I made a Disco Klingon character only to find that the missions and such are exactly the same as for a regular character. So now I am stuck with a butt-ugly klingon that doesn't get anything that a regular klingon can get.
Is this going to change at some point? Will there be story missions that are exclusive to the to the Discovery Klingons that will make it worth creating one?
Maybe add Disco Klingon Boffs to that list, it makes no sense for normal Klingons to follow a Disco Klingon captain into battle, House Mo'Kai are Traitors to the empire and Disco Klingons traitors by association due to their appearance, Klingons are usually the shoot first & ask questions later types.
Maybe add Disco Klingon Boffs to that list, it makes no sense for normal Klingons to follow a Disco Klingon captain into battle, House Mo'Kai are Traitors to the empire and Disco Klingons traitors by association due to their appearance, Klingons are usually the shoot first & ask questions later types.
My issue was primarily with the fact that Disco-Klingons do the same tutorial as the regular ones. But it's heavily implied that there's defections going on out the wazoo on both sides - Mo'Kai working with the "heroes" (us), "Imperials" (modern Klingons) working with Aakar, etc. Since now J'Ula is getting kind of a redemption arc, the water's pretty muddied up.
My issue was primarily with the fact that Disco-Klingons do the same tutorial as the regular ones. But it's heavily implied that there's defections going on out the wazoo on both sides - Mo'Kai working with the "heroes" (us), "Imperials" (modern Klingons) working with Aakar, etc. Since now J'Ula is getting kind of a redemption arc, the water's pretty muddied up.
That's another thing I don't get why do Feds get 2 extra tutorials while the second most important faction simply gets disco Klingons, seems like a wasted opportunity to add a disco tutorial for the KDF, it would have been a unique enough experience to add new KDF players & J'Ula time jump into the future would have been a perfect opportunity explain why we're in the 25th Century, serve as a loyal Mo'Kai spy ,capture Captain Schaefer, invade the Uss Glenn then get throw into the future aboard J'Ula's ship, then serving under one of Aakar's traitorous lieutenants before getting Klingon promoted to captain after besting them in combat and given command of our ship.
I made a Disco Klingon character only to find that the missions and such are exactly the same as for a regular character. So now I am stuck with a butt-ugly klingon that doesn't get anything that a regular klingon can get.
Is this going to change at some point? Will there be story missions that are exclusive to the to the Discovery Klingons that will make it worth creating one?
I was also very disappointed to discover this.. Not only are you *forced* to go through the KDF tutorial (pointless, IMO, because you had to have a native Klingon recruit at lvl 65 to create the new Disco Klingon) with no changes..
I appreciate the new content. I am liking the fact that my characters now have access to all of the ships, though I worry how that will affect the game long-term... but, yes.. I was disappointed in the way the new launch was enacted.
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My issue was primarily with the fact that Disco-Klingons do the same tutorial as the regular ones. But it's heavily implied that there's defections going on out the wazoo on both sides - Mo'Kai working with the "heroes" (us), "Imperials" (modern Klingons) working with Aakar, etc. Since now J'Ula is getting kind of a redemption arc, the water's pretty muddied up.
"There's No Way Like Poway!"
Real Join Date: October 2010
That's another thing I don't get why do Feds get 2 extra tutorials while the second most important faction simply gets disco Klingons, seems like a wasted opportunity to add a disco tutorial for the KDF, it would have been a unique enough experience to add new KDF players & J'Ula time jump into the future would have been a perfect opportunity explain why we're in the 25th Century, serve as a loyal Mo'Kai spy ,capture Captain Schaefer, invade the Uss Glenn then get throw into the future aboard J'Ula's ship, then serving under one of Aakar's traitorous lieutenants before getting Klingon promoted to captain after besting them in combat and given command of our ship.
I was also very disappointed to discover this.. Not only are you *forced* to go through the KDF tutorial (pointless, IMO, because you had to have a native Klingon recruit at lvl 65 to create the new Disco Klingon) with no changes..
I appreciate the new content. I am liking the fact that my characters now have access to all of the ships, though I worry how that will affect the game long-term... but, yes.. I was disappointed in the way the new launch was enacted.