The easiest way to avoid the campers here is super simple. They will always be in the most populated instances. Just change instances to a lower population. I generally try to land myself in a instance pop of 6 or so.
Bad idea - you are just enabling them as they will camp the rex in one instance, kill it then move to the next instance... that you've already begun capping, rewarding them by making their next camp/cap even faster
Its like Qmas snowman - you complete it, flip to a low instance and get that reward too. Unlike that example however, there is no cd for it do can be done ad finitum
A dev solution...Make it so that the amount you get from the bosses at the end scales with the number of zones you helped capture. Make it so that you get rewards for each silo no matter which zone you are in. You wanna spawn cap? Great, you get 3 rewards of 42 dil each. You are out capturing zones and can't get to silos easily...no issues, you get 3 rewards 2000 dil + the minor amounts of captured zones.
A non dev solution...just don't do this BZ anymore at all until the leechers leave. Or if you need it for endeavors, just do the endeavor and leave.
I want to make the zone fairer and yes this is fairer to those capturing points but if implemented I can see this having a more negative impact than good.
As I've mentioned earlier just timegate the V-Rex spawn. Simple, easy and the Dev's get some enjoyment out of working on the zone because we know how much they love putting timegates into content.
The easiest way to avoid the campers here is super simple. They will always be in the most populated instances. Just change instances to a lower population. I generally try to land myself in a instance pop of 6 or so.
Bad idea - you are just enabling them as they will camp the rex in one instance, kill it then move to the next instance... that you've already begun capping, rewarding them by making their next camp/cap even faster
Its like Qmas snowman - you complete it, flip to a low instance and get that reward too. Unlike that example however, there is no cd for it do can be done ad finitum
No, I check the Rex area in my capping. If I see campers, I stop capping. But, I'm generally not there after the Rex any more, unless it's an endeavor I decided to do. IF I'm there to actually farm marks/dil, and I notice campers, I'll pop off in zone chat. "Rex Campers in Instance #X, stop capping." Not that it does any good, most keep chat minimized, or zone chat off. Which I'm guilty of, unless I'm using chat, I tend to keep I minimized, especially if I have to go to ESD.
The easiest way to avoid the campers here is super simple. They will always be in the most populated instances. Just change instances to a lower population. I generally try to land myself in a instance pop of 6 or so.
Bad idea - you are just enabling them as they will camp the rex in one instance, kill it then move to the next instance... that you've already begun capping, rewarding them by making their next camp/cap even faster
Its like Qmas snowman - you complete it, flip to a low instance and get that reward too. Unlike that example however, there is no cd for it do can be done ad finitum
No, I check the Rex area in my capping. If I see campers, I stop capping. But, I'm generally not there after the Rex any more, unless it's an endeavor I decided to do. IF I'm there to actually farm marks/dil, and I notice campers, I'll pop off in zone chat. "Rex Campers in Instance #X, stop capping." Not that it does any good, most keep chat minimized, or zone chat off. Which I'm guilty of, unless I'm using chat, I tend to keep I minimized, especially if I have to go to ESD.
Now why on earth would you not enjoy all the lovely people in ESD Zone chat?
It doesn't matter what solutions everyone comes up with.
They're not interested in fixing it. If they were, they'd have done it after one of the previous threads with excellent suggestions was posted. There have been many such threads, nothing has changed.
Just ignore this ridiculously designed battlezone (rewards-wise) and tell everyone else to do the same. Maybe that will result in some sort of response. Or keep doing the same thing we've done for years, but don't expect anything to happen then.
A non dev solution...just don't do this BZ anymore at all until the leechers leave. Or if you need it for endeavors, just do the endeavor and leave.
This indeed.
I rarely care to complete the map. Unless I actually need to go there for something or if I want to hunt some generals / randomly shoot at stuff, I'll just avoid the place.
In some very rare instance, I might stick around a bit longer and help complete it. But even then, in case I've actually worked towards completion, I'll make sure that I'm not stuck at the other end of the map when it completes so that I'll only be handing over rewards to leechers.
If that means waiting a bit myself until the last point is captured, so be it. Usually it's just as much fun looking at all the idiots waiting for something that won't (soon) be happening because of their laziness. If that becomes boring, I'll just go do something else.
Battlezones are much less fun than they used to be anyway.
With the constant turret/pillar/crystal spam and armies of assimilated enemies, security escorts, Hur'q running and crawling around, ground fights are little but annoying these days.
Since the more fun ground maps have been made almost unplayable by kicking them out of the random rotation, I hardly care for the ground portion of the game anymore.
Comments
Bad idea - you are just enabling them as they will camp the rex in one instance, kill it then move to the next instance... that you've already begun capping, rewarding them by making their next camp/cap even faster
Its like Qmas snowman - you complete it, flip to a low instance and get that reward too. Unlike that example however, there is no cd for it do can be done ad finitum
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I want to make the zone fairer and yes this is fairer to those capturing points but if implemented I can see this having a more negative impact than good.
As I've mentioned earlier just timegate the V-Rex spawn. Simple, easy and the Dev's get some enjoyment out of working on the zone because we know how much they love putting timegates into content.
No, I check the Rex area in my capping. If I see campers, I stop capping. But, I'm generally not there after the Rex any more, unless it's an endeavor I decided to do. IF I'm there to actually farm marks/dil, and I notice campers, I'll pop off in zone chat. "Rex Campers in Instance #X, stop capping." Not that it does any good, most keep chat minimized, or zone chat off. Which I'm guilty of, unless I'm using chat, I tend to keep I minimized, especially if I have to go to ESD.
Now why on earth would you not enjoy all the lovely people in ESD Zone chat?
They're not interested in fixing it. If they were, they'd have done it after one of the previous threads with excellent suggestions was posted. There have been many such threads, nothing has changed.
Just ignore this ridiculously designed battlezone (rewards-wise) and tell everyone else to do the same. Maybe that will result in some sort of response. Or keep doing the same thing we've done for years, but don't expect anything to happen then.
This indeed.
I rarely care to complete the map. Unless I actually need to go there for something or if I want to hunt some generals / randomly shoot at stuff, I'll just avoid the place.
In some very rare instance, I might stick around a bit longer and help complete it. But even then, in case I've actually worked towards completion, I'll make sure that I'm not stuck at the other end of the map when it completes so that I'll only be handing over rewards to leechers.
If that means waiting a bit myself until the last point is captured, so be it. Usually it's just as much fun looking at all the idiots waiting for something that won't (soon) be happening because of their laziness. If that becomes boring, I'll just go do something else.
With the constant turret/pillar/crystal spam and armies of assimilated enemies, security escorts, Hur'q running and crawling around, ground fights are little but annoying these days.
Since the more fun ground maps have been made almost unplayable by kicking them out of the random rotation, I hardly care for the ground portion of the game anymore.