Since I couldnt find any details about that on the wiki, then maybe someone here can provide exact details in how STO distributes XP.
I especially want to know how it is when doing TFOs.
Do I need to hit every ship just once to get the full xp when this ship gets destroyed?
or
Do I need to make % damage to it?
or
it doesn't even matter and you get the xp for every ship in an TFO you are close to?
How much xp does a normal ship in TFOs give compared to ones in other missions like patrols solo?
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If you want XP for leveling, do missions until you can do admiralty, then do both. If you want to level a ship mastery, do patrols, and patrols can be good xp in general once you have a build that can quickly destroy the waves of ships that spawn/respawn.
But I "genuinely" want to understand how XP works, especially in TFOs. I can guess too!
It's important so I know how to build my ships to get the best out of it when doing them.
I asked for how the distribution of xp in STO works and when do you get xp from a ship that is being destroyed in an map where other players are aswell.
How clear do I need to be in my title for that to get the answer I look for?
I had not moved, targeted or fired on that first wave but in the chat window was a list of the XP I had gained from those ships destroyed for simply being in the mission with him.
I think you get XP for being in the same instance with others and gain XP regardless if you tag a ship or not.
That's my experience. (Incidentally, for UEs and PEs, you need to tag a ship (actually fire and damage it) for it to count for the endeavor).
No one knows the answer to your question.
All you will get is guesses. Cryptic doesn't make this information available.
> (Quote)
> Pls speak for yourself! C'mon the Game is +10 years old and u telling me NO ONE knows the answer to that? Yeah right.
You're right someone at Cryptic probably knows but xp distribution in TFOs is one of those thing few people have intrest in researching. As far as I can tell only major contrbuting factor is "were you tagged afk" and dispite what may hear you don't need 100k+ dps to avoid an AFK tag.
Well the problem is no one cares much about it enough to study it. XP distribution has never been seen as a problem or unfair (which somewhat implies it is fair at the least), mostly because it isn't relevant at all. Kill XP was largely trivial in this game until ship mastery came about, and at that point people were more interested in the best return for the time which was never STFs. And outside of STFs, most areas, including patrols, have scaling to spawn in more and bigger ships with bigger teams which makes comparing apples to apples harder.
You asked a question, I answered it.
If you don't like the answer then fine, but if you're going to be a jerk about it you can just figure this stuff out for yourself.
That's why people generally choose not research very heavily into this as it's a lot of work and 9 times out of 10 the results (in any game) are rather bland.
All I asked was when does STO grant you xp for a ship.
Is it enough to tag it or is it even enough to be just in proxy or what?...would be totally sufficient for me!
Someone with a decent amount of playtime should easily be able to answer that.
Its ok if you dont know it, its not that important and its not that big of a deal if you dont know it.
If you were given an exact answer, would you promise to not use the information in a manner that would give yourself an advantage over others or otherwise alter your normal gameplay to maximize your earned xp?
For example:
I just made those up but maybe there could be reasons they just give general guidance in some areas and make key systems fair for all?
Our job is to fly a starship and defend the galaxy from unspeakable evil... xp earned is clearly shown