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Ground Combat QoL Suggestion

trillbuffettrillbuffet Member Posts: 861 Arc User
This isn't a complaint more along the lines of suggestion to those who have the power to make this happen. There is a multi system issue with ground combat which somewhat makes some players hesitant to play them. I'll just specify some suggestions on things that can make this problem less of a problem.

1. The ability to have selections of specialization based on a space or ground map so that any of those secondary only reps are only used where their mechanics are associated.

2. Ability to assign certain ships on a character to be loaded up when going into specific maps where when we do random queuing we don't need to know what we are doing but load in with maximum potential for carrying a team(Some may not think its important but its VERY IMPORTANT... Just think... Hypermass and want a pilot ship badly when I am randomly queued and get that map).

3. For the love of Kahless the Warriors who carry teams through ground maps and any map that bugs out and is never getting fixed give us a specific kit module tab. One's like Mass Gravimetric Detonation, Miniature Spore Relay, Crawler Swarm, etc, etc all of those specifically are the only work arounds for bugs and glitches that have existed in some places 5+ years or more. So another tab or combination of some other suggestions I will make.


4. Okay this is a ripoff idea suggestion from another game but it may help with inventory and item management. So if you've got something like kit modules or ship consoles that you have for every possible reason from specific mechanics to workarounds and they begin to weight down on your inventory one suggestion I have is make an item that contains tremendous value where that specific item you can use ship consoles and kit modules as a consumable so once its consumed that can be what that console or kit module can be chosen to be. So that for space its like 11-12 console slots and it would save tons of inventory space for those who invest into them. Basically a way money can still be made where it always has off inventory slots and such just a new way of doing it.


5. Also we have account bank space but one thing from gw2 I would like to see here is shared account inventory slots so along with the above mentioned I would buy the grethor of those kind of shared inventory spaces. Basically instant ways to transfer items at QoL value cost would definitely be worth it in the long run.

6. Okay this last one is kind of a KDF issue or rather say an issue with specific ships and paywalls. Once Nova class and Bop class wish lists are settled it then provides more ideas moving from that. Like that one idea I heard Gecko talk about long long long time ago was having Armor items over what we have now but it would have took too much micromanagement on top of what is already out there. Although I don't see it being a problem for a new kind of ship that has that specifically in mind. Where the least used shield type is regenerative ones where you could have small ship classes like bops that are armored so you could have heavily armored ships that use items like that with no shielding and then moderate armored item pieces that have regenerative shielding on them. I've just played with bops so much among other KDF ships but bops specifically there are so many applications to them I have thought of that aren't even in the game and ships like them though have value they are just more suited for patrols and TFO's like hypermass and the one with the Valkyrie music that was part of that one event where you are destroying ground targets from space.

I will give this last idea out for free T6 X-Wing bop with a 5 piece space set. So think 4 impulse engines and a heavy armor to take place of the shield yes I want it BADLY!!!
Post edited by baddmoonrizin on
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