sink.)

    As for Admiralty, I would say I'm of the opposite mind about it. I'd rather see them flesh it out a bit more as its own system - add some RPG-Lite elements to it. Ships can 'level up'; Missions have multiple stages(including 'boss' encounters) that prefer different classes of starships(with better role definition); The ability to Promote Duty/Bridge Officers to become 'Captains' that provide mission-long passive bonuses; Rewards and repair times that are based on the performance/dice rolls of the ships; etc. If you remember the Gateway Minigame Neverwinter had, something like that would be great.
  • foxrockssocksfoxrockssocks Member Posts: 2,482 Arc User
    I don't understand what there is to craft that anyone could do it all day long. The crafting system of right now is nearly useless.
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  • davefenestratordavefenestrator Member Posts: 10,660 Arc User
    edited April 2021
    I use the crafting system mainly with a new alt.

    Mark II VR tac console, shield cap console, neutronium damage resist, beams or cannons, kit modules and frame, armor and shield.

    Aside from level-up gear it's also useful for vanilla beams and cannons with PEN, OVER, RAPID, and for the R&D 15 omni beams, wide angle DHC, RCS console, science console, TR-115b, Aegis set.

    The system is fine, but I only use it occasionally not daily.

    I see no point in merging systems.
  • bcstarbcstar Member Posts: 335 Arc User
    szerontzur wrote: »
    I think I enjoyed the Particle-based crafting system more, from an active participation standpoint. I remember rushing to Memory Alpha every time the hourly crafting event was happening back in the day.

    I appreciate the greater flexibility and exclusive mods of the current crafting system, but I REALLY wish there was support for crafting reputation and lockbox visuals. (Requiring, say, a rare reagent/recipe from weapon packs or from the reputation dilithium stores - the latter could be a good dilithium sink.)

    As for Admiralty, I would say I'm of the opposite mind about it. I'd rather see them flesh it out a bit more as its own system - add some RPG-Lite elements to it. Ships can 'level up'; Missions have multiple stages(including 'boss' encounters) that prefer different classes of starships(with better role definition); The ability to Promote Duty/Bridge Officers to become 'Captains' that provide mission-long passive bonuses; Rewards and repair times that are based on the performance/dice rolls of the ships; etc. If you remember the Gateway Minigame Neverwinter had, something like that would be great.

    I Really like your ideas on Admiralty, if they did revamp it to this I would really hope it would be accessible at lower levels than it is now. Also those that have been saying that don't do the crafting or otherwise find it a waste of time etc etc. is partially the reason Why I like doing it at lower levels. I can passively do crafting and generate an income for said character's as well set up my Doffs to be completely of Very Rare quality and Gear any character I want in the 2's Also its a bit of a boon for lifetimer's when we can spend our stipend on a lot of Dilithium and acquire phoenix upgrades as we see fit. I guess its about the perspective I have of it as I find it useful in a lot of ways for at least my characters and their set ups.
    klingon%2Bbird%2Bof%2Bprey.jpg

    "bortaS bIr jablu'DI' reH QaQqu' nay'"

    Revenge is a Dish, Best Served Cold ~ Khan Noonien Singh
  • edited April 2021
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  • bcstarbcstar Member Posts: 335 Arc User
    westmetals wrote: »
    I think it would be cool to be able to craft space weapons that would be visual copycats for the reputation set weapons, or the weapons you can get from the rep store.

    Not having their special stats or procs or anything, mind. Just the visuals/sounds. So that you can do a matched build. The stats would be equal to the existing craftable versions of that weapon style and energy type.

    So for example if you're using the Terran Task Force rep-set phaser weapon, you could use this to create Terran Task Force - appearing, but statistically standard, phasers to fill in the rest of your build with.

    My concept for this is that you would only be able to craft them at high marks (like XII, similar to the omnis and wide-angle DHCs)... possibly also require the special R&D doffs.... and I would say one of the "elite marks" (I call them "collectibles") from the reputation.

    Now, not all of the reputations currently have "elite marks"/"collectibles", but those that do not
    (Romulan and Nukara) could have them added to enable this.

    The system could also be expanded by supplying additional collectibles. For example, maybe a TOS-themed item that would result in Retrofit (lookalike) Phasers, or a Cardassian-themed item that would result in Spiral Wave (lookalike) Disruptors.

    This is a great idea, i really wish we could craft more for the visuals of our ships, it seems that the whole system implemented for Visual aesthetics such as shields impulse engines and i forget the third was only done for a very limited amount of items. I would love to see it expanded to crafting. Maybe they can introduce a dropped type system for schematics on them as well. When I look on the exchange and see a whole section that lists "Recipes" what exactly is that for? LOL..

    Also before I forget they need to add two more schools to the whole crafting scheme. Food, and Space/Ground consumables... THAT would be amazing in itself!!
    klingon%2Bbird%2Bof%2Bprey.jpg

    "bortaS bIr jablu'DI' reH QaQqu' nay'"

    Revenge is a Dish, Best Served Cold ~ Khan Noonien Singh
  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited April 2021
    I don't understand what there is to craft that anyone could do it all day long. The crafting system of right now is nearly useless.

    this...

    ive tried it, made a few things, but it doesnt excite me enough at this juncture to stay with it on a full time or even spare toon basis. the xp to level is more like WTF and takes forever. the system doesnt ramp up or keep in pace with the leveling of the toon as a whole. and that pisses me off to a degree.

    id like to see the ability to craft visual shields as well like stated above. maybe also be able to craft certain skins for ones ships.

    it needs love, and it needs it badly.

    Yes I agree it needs some <3 for sure.

    That's why I tried posting several suggestions in this thread:
    https://www.arcgames.com/en/forums/startrekonline/#/discussion/1260806/some-r-d-endgame-impressions

    Most of it was about 11 new Materials they could use to add or a Synthetic Compound Material created from it. There possibly lots more they could find from Star Trek Lore to expand crafting for various new items, and that could also include making some new components from those new Materials as well.

    Later on I also suggested they consolidate some of the BUFF offered on several crafted items. Conductive RCS for example has far too many Resistence Buff's, and they should make (ResALL) or just (ResA)(ResB)(ResC)(ResD)(ResE) not the individual ones for Phaser, Disruptor, Plasma, etc... ...why because there just to situational for the one kind of enemy to be useful to slot on the ship. I spoke of several other idea's I had and most thought they were very reasonable; to consolidate a few other crafted elements like Engineering Power Buff should combine 2 into 1 even if slightly less power to each.

    Aside from perhaps unlocking 1-2 new items in each school as you approach 20. I'd also be OK if they increased the bonus R&D you earn as you reach each tier far higher so as you level it doesn't take (quite) so long. For example: at 5, 10, 15 &/or 20 you you should also unlock a growing R&D bonus from 15%/25%/30%/35% R&D bonus so it allows you to craft items a bit faster, even though you will still need some patience to get there like everyone who gotten there's to 20 already has. It will still take time, but I admit it who does take a bit too long. Especially if they add a few more levels why I suggest the scaling bonus (as an example) that unlocks for each character.

    I've heard they are working on something (revisions) to it now, yet they honestly don't share with us those details until they are ready to announce them possibly later this year.
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  • livinlifejb90#4082 livinlifejb90 Member Posts: 218 Arc User
    they should just remake and re-introduce memory alpha
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  • strathkinstrathkin Member Posts: 2,666 Bug Hunter
    edited April 2021
    Hehe, no that be a step backward, and most of the Materials we have now are solidly based on Trek Lore, which is why I suggested they expand it by 10-15 more also from Trek Lore. See the alternative related thread above. :)
    Post edited by strathkin on
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