Did they ever fix the "Omega Particle Tech Upgrade [Quality]" percentage to carry over when going past one mark in a single upgrade? Like applying it to a Mk II item followed by a large upgrade (in Tech Points, such as a standard Omega). A single standard upgrade plus a Quality booster in the second slot continues having boosted quality until it runs out Tech Points to gain Mark, but the "Omega Particle Tech Upgrade [Quality]" additional rarity chance seems to disappear completely (by Mk III in that example), at least last time I tried it.
I've gone through all my Omega Fragments and can't make any ATM to test.
Edit: Clarity-ish.
Previous discussion from last year:
https://www.arcgames.com/en/forums/startrekonline/#/discussion/comment/13570859
Comments
I mean if there are tech points remaining enough to roll it to the next mark, like when you apply a standard Omega Upgrade to a Mark II item it will still have enough Tech Points to go for several Marks, and the percentage for the Rarity upgrade chance carries over to what it would be if applied to that Mark of item (instead of II).
- You have an item that's almost ready to upgrade.
- You apply a tech upgrade with a rarity chance multiplier and enough tech points to carry the item through multiple upgrades.
- The rarity chance multiplier is only applied to the first upgrade.
Is this what you mean?For a Omega Particle Tech Upgrade [Quality] applied along side a standard upgrade, yes, that was what happened last I tried. For a standard upgrade, the rarity/quality chance is applied for each upgraded Mark until it stops to where it requires another upgrade to continue.
Apologies for the weirdness in language, as some this is converting terms between what different parts of the game calls things, like 'Quality' in upgrades meaning 'rarity' in the final item and such as that. That, and the persistent headache I've had all day.
Reading through this, it's obvious that nobody who replied understood what the OP was saying. I do. I made and used only one of those [Quality] upgrades before realizing it was bugged horribly. Since then I just used the standard Omega Particle Upgrades.
To answer his question - I don't know. Those upgrades are too precious for me to risk wasting one checking to see if Cryptic has corrected their mistake yet.
The standard Omega Particle upgrade applied to a MK II item will get you several levels with the boosted chance of an increase in rarity; more for consoles, less for weapons. IIRC, weapons will go up to Mk VII, while consoles may reach MK X or XII
And the OP's final point about the game calling the same thing different names in different places is a good one.
When I looked at the 'new', bonus-quality ones, it appeared they gave the extra quality to only 1 tech point. Hence, a single level upgrade is all it's good for, since it's immediately used up.
As said, I looked at them once, decided it was a crock (for my purposes), and never looked at again - so this may not be accurate.
(Note: this setup implies you would use regular Omegas while gaining levels, and use the Quality ones to upgrade quality of an item that was already max level.)
I just tested the OMEGA quality upgrade on a Mark XII weapon. 4 of them brought the upgrade chance to 100% (4 failures) That fifth one...still 100% and another failure. So no upgrade in quality with 100% chance of success.
I did get 5 TPts though.
Still not working.
So IMO stick with the Standard (though if the quality increase never kicks in why bother?-have not tested) or Mark Upgrades which do work. Or wait for giveaways/events and pick up some Ultimate Upgrades and stop rolling the rigged dice.
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